Khajiits and Argonians

Post » Sat May 14, 2011 12:06 am

not voting cause i dont like either of them, never chosen one as a character and never will

EDIT: oh yeah i hate the orcs even more, my most hated race, but if i had to choose, i would choose the khajiit
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Daddy Cool!
 
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Post » Fri May 13, 2011 10:40 am

I just can't find any evidence to suggest that Argonians "descended from Ehlnofey" so I'm going to continue to assume that their origin is more alien. Also, the evidence we do have suggests that the Argonians are tied closely to the Hist (i.e., they can sicken from being cut off from the Hist, licking the Hist is part of the passage into advlthood, etc.).

So, at the moment I prefer theories that assume the Hist created/changed the Argonians and that they did not come from the Ehlnofey.


"The other Ehlnofey became the beasts, and the humans of Nirn, who will eventually split into racial groups, including the Nedes, Nords, Tamriellic Aboriginals, as well as the Redguards of Yokuda, and the Tsaesci of Akavir."

While that could be interpreted as inconclusive (though so could the Khajiit idea, really), I think it makes it pretty likely the Argonians evolved from the Ehlnofey.
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Janeth Valenzuela Castelo
 
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Post » Fri May 13, 2011 8:23 pm

Wait...now you're telling me that Australia has lizard-folk?

Ew, why do we let that place exist?
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glot
 
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Post » Fri May 13, 2011 3:13 pm

Wait...now you're telling me that Australia has lizard-folk?

Ew, why do we let that place exist?


Lulwut?
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Lily Something
 
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Post » Fri May 13, 2011 3:30 pm

Just think about it....We may be able to have body type sliders. You could make a towering Argonian nagas, or have a lean khajiit perfect for sneaking around areas. This would allow players to create what they would think to be an ideal beast species.
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Roisan Sweeney
 
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Post » Fri May 13, 2011 4:31 pm

I said this in a thread awhile back about werewolves. It would be cool if when playing as a werewolf, or maybe even a beast race, if when crouching you got on all fours. That way when you'r sneaking you look more animalistic like a beast on the prowl or something. Also running on all fours while crouched would be cool, especially for were creatures, so as to chase down victims. That might make more since as a werewolf seeing as how you could pounce on someone and maul them with you'r teeth and claws but why shouldn't an Argonian or Kajiit be able to claw and maul too if he chooses?

But my idea about werewolves crouching made their mouths weapons were as standing made their claws weapons. Just a thought.
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CHARLODDE
 
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Post » Fri May 13, 2011 9:56 pm

I said this in a thread awhile back about werewolves. It would be cool if when playing as a werewolf, or maybe even a beast race, if when crouching you got on all fours. That way when you'r sneaking you look more animalistic like a beast on the prowl or something. Also running on all fours while crouched would be cool, especially for were creatures, so as to chase down victims. That might make more since as a werewolf seeing as how you could pounce on someone and maul them with you'r teeth and claws but why shouldn't an Argonian or Kajiit be able to claw and maul too if he chooses?

But my idea about werewolves crouching made their mouths weapons were as standing made their claws weapons. Just a thought.


Speaking of werewolves, I wonder if someone could mod them to make a wolf-like beast race... That would be cool.
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Neil
 
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Post » Sat May 14, 2011 3:04 am

"The other Ehlnofey became the beasts, and the humans of Nirn, who will eventually split into racial groups, including the Nedes, Nords, Tamriellic Aboriginals, as well as the Redguards of Yokuda, and the Tsaesci of Akavir."

While that could be interpreted as inconclusive (though so could the Khajiit idea, really), I think it makes it pretty likely the Argonians evolved from the Ehlnofey.


Which source is that from? On the Imperial Library, the only source I can find that uses the term aboriginals is about http://www.imperial-library.info/content/morrowind-frontier-conquest-and-accommodation-social-history-cyrodiil
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Elea Rossi
 
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Post » Fri May 13, 2011 6:52 pm

Which source is that from? On the Imperial Library, the only source I can find that uses the term aboriginals is about http://www.imperial-library.info/content/morrowind-frontier-conquest-and-accommodation-social-history-cyrodiil


Oh! Stupid me. Using UESP as a lore source again. I have to stop forgetting. Well, I looked up the Ehlonfey in the Imperial Library and the textthat talks about them is here http://www.imperial-library.info/content/oblivion-childrens-anuad and doesn't mention either of the beast races. It says the Ehlnofey on Tamriel were all elves and the wandering ones (as in not on Tamriel) became men. So I guess we don't know if either of the beast races are Ehlnofey. Also, the idea that the Elves are the 'Old' Ehlnofey who started on Tamriel is incongruent with the idea that they came from Aldmeris, though that place is so poorly understood anyway.

Also, in that source you listed, the "Aboriginals" are not so aboriginal. It is referring to early Nedic men, who came to Tamriel from Atmora, and are not the original inhabitants.
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Courtney Foren
 
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Post » Sat May 14, 2011 2:01 am

Oh! Stupid me. Using UESP as a lore source again. I have to stop forgetting.


Yeah, I wouldn't use UESP for anything controversial or mysterious in the lore. :)

So I guess we don't know if either of the beast races are Ehlnofey.


Well, if Khajiit http://www.imperial-library.info/content/morrowind-words-clan-mother-ahnissi-her-favored-daughter are right, they were originally mer until Azura changed them.

And all Fadomai's children left except Azurah. And Fadomai said, "To you, my favored daughter, Fadomai leaves her greatest gift. To you Fadomai leaves her secrets." And Fadomai told her favored daughter three things.

And Fadomai said, "When Nirni is filled with her children, take one of them and change them. Make the fastest, cleverest, most beautiful people, and call them Khajiit."

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Jack Bryan
 
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Post » Fri May 13, 2011 6:48 pm

Well, if Khajiit http://www.imperial-library.info/content/morrowind-words-clan-mother-ahnissi-her-favored-daughter are right, they were originally mer until Azura changed them.


Well, that would explain their weird elf-transformation. Stupid Ohmes.
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Katy Hogben
 
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Post » Sat May 14, 2011 1:53 am

Speaking as someone who only ever plays Beast races, - though, honestly, I also rarely ever play any default races - I vastly preferred Morrowind's take on them, silly animations and all. That said, I never truly disliked Oblivion's more "civilized" anthropomorphs, as I always respected Bethesda's reasons for the changes, though I never wore boots or helmets in TES IV out of habit anyways. However, I see no reason why Skyrim, with its more advanced engine and crafting skills, could not implement some beast-style boots or helmets meant specifically for the discerning beast warrior.

Regardless, so long as the Khajiit are not reduced to the variety which appears almost identical to Bosmeri (the Ohmes, I believe?), I'll likely be happy with whatever TES V delivers.
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Elena Alina
 
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Post » Fri May 13, 2011 5:34 pm

legs looked better in morrowind and with better animations will be more lore friendly and overall awesome.
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Trevor Bostwick
 
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Post » Fri May 13, 2011 10:30 pm

They should look more fierce :) thats all
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Emily Jones
 
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Post » Fri May 13, 2011 10:59 am

People seem to want their cake and eat it too. If you go with the beast races as they were in Morrowind, it only makes sense that they can't wear certain helms or footwear. I think as long as their racial abilities are stronger or more useful than the other races, lack of helmet and footwear support would be fine.
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(G-yen)
 
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Post » Fri May 13, 2011 11:41 am

They were a bit too lanky in Morrowind. Something inbetween.

I'd never play the beastfolk, but having 2 potentially enchanted slots for me personally would be horrible.
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{Richies Mommy}
 
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Post » Fri May 13, 2011 11:34 am

They were a bit too lanky in Morrowind. Something inbetween.

I'd never play the beastfolk, but having 2 potentially enchanted slots for me personally would be horrible.

This. Same basic shame as oblivion, only much thinner and with longer faces and inverted knees.
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Jade MacSpade
 
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Post » Fri May 13, 2011 10:37 pm

The beast races from Morrowind are infinitely superior to the humans in costumes that were the Oblivion beasts. Argonians are my favorite race, but if they look like they did in Oblivion I won't be playing them (again).
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Ana
 
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Post » Fri May 13, 2011 3:08 pm

imo the body shape for khajiit and argonians will be humanoid just like oblivion, also khajiit and argonians will not be able to equip full face helmets/closed helmets or foot apparel/boots just like morrowind
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Emma louise Wendelk
 
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Post » Fri May 13, 2011 5:48 pm

khajits need kangaroo legs
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Lucky Girl
 
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Post » Fri May 13, 2011 5:33 pm

New sub-species please. I'd prefer the Daggerfall style Khajiit... no more furries.
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naana
 
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Post » Sat May 14, 2011 2:23 am

I would love me some seriously beatsly Khajiit and Argonians. Never played as them, but oblivions were way too civilized.
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joannARRGH
 
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Post » Fri May 13, 2011 2:37 pm

New sub-species please. I'd prefer the Daggerfall style Khajiit... no more furries.


What's the point in having Khajiits that do not look like cats? You have men and elves and argonians for that.
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darnell waddington
 
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Post » Fri May 13, 2011 10:53 am

Morrowind Khajiits and Argoanians just looked stupid....


First time I played Morrowind and I made a Khajiit, I could've sword sworn that Dark Elf on the boat put something in my butt before I left.
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tiffany Royal
 
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Post » Fri May 13, 2011 6:50 pm

Surely it would be cruel making them walk around on all that snow without footwear. =P
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Kevin Jay
 
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