» Sat May 14, 2011 12:59 am
I think they should go similar to Morrowind in body shape, as far as the Digitigrade feet go. As far as helms go... Eliminate Close-faced helms entirely from the game, and have the new helms extend to fit the Beast muzzles where appropriate. If we're going to spend at least an hour on Face-gen again, It would be nice to see it without sacrificing my stats.
As far as animation goes: A digitgrade walk is no different than a plantigrade walk in the thigh and knee movement, except maybe a longer stride. However, they keep the balls of their feet parallel to the ground at all times. (In real life, I always walk on my toes, and have as long as I've remembered... so I'm partially speaking through personal experience). They can still wear boots, just have the bridge of the foot magically extend to accomodate it. The bow-legged walk in Morrowind was stupid (But then again, the Goose-step of the Plantigrade races was also stupid), but I did sort of like the run, with the feet apart to aid in stability... but it shouldn't be that exaggerated.
As far as movement in general, Khajiit animation should generally make the motion of the ankle resemble "Shock Absorbers," or the bouncy thing from Super Mario Bros in that the extra joint makes it clear they are adept at jumping.
Hopefully they'll ditch racial "Skill bonuses" such as Athletics, Acrobatics, and Hand-to-hand. Instead, Khajiit should jump 11/2-2x higher/longer than a Human of the same Acrobatics skill level, and the claws should give them a flat damage bonus to their unarmed attacks, instead of advancing their skills. Of course, they could still have the skill bonuses on top of these, but the point is... The different physiques should demonstrated altered mechanics. Of course, that could be all the justification for removing or restricting item slots as equivalent trade-off, instead of trying to shoehorn an arbitrary restriction (Such as Fewer Hitpoints/Reduced Damage) that would make them seriously less adept in another area. While some races should be better suited to some class archtypes than others, they shouldn't be excluded from any.
As far as hands go, Ideally, they'd have one fewer knuckle on each digit, due to it being replaced by a claw, but such a minor detail wouldn't really be worth the effort to remodel gauntlets to accomodate that ...unless the model automatically removes the finger meshes from gauntlets, leaving the Claws readied.
@the person who suggested six-briasted Khajiit: I'd second it, but only if they got it looking right. I'd elaborate, but it would probably go into TMI for those who don't understand or care about such details.
I think about anthro-feline anatomical structures too much. But it's what I do.
A return of the Ohmes(Arena) and Ohmes-Raht(Daggerfall Khajiit) would be fun, as long as it's not at the expense of their more zoomorphic counterparts. At least include the textures somewhere, even if they aren't implemented.
On the subject of textures... They should implement a method to procedurally-generate the textures displayed on the individual Khajiit and Argonians so each one has unique fur/scale coloration and pattern. Each NPC's generation seeds needs to be consistant and pre-determined for that character, so the appearances are consistant.