Khajiits and Argonians

Post » Fri May 13, 2011 11:37 pm

Yeah, the answer will probably be that Skyrim will be similar to Oblivion both ways.
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Alexander Lee
 
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Post » Sat May 14, 2011 2:24 am

I would like to see a more intimidating beastmen, especially in the argonians case.
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Harry-James Payne
 
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Post » Fri May 13, 2011 11:42 am

It just makes sense that they would be more like Oblivion. Their more human like physique was better in Oblivion and it just makes sense to have boots also. However, they said in Skyrim they have made them look more beastly than in Oblivion and Morrowind.
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MR.BIGG
 
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Post » Sat May 14, 2011 12:50 am

Morrowind Khajiits and Argoanians just looked stupid....
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Ice Fire
 
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Post » Fri May 13, 2011 7:26 pm

I'd like a combination of both. Something that's a bit more like Morrowind, but fully allows the use of all equipment slots.
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Sarah MacLeod
 
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Post » Sat May 14, 2011 12:10 am

Seriously? Humans with animal heads is winning?
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RaeAnne
 
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Post » Sat May 14, 2011 2:00 am

However, they said in Skyrim they have made them look more beastly than in Oblivion and Morrowind.

Really? I missed that. Where was it, I must have overlooked some info.

Must... read... EVERYTHING!

:D
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christelle047
 
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Post » Fri May 13, 2011 8:16 pm

Seriously? Humans with animal heads is winning?


This.

How in the hell are "lizards with human-like briasts and 5 human toes" winning? I hated the look of Argonians in Oblivion.

They also need to bring back the scratching Argonians used to have instead of punching. Why would a lizard punch you with a closed fist when it could rip your face off with it's claws? The punching in Oblivion ruined hand-to-hand Argonians for me.
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Carlitos Avila
 
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Post » Sat May 14, 2011 3:14 am

How about the Daggerfall ones?
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N Only WhiTe girl
 
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Post » Sat May 14, 2011 1:36 am

Beastfolk are fine in boots, but the whole closed faced helm seems like animal abuse.
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Averielle Garcia
 
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Post » Fri May 13, 2011 6:57 pm

Eh, I don't really like either. In Morrowind, both were incredibly lanky, while in Oblivion they were too human-like.
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keri seymour
 
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Post » Fri May 13, 2011 7:20 pm

I am with the group who actually wants them to be beasts, and not humans in a Halloween costume.
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Assumptah George
 
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Post » Fri May 13, 2011 1:41 pm

They need to make them more beastly so they stop being the token fantasy joke race but they also need full equipment support even if they have to get argonian versions. If all armour warps to fit males and females of every other race then there's no reason the beast races should be an exception.
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Marilú
 
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Post » Fri May 13, 2011 2:00 pm

Morrowind Khajiits and Argoanians just looked stupid....

u shuldnt judge so hard...the graphics were terrible. for the time and considering the graphics they were not so bad. everything looked stupid on that game.
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xx_Jess_xx
 
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Post » Fri May 13, 2011 11:54 pm

Have them with beast legs, but either make all boots fit all races or have separate boot types. There's no reason the community wouldn't've, at some point, developed boots specifically for Khajiits or Argonians.

Their more human like physique was better in Oblivion


That's entirely subjective.
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Tamika Jett
 
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Post » Fri May 13, 2011 10:04 pm

When I play the beast folk in Oblivion I never wear head gear or footwear and I never ride horses. It just doesn't feel right to me.
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Lisa
 
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Post » Fri May 13, 2011 12:07 pm

All races need to look more different from eachother. To me they were all slightly altered imperials. The beast races need to change most and actually be proper beast races. As far as gameplay goes armour you take already automatically changes to suit your build and from male to female, so why shouldn't it automatically change to suit an Argonian/Khajiit?
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Vicky Keeler
 
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Post » Fri May 13, 2011 10:43 pm

To defend the Oblivion models a little bit... do you guys honestly want "cat people" to walk in such a clumsy and restricted way like in Morrowind ? You can′t blame it on graphics since the humanoid and mer races had fine legs. Does "feline" really conjure up images of an animal struggling to walk without tumbling on its face from its own stiffness ?

At least for me felines conjure up images of grace and agility, in terms of legs I′d only change their legs from the ankle and down, to have a more catlike shape adding a extra "spring" to their step, and when it comes to if the females should have boobs or not... well I′m not sure, both seem kinda logical, Khajiit should fight with their claws in hand to hand though.

For argonians I have little to say, only that I liked the models in Oblivion better somehow but in Morrowind it seemed logical that creatures that spent their time mostly in water had little grace on land and walked in a funny way, almost like if frogs stood up on two legs and started to walk around.
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Star Dunkels Macmillan
 
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Post » Sat May 14, 2011 12:10 am

To defend the Oblivion models a little bit... do you guys honestly want "cat people" to walk in such a clumsy and restricted way like in Morrowind ? You can′t blame it on graphics since the humanoid and mer races had fine legs. Does "feline" really conjure up images of an animal struggling to walk without tumbling on its face from its own stiffness ?

At least for me felines conjure up images of grace and agility, in terms of legs I′d only change their legs from the ankle and down, to have a more catlike shape adding a extra "spring" to their step, and when it comes to if the females should have boobs or not... well I′m not sure, both seem kinda logical, Khajiit should fight with their claws in hand to hand though.

For argonians I have little to say, only that I liked the models in Oblivion better somehow but in Morrowind it seemed logical that creatures that spent their time mostly in water had little grace on land and walked in a funny way, almost like if frogs stood up on two legs and started to walk around.

Protip: The quality of a model has nothing to do with the quality of the animations.
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Milad Hajipour
 
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Post » Fri May 13, 2011 11:46 am

To defend the Oblivion models a little bit... do you guys honestly want "cat people" to walk in such a clumsy and restricted way like in Morrowind ? You can′t blame it on graphics since the humanoid and mer races had fine legs. Does "feline" really conjure up images of an animal struggling to walk without tumbling on its face from its own stiffness ?

At least for me felines conjure up images of grace and agility, in terms of legs I′d only change their legs from the ankle and down, to have a more catlike shape adding a extra "spring" to their step, and when it comes to if the females should have boobs or not... well I′m not sure, both seem kinda logical, Khajiit should fight with their claws in hand to hand though.

For argonians I have little to say, only that I liked the models in Oblivion better somehow but in Morrowind it seemed logical that creatures that spent their time mostly in water had little grace on land and walked in a funny way, almost like if frogs stood up on two legs and started to walk around.

Kajiit females should have six boobs. :hubbahubba:
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Batricia Alele
 
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Post » Fri May 13, 2011 10:32 pm

You shouldn't judge so hard.The graphics were terrible for the time and considering the graphics they weren't so bad. Everything looked stupid on that game.


I'm not talking about the Graphics. I'm literally talking about how they where designed and how they looked.
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Lauren Dale
 
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Post » Fri May 13, 2011 6:25 pm

Kajiit females should have six boobs. :hubbahubba:

And I thought 2 was enough.
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le GraiN
 
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Post » Fri May 13, 2011 7:44 pm

Its funny watching Morrowind LP vids and watching Kajiit and Argonians waddle along because the animations were terrible for them.
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jessica robson
 
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Post » Fri May 13, 2011 9:47 pm

They need to be more animal looking, and not able to wear boots and maybe not even gauntlets but then need huge character bonuses to complete with 1/ lack of armour and 2/ lack of an enchantable slot.
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sally R
 
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Post » Fri May 13, 2011 11:35 am

I like the beast races in Morrowind. The beast races in Oblivion were disappointing and unoriginal in my opinion. I also just like to play Argonians which felt odd in Oblivion because like others have said they felt like Humans in costumes. And as for the no full helms/boots that doesn't bother me at all. Because I'll cobble together a mod to connect the top half of the boots to the greaves within no time. :smile:
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Rude_Bitch_420
 
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