What would you recommend for skills? She will be a mage/explorer under the sign of the atronach. I think she'll have marksman and unarmorered, but unsure what else would be good for this character type. I plan to take her all over Morrowind and she will get into dangerous situations. She will join the mages guild and i'm not sure what else. Suggestions?
Edit: My character is insatiably curious. Though she tries to avoid confrontation and violence, she can't help poking her nose into everything. I'm modeling her on a sort of wandering Ajira. She must be able to protect herself. She will eventually do the main quest.
Curiousity: Stealth, Security, Alteration <- Getting into places that are too far for a jump or behind locked doors and guarded.
Avoids confrontation and violence: Acrobatics and/or Athletics to run away from violence
Able to protect herself... well, that can be done in a multitude of ways. Alteration again, or perhaps Block?
Perhaps some Hand to Hand abilities to defend herself, if she really must?
Illusion is another good choice: making herself invisible to escape or to poke her nose into things that don't belong to her.
This idea sounds strangely like what I like to play most, by the way. Female Khajiit, and I call it "scholar". More or the Indiana Jones type than of the bookworm type though. Atronach as well. I run quite well and happily with:
Major:
- Speechcraft (scholars give lectures)
- Illusion (to spice up these lectures)
- Mysticism (interested in ancient myths and things)
- Stealth (sneaking into forbidden places)
- Enchant (interested in magic baubles)
Minor:
- Security (getting into forbidden places)
- Hand to Hand (a way to take down someone, if she has to)
- Unarmored (can't wear heavy armor, it would slow her down)
- Block (defending herself)
- Athletics (running away)
(or something similar to this.)
I am actually
using Alchemy, Acrobatics, Conjuration, Short Blades and Marksmanship a lot. None of them are Major or Minors so that I don't level up all the time.