OK... so let me all know what you think about this. I have two boys just under 10 years old (one turns 10 this year). They've already seen movies like Star Wars 1-7, Lord of the Rings, The Hobbit (they've also read The Hobbit and other books like Animal Farm), Rocky, etc. So they've already been introduced to situational violence, moral dilemmas, etc. in media. As a lifetime gamer in his 40s and one whose parents did not realise or understand the addictive nature of video games so they never tried to monitor or restrict my game play (this only really affected my homework and ambition as I was mostly out playing sports with friends or socialising as I grew up), I've been careful about making sure that my kids don't fall into some of the same traps that I did. However, one of em developed sort of an unhealthy (in my opinion) addiction to Minecraft. He's smarter than that, however, so if he's going to game, I want to guide him in the direction of games that require some level of forethought and learning systems with a touch of historical perspective and real-life situations. So, I decided this week to let him and his brother start to play Skyrim (and Rome:Total War). I have walked them through *how to play* in the sense that they're used to just rushing in and mindlessly attacking silly mobs in Minecraft. I have already introduced him to Faster Than Light, which I think is a good beginner's tool to learn multiple systems and how to utilise them in a completely chaotic and random environment.
I suppose my biggest concern is making sure that I don't influence my children negatively. For example, there a couple of kids in their classes and classes below them whose parents let them play GTA. Those kids have complete potty mouths, are rude, and are pretty much trouble makers. You can actually see that the games that they are playing are doing them no good.
With Skyrim, there is no bad language (I think the worst word I've heard was *bastard* and only sparingly) and the violence isn't something they haven't already seen before in movies. The innuendo, when their is any, is probably a bit out of their grasp as well. But, most importantly, if you take the natural flow of the game, it's major plot theme *guides* one into the role of a good hero.
I've only given them one rule playing the game: they must play the game in a way that they would expect to act things out in real life, especially when it comes to NPC interaction. That means helping people in the game world when you can, never fight/attack innocent people or villagers, and avoid doing things that you know are wrong in general.
That said, as an experiment, I showed them how items that you can take without repercussion will always show in white text and items that you'd be stealing will always show up in red and let them run with it. They stole a couple of things and their characters were spotted prompting the homeowner/shop keeper to attempt to fight them then resulting in the guards coming after them. I let them get frustrated over the situation until they just wanted the whole thing resolved. Then explained to them the obvious consequence of the action. I thought it was a good learning tool.
Anyway, what are your opinions? The game comes with a Mature rating, but I'm not exactly sure that it deserves the same rating as GTA V, nor do I personally think it is a bad game for kids to play.