Kill Animations: Love'em or Hate'm?

Post » Tue Dec 13, 2011 2:28 am

For me the camera is to close for these Cutscenes and you don't get a good view of them , the camera should be back to side on so you can see the Kill.



Apparently I'm not the only one who has this problem!
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rolanda h
 
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Post » Tue Dec 13, 2011 1:57 am

Before I played the game I didn't really like the idea as I'm a big RPer and all about immersion - but actually I really love them now! Doesn't really affect immersion for me and it looks cool. Woohoo
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Stephy Beck
 
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Post » Tue Dec 13, 2011 7:26 am

I like them, they aren't used too frequently, and usually don't get repetitive. I wish there would be some "cut scene" moves that didn't kill the enemy, only hurt them a bit more than normal.
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steve brewin
 
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Post » Tue Dec 13, 2011 1:34 am

I love the idea, although I don't know if it's just my game but some of them look a bit "funny". When myself or others jump on a dragon's head they are carrying out the animation about a meter to the side of the dragon's head, so they're floating, stabbing the air.
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le GraiN
 
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Post » Tue Dec 13, 2011 12:28 am

I would like them to happen all the time for sneak attack kills, but on normal kills, I would prefer it if they only happened on 'tough' enemies. seeing a dragon rear up and then fall is lame. jumping on it's head, riding it like a bull, and stabbing it in the face is awesome.
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Robert Devlin
 
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Post » Mon Dec 12, 2011 10:49 pm

I like them, though I use bows so I hardly see any.

Are there no finishers for bows? I don't use them much, but I just assumed a Fallout-style follow cam shot would be what you'd get.
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CArlos BArrera
 
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Post » Tue Dec 13, 2011 7:03 am

I like the kill animations, but only in first person tbh. I'd also like it if they happened less often, say 1/100 chance, that way when an execution happens it feels special.
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Sammi Jones
 
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Post » Tue Dec 13, 2011 2:03 am

I like them but i dont like that ragdoll effect on them. How can stabbing people throw them 20fts away
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Teghan Harris
 
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Post » Tue Dec 13, 2011 2:19 am

I'm playing mage / sneak archer whichever feels right at the moment so I don't see these a lot --> they are super great to me.
Had I been playing a melee character, I'd probably vote annoying...
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Manuel rivera
 
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Post » Tue Dec 13, 2011 5:49 am

I'm playing mage / sneak archer whichever feels right at the moment so I don't see these a lot --> they are super great to me.
Had I been playing a melee character, I'd probably vote annoying...


Yeah my 2H sauce is too much for the poor sods who have to eat it in epic cutscene format repeatedly.
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stevie trent
 
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Post » Mon Dec 12, 2011 10:30 pm

Before playing skyrim i thought the kill cams would be way to frequent but i feel that beth has found a good stable ground for the number of kill cams. I do however wish if u one hit someone in sneak that it would kill cam it.
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Trevor Bostwick
 
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Post » Tue Dec 13, 2011 8:23 am

Are there no finishers for bows? I don't use them much, but I just assumed a Fallout-style follow cam shot would be what you'd get.

No finishers for magic or bows
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Gill Mackin
 
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Post » Tue Dec 13, 2011 3:21 am

I don't like animations because of cinematic camera. The problem with cinematic view is that its often not consistent with actual situation. For example, it makes sneak attack from the front (possible because of stupid AI) trigger the same slitting throat animation you get from back attack. That looks silly and unrewarding not to mention there are too few animations overall.

Witcher 2 suffered same problems with cinematic finishers so I'm not surprised but why they force it in games beats me. Was anything wrong with finishers in Assassin Creed? Yeah, combat svcked but animations seemed very fluid and well done because they came natural during fight and not as a cut scene which takes you out of combat for a moment.
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Taylah Haines
 
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Post » Mon Dec 12, 2011 7:53 pm

The stealth kill animation is great with shadow warrior. Their last line is "Where did you go?" then you appear behind them and cut their throat.
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Jodie Bardgett
 
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Post » Tue Dec 13, 2011 8:29 am

Well I hate the fact that it seems like I lost control of the battle when the animations occur. Also sometimes it seems bugged as I'll come up to a fully healthy boss sometimes and right away I do a kill animation and he's dead, when I know that battle should have took a while.

Note they are not so numerous to be a problem, and at times they are pretty cool, so I guess I wouldn't change anything right now. Note however that I just got to the point where I can actually sneak up to people and do backstabs. That seems to do the auto animation every single time. That I'm getting a little tired of as often there is someone else in the room and I can't get over to them because I'm stuck in the backstab animation.
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Star Dunkels Macmillan
 
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Post » Tue Dec 13, 2011 7:07 am

What would mages and archers here like to see for kill animations?

I for one welcome my new arrow-through-eye cinematic overlords.
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Gill Mackin
 
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Post » Mon Dec 12, 2011 8:28 pm

I love the stealth kill "throat slit" animation in first person. I can't really comment on the other ones as I haven't, and probably will not, play a warrior. I'm mostly "stuck" with assassins and mages as I prefer those two. I did once summon two bound swords for some combat fun.

I did over a thousand stealth kills but only can recall of a few of the kill animations, not the insane amount people are talking about. Maybe reserve the kill animations until you do a certain minimum amount of damage and only with certain enemies(makes it more epic as well)?
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Grace Francis
 
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Post » Tue Dec 13, 2011 5:15 am

Me and Lydia v 3 Bandits. All 2 come for me and one goes for Lydia. She kills hers while I whittle down the health of the other two. On the final strike I preform the spinning back hand decapitation animation just as Lydia preforms the sword in the back animation at the same time! was epic!

worst was when a bandit chief with a 2h sword cut my head off just as I was thinking I was doing a finishing move on him just to see my head roll down a hill.
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Vahpie
 
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Post » Tue Dec 13, 2011 2:26 am

I love the stealth kill "throat slit" animation in first person. I can't really comment on the other ones as I haven't, and probably will not, play a warrior. I'm mostly "stuck" with assassins and mages as I prefer those two. I did once summon two bound swords for some combat fun.

I did over a thousand stealth kills but only can recall of a few of the kill animations, not the insane amount people are talking about. Maybe reserve the kill animations until you do a certain minimum amount of damage and only with certain enemies(makes it more epic as well)?


I also love the stealth kill animation. Both the third person and the 1st person slit. Although the 1st person kill looks like dude is scalping people or opening the top of their head, looks weird. You can control how much it happens by sneak killing with your left-handed weapon or by doing a dual-power attack. I didn't know that the animation only work with a single, right-hand attack. For a week i was wondering why I wasn't seeing any animations until I read that on the boards here.

Either way, I much prefer the animations to the Oblivion-ish swipe at air, dude goes flying stealth kill (which is all you get for sleep killing hos). I'm also a big fan of the back-stab one-handed kills. I've got it down to a science now... quiet cast a dremora lord, beyond my target... target turns around... I roll up behind with a big F*** YOU blade through his sternum. Awesome.
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loste juliana
 
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Post » Tue Dec 13, 2011 12:15 am

You can control how much it happens by sneak killing with your left-handed weapon or by doing a dual-power attack. I didn't know that the animation only work with a single, right-hand attack. For a week i was wondering why I wasn't seeing any animations until I read that on the boards here.


Cool thanks! I'll try that and see if the rate goes up.
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Jerry Cox
 
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Post » Mon Dec 12, 2011 9:44 pm

I would like them, but when I jump on the dragon's head, I'm like 4 feet off the side of it, and stabbing the air, not the dragon. So that one can get the hell out.

Also, no arrow kill moves? WTH Todd?!?
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emily grieve
 
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