KILL CAMS ARE SO BAD

Post » Fri Jan 02, 2009 5:23 am

Does anyone know why the kill cams on this game are so bad? They don't show you what actually happened at all.
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Leilene Nessel
 
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Post » Thu Jan 01, 2009 2:34 pm

Client side hit detection would be my guess. The kill cam isn't reflecting what the opponent saw, which due to lag is different that what you saw. Most console games use CSHD, including COD. COD seems to do a little more lag adjusting, so bullets don't kill around corners and assassinations happen before you face your assassin. It also asks the shooter what she saw before showing the kill cam.

The net code is problematic in Crysis 2. It's like Wanted:The Video Game at times. Bullets go around corners and head shot you. Ive been killed by a shotgun aiming at an empty screen. My personal favorite was jumping on to a roof of a building and going into camo, only to find out I died before the jump via a stealth assassination.

What I want to know is why headshots are so normal on unsighted weapons? It's as if the aim assist treats the body like a bullet magnet. About one fifth to a fourth of my kills are head shots, I'm not even aiming for the head. On this thought, what's the point of active armor if an unsighted light machine gun can have it's first bullet head shot you after you hit the target with three solid bursts of the assault rifle that starts with "G".
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Katie Samuel
 
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Post » Thu Jan 01, 2009 2:50 pm

yeah, i wish they would fix the kill-cams, they are worthless. Every time I die it shows the guy shooting at the ground and stuff, not actually shooting me.
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Darrell Fawcett
 
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