To kill a Daedra

Post » Mon May 07, 2012 9:14 pm

You must get a massive black soul gem and then you cast soul trap on the Daedric prince. When you fight it, make sure you're lvl 50+ and are using endgame gear, probably dual enchanted legendary daedric or dragon armor. When you trap the soul, go to an enchanting altar and enchant either a pickaxe or a woodcutting axe. Bury the pickaxe or woodaxe in the bottom of a dungeon and the daedric prince will never be seen again.

Hmm, I'm not sure whether you are joking or not, but either way it would not make for a very good story nor does it agree with the conversation so far.
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Matt Bee
 
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Post » Mon May 07, 2012 10:03 pm

so upon reading this, it appears as though if you kill the body the spirit remains and returns to the plane of oblivion. This reminds me of the Knights of the Nine quest, where you follow Umaril the Unfeathered, into Meridia's plane of oblivion. Perhaps something similar can happen with the Daedric Princes? To defeat the Daedric Prince one would need to sever the bodies connection to their plane of oblivion and kill their body, what of the Animus then?
Yes, you'd have to banish him to the void, then go to the void and kill his spirit. But like with Umaril you'd have to be in spirit form to do this and also find how to get your spirit to the void. Chances are you couldn't beat somebody like Dagon spirit vs spirit, but you might be able to beat a lesser daedra.

So just like Umaril except in the void.

:turtle:
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Jack Moves
 
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Post » Tue May 08, 2012 6:00 am

So, If I've interpreted your posts correctly, you're basically working on a quest mod where the PC:

A. Gets a daedric quest from jyggy.

B. Goes to Apocrypha

and

C. Ends with Jyggy firmly re-established as one of the Lords of Misrule.

All of this while acting under the assumption that

D. Sheogorath and Jyggy are fully separate as of Shivering Isles.

How about a storyline in which NuJyggalag, having forged a nascent lattice for himself from aetherial refuse, concludes that he must incorporate new ideas into his paradigm in order to survive in the post Mundus Aurbis. He then conscripts the player into a plot to steal a portion of Hermaeus Mora. With new thought minerals embedded in his structure from the success of this plot, NuJyggalag is changed. His Lattice begins growing in new and unforseen ways, resulting in a Prince which is not quite Jyggalag, though certainly reminiscient. This new entity is not the threat that old jyggalag was, and, like Malacath, is tolerated by the other Princes. (Though no one's going to invite him to a party)
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Suzy Santana
 
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Post » Mon May 07, 2012 7:32 pm

I think we're gonna see Jyggalag in dlc anyway.
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stevie critchley
 
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Post » Mon May 07, 2012 9:58 pm

So, If I've interpreted your posts correctly, you're basically working on a quest mod where the PC:

A. Gets a daedric quest from jyggy.

B. Goes to Apocrypha

and

C. Ends with Jyggy firmly re-established as one of the Lords of Misrule.

All of this while acting under the assumption that

D. Sheogorath and Jyggy are fully separate as of Shivering Isles.

B, C, D are all on the money, however, I am planning on A being more subtle. Instead of all of the action revolving around the player, Jyggalag has a different champion for this quest, this person was a researcher for the Synod, and was concerned with the Dwemeri logic and order, he is an engineer and is trying to find a source of power to connect nirn to a plane of Oblivion.

He is doing this instead of Jyggalag himself, for some reason I havent figured out yet. Following after the storyline in my quest mod, the Engineer creates a portal to Apocrypha to try and find the hidden knowledge in its libraries, Jyggalag had given him an amulet that negates the mind altering affects of staying in this plane of oblivion and he searches for the book. The player thinking that an experiment has gone wrong follows the engineer in to try and save him.

The rest I am still working on, I have been spending time on the power source I was referring to before, as I know if I wanted to get to a plane of oblivion I would need to either have the Daedric Prince invite me or some other form of reverse summoning, not too sure, either way I hadnt thought that part through too much yet. So I thought it would be good to see if this story would float first before I get too far with it.
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Rob Davidson
 
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Post » Mon May 07, 2012 9:23 pm

8 and 1 et'ada have already died, though they may rise again.

To make a mortal immortal, you bind his or her soul to the immortal realm of a daedric prince.
To make an immortal mortal, you bind its soul to the mortal world.

That'd be my geuss.
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meg knight
 
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Post » Tue May 08, 2012 2:52 am

Hmm, but how to bind a soul such as a Daedric prince to the mortal plane, since they are a plane of existence?
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Madeleine Rose Walsh
 
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Post » Mon May 07, 2012 11:23 pm


He is doing this instead of Jyggalag himself, for some reason I havent figured out yet.
Jyggy is weak, and has limited agency. Thus he needs others to act for him. That's all you need to say.

Following after the storyline in my quest mod, the Engineer creates a portal to Apocrypha to try and find the hidden knowledge in its libraries, Jyggalag had given him an amulet that negates the mind altering affects of staying in this plane of oblivion and he searches for the book. The player thinking that an experiment has gone wrong follows the engineer in to try and save him.
As a mod user, I must say that it always feels better when the player is more than a reactive force in the world, and can pursue an agenda. I'd love it if the player had some means of playing this synod fellow for a fool. (And not a mere jerkass ending to a questline, but the player having the option to take steps during the questline to plot out and enact a betrayal) Just my two cents.

The rest I am still working on, I have been spending time on the power source I was referring to before, as I know if I wanted to get to a plane of oblivion I would need to either have the Daedric Prince invite me or some other form of reverse summoning, not too sure, either way I hadnt thought that part through too much yet. So I thought it would be good to see if this story would float first before I get too far with it.
There are a number of ways to traverse into Oblivion. It's actually fairly easy for mortals to leave Mundus, despite the problems the Daedra have in doing the opposite. The easiest option is to have this synod fellow rediscover the method of entering Oblivion that was used in the book "The Doors of Oblivion."
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SUck MYdIck
 
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Post » Mon May 07, 2012 6:51 pm

Jyggy is weak, and has limited agency. Thus he needs others to act for him. That's all you need to say.
I like that, its sounds very likely

There are a number of ways to traverse into Oblivion. It's actually fairly easy for mortals to leave Mundus, despite the problems the Daedra have in doing the opposite. The easiest option is to have this synod fellow rediscover the method of entering Oblivion that was used in the book "The Doors of Oblivion."

hmm, alot of those ways are not found in Skyrim, the Alchemical one is interesting but I dont know its lore, and it isnt what I had imagined it to be.

I was intending on using the power of a fallen star (which my research says should be a child of Magnus) to harness enough power to simply power a device that creates an oblivion gate, similar to the ones in oblivion, and similar also to the Twilight Sepulcher. Simply brute strength your way into a plane of oblivion using an tremendous amount of magical power.

I was also going to include a kind of tonal architect device that had been built for adjusting the "tone" (frequency) of the magic to aim for a particular event. Not sure how correct I am on the tonal architect stuff, I had been assuming it was something similar to nominal frequency or something along those lines from engineering studies. correct me if I'm wrong
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Alkira rose Nankivell
 
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Post » Tue May 08, 2012 2:16 am

I like that, its sounds very likely



hmm, alot of those ways are not found in Skyrim, the Alchemical one is interesting but I dont know its lore, and it isnt what I had imagined it to be.
A lot of ways are discussed in the book, but I'm specifically referring to the one they actually used in that book.
He was not easy to reach, and he was reluctant to share with Morian Zenas the secret Door to Oblivion. Fortunately, my master's knowledge of lore impressed Fyr, and he taught him the way. I would be breaking my promise to Zenas and Fyr to explain the procedure here, and I would not divulge it even if I could. If there is dangerous knowledge to be had, that is it. But I do not reveal too much to say that Fyr's scheme relied on exploiting a series of portals to various realms created by a Telvanni wizard long missing and presumed dead. Against the disadvantage of this limited number of access points, we weighed the relative reliability and security of passage, and considered ourselves fortunate in our informant.

I was intending on using the power of a fallen star (which my research says should be a child of Magnus) to harness enough power to simply power a device that creates an oblivion gate, similar to the ones in oblivion, and similar also to the Twilight Sepulcher. Simply brute strength your way into a plane of oblivion using an tremendous amount of magical power.
Well, for Oblivion gates, we know how those are made. Read up on Liminal Bridges when you get the chance. It's not exactly the process you want, but it should help you with the technobabble. (Also, stars are really just holes into Aetherius. Their not the type to fall. A "shooting star" might be Aetherial refuse crashing onto Nirn though.)
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JeSsy ArEllano
 
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Post » Mon May 07, 2012 9:48 pm

I had read up on luminal bridges and as far as I understand you need to get a sigil stone, have the daedric prince enchant it and then activate the bridge. This is roughly how I intend on doing, except instead of the sigil stone I have a tuned power source that can be used to open the bridge.


Hmm, if shooting stars are refuse, does that mean they could possibly have baddies in them or emanate power to induced baddies existence?

Either way it seems as though the knowledge for killing a daedric prince is available. Just need to fit in some more plot twists.

In regards to the player being reactive, did you mean, something in the world happens and player fixes it etc.? If that's the case could you give me an example of something you would like to see?
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Christine
 
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Post » Mon May 07, 2012 4:58 pm


Hmm, if shooting stars are refuse, does that mean they could possibly have baddies in them or emanate power to induced baddies existence?
Sure. You could use the magical anomalies from the college of winterhold questline.

In regards to the player being reactive, did you mean, something in the world happens and player fixes it etc.? If that's the case could you give me an example of something you would like to see?
Well, let's say your questline involved the player helping this synod engineer. The average reactive quest path might be: A, report the guy to the vigilants. B, help him out. C, Be a jerk at some point. or D, Be nice at some point. What I'd like is for the player to be able to come into the situation with their own motivation, and for the options available in the questline to be attempts at carrying out these motivations, rather than the knee-jerk reactions normally implied by the common quest structure.

For example, rather than the player simply committing the effect of "AHAH! Now I rob you!" It would be more interesting if the player could set up this engineer for failure from the start, either sabotaging the whole endeavor or only ensuring that the player will be the only one taking a trip to a daedric realm.

On a nicer note, it would be cool if the player could take the initiative on certain matters. For example, a player might reasonably predict that the synod engineer will face certain threats. A smart player could then take efforts to arm the synod engineer against these threats. Say that a book you place in the game world mentions a daedric creature in Mora's realm that can only be harmed with a certain type of weapon. In your standard questline, this kind of thing would be asked for by the questgiver. Rather than the questgiver asking for items like that, they never think of it. If the player can make the connection and realize that the item would be useful, they can go get it, and then give it to the questgiver without being prompted.
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Jah Allen
 
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Post » Mon May 07, 2012 4:21 pm

I could give a few of these things such as optimizing some of the machine, or reading a strategy for the hostiles and non hostiles in herma realm. But apart from those small things, its very hard to have both a coherent storyline as well as choice. And I for one would like to make a really good storyline with lots of twists and turns. Sorry

Not sure if I should start a new thread but does anyone know what or how the staff of Magnus was created? It's origin?
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George PUluse
 
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Post » Mon May 07, 2012 9:40 pm

Hermaeus Mora probably knows....

Seriously though, I don't think so. Either the staff was made by Magnus and dropped during the creation of Nirn or it was created by some mage and named after the daddy of magic.
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Kelly John
 
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Post » Mon May 07, 2012 5:54 pm

Hmm, but how to bind a soul such as a Daedric prince to the mortal plane, since they are a plane of existence?
So were the Aedra. Somehow, Lorkhan tricked them into doing it. Maybe Herma Mora knows how Lorkhan did it. If you don't want to explain exactly how its happening, just have Herma hand the player a unreadable written argument.
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JD FROM HELL
 
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Post » Tue May 08, 2012 12:05 am

just have Herma hand the player a unreadable written argument.

Seems like the route you would have to take, if you can't come up with anything particularly lore-friendly.
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bimsy
 
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Post » Tue May 08, 2012 4:36 am

I imagine, if Hermaesmora is the enantioeviltwinoppositeextreme-version of Magnus, then in a stretch, it does make sense that he would know how to "kill" a spirit --> Magnus the Architect figured-out how to bind immortals into the mortal realm. I imagine the Xtreme notDagon!version would also ... wait. Or would Hermaeus be more of Julianos's line ....

ouchbrain
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Ernesto Salinas
 
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Post » Tue May 08, 2012 3:26 am

Shehai splitting of the atomos everywhere in a realm. Hmm....

I am leaning more towards this as the way to kill a Daedric prince, not too big on the whole Hermaeus giving the player something. I want it to be that you infiltrate his realm and steal the information cause I dont think he would be too crash hot on giving away any of his hidden knowledge.

The Engineer being the Champion of Jyggalag would have been given an artifact to help "order" the books that he finds in the library, so that he can find what he is looking for. However, the artifact wont protect him from the other dangers, such as obsessing about the library and looking through more of the books, or coming across many of the denizens of Apocrypha, where they act similarly to the boos in mario, http://www.mariowiki.com/boo, This is my plan, and I will write a short book on the denizens of Apocrypha as well so that the player can read it and retrieve the item and/or strategy necessary to evading these sentries.

Also on that note, I havent found any information on what type of creatures "live" in Apocrypha, for now I will assume these sentries ("Librarians") as well as the many mage that has become trapped and gone mad ("Savant"), what else could live inside the plane of oblivion, if we take it as being some massive library?
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Nick Tyler
 
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Post » Mon May 07, 2012 7:22 pm

I had read up on luminal bridges and as far as I understand you need to get a sigil stone, have the daedric prince enchant it and then activate the bridge. This is roughly how I intend on doing, except instead of the sigil stone I have a tuned power source that can be used to open the bridge.


Hmm, if shooting stars are refuse, does that mean they could possibly have baddies in them or emanate power to induced baddies existence?

Either way it seems as though the knowledge for killing a daedric prince is available. Just need to fit in some more plot twists.

In regards to the player being reactive, did you mean, something in the world happens and player fixes it etc.? If that's the case could you give me an example of something you would like to see?

I believe that shooting stars were made by Ayleids into either Varla or Welkynd stones, I forget which.
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Stephanie Nieves
 
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Post » Tue May 08, 2012 12:28 am

I believe that shooting stars were made by Ayleids into either Varla or Welkynd stones, I forget which.
Yeah, I had read that somewhere as well, and I believe it was both, just the Varla stones were made from more pure forms of the Atheirial(??) glass
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ruCkii
 
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Post » Tue May 08, 2012 7:05 am

1 problem with the atom splitting idea, no one knows how to use it, as it has been stricken from memory. Plus, it was known only to a few of the sword-singers of Yokuda, and they all did it at the same time to blow up Yokuda.

In short, no one knows how, nor can anyone know how. Even Cyrus, TES's biggest badass, couldn't do it. If Cyrus couldn't do it, then no one can really do it.

Plus, it only blew up Yokuda. It'd take more than a nuclear explosion to kill a prince. You'd have to kill the idea, or change it, which is how you kill a daedric prince, or any divine for that matter.
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quinnnn
 
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Post » Mon May 07, 2012 10:05 pm

1 problem with the atom splitting idea, no one knows how to use it, as it has been stricken from memory.

Ah, but all of the hidden knowledge can be found within Apocrypha, so it isnt an issue, there will be a book or tome, that explains how to use it.

Possibly means that there will be 2 trips into Apocrypha
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Marcin Tomkow
 
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Post » Mon May 07, 2012 7:39 pm

Doesn't work that way, especially when it's something you're looking for at Apocrypha. Also, Cyrus knew how to do it, but he still couldn't pull off the feat. Again, if Cyrus couldn't be able to pull it off, then no 2-bit adventurer, even if said adventurer has a dragon soul, could. And if only a few of the Sword-Sings knew it, let alone be able to pull it off, then there really isn't going to be anyone who can actually pull it off, Dragonborn or not.

Fact of the matter is, you're asking for something that can't happen. For a prince to die, the idea has to die, or the prince changes.

Of course, this is assuming you want to be as close to being lore-correct. Personally, my suggestion scrap any idea of being lore correct here, and just run with something.
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naana
 
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Post » Mon May 07, 2012 7:45 pm

hmm, I never said that the dragonborn would be the one to use it, and I am fairly certain that with some sort of Daedric Artifact provided by Jyggalag, searching for something and finding it in Apocrypha could be possible.

hmm, thinking further on the matter, perhaps the best way of going about it would be to invade the mind of the prince and wipe it clean so to speak, so that they are not really themselves anymore.

It would be a fitting retribution from Jyggalag I think.
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Benito Martinez
 
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Post » Mon May 07, 2012 11:16 pm

You could always trick one of the Daedric princes into striking the Eye of Magnus with Sunder and Keening. It seemed to have power on the same scale as the Heart of Lorkhan (perhaps a bit less, but still fairly immense), and striking the Heart resulted in the disappearence of an entire race (as they had previously existed, anyway).

Or perhaps just Keening. According to Kagrenac's Tools, it's an enchanted blade that is used to flay and focus the power that rises from the heart. During the quest Arniel's Endeavor, Arniel Gane strikes a warped soul gem with Keening and disappears. It seems that Keening was able to focus the power of the warped soul gem toward Arniel, resulting in his disappearance and the player's ability to summon his spirit.

The power of the Eye of Magnus is unknown, but it's an object of immense magicka. If all that were focused toward a Daedric prince, there's no telling what might happen.

On the subject of Daedra and immortality.. (I assume it's already been brought up, but heh) how would Dragonrend affect a Daedric prince? Forcing an immortal being to understand mortality may not be the same as binding an immortal to the mortal plane (no, it's not.. not even close), but it should affect them, and in a bigger way than it does dragons.
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Taylor Bakos
 
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