I am not done with this!!! ;p
Here the original threat (please read at least the opening post):
http://www.gamesas.com/topic/1580814-kill-kill-kill-kill/
---------
For some players that may be true. But is it really nessecary to explore every dialog option, to explore every dungeon and read every log to "finish" a game?
I think not. As fun as it is to explore it get repetive really fast. Go in, kill everything, unlock everything, loot, process loot, repeat.
The quests are mostly the same. Quests should generally involve more than testing my active combat skill. Sure F4 has a few special quests and I love them but they are rare.
New Vegas had the kill, kill, kill, ... thing better masked. We could often talk with someone before getting to the killing or there was something that made the quest unique like checking on Charlie. NV didn't count als much on the enviroment to tell us a story and keep us entertained. It imho had a better balance than FO4 who uses many quests to just direct us to a dungeon where it ends in kill, Kill, KILL, KILL.
Can't we just pay double the price and fuse Obsidian and Bethesda? So wie get a vast world filled with tons of quests.