So I am playing Fallout and I am still having fun but the more I discover the more I think that the game(s) has(/have) taken the wrong turn at some point.
I am not talking about the lacking settlements or bugs. I am talking about the fact that almost every quest (radiant or not) comes down to kill something. Sometimes it is not even niceley decorated. You just get the kill order.
While killing is an obvious part in a post-apocalyptic world it shouldn't be the only idea behind the quest and level design. Eventually no one should be left if Fallout 4 wasn't a game.
Here are a list of "flaws" that show the wrong directions:
- Sentient "enemy" factions are just enemies. They cannot be reasoned with in any way. No trading, no negotiations, nothing. This makes no sense in a world where even raiders as unreliable and untrustworthy as they may be still try to survive in the end.
- No real distinction between the various gangs in the commonwealth. It is just implied that there are different groups though text and items. At least the various raiders should also have some sort of relationship with each other that can even be influenced.
- Almost everything just respawns even stuff that shouldn't like secret stashs from before the war. This is a clear immersion breaker. I go into a location kill everyone and take everything just to come back later and see everything completly restored. Nothing changes.
- Generic/ "radiant" quests are pretty stupid in on itself. Once a job is done it is done. It makes no sense that I have to do the same thing over and over.
- No test of the rest of my skills/ attributes. Most of the time just my skill to kill is tested with an occational speech check. Why doesn't my sience skill gets used to solve a problem? Why can't I introduce some people to each other?
- No diplomacy between the factions. The most one can do is to spare a faction by not interacting with it.
Just shooting everyone should of course be an option but not the only option for a player. I for once do not really enjoy mindless slaugher all the time and I am sure there are a lot of people that feel the same.
The roleplaying aspect of this game really suffers by only killing all the time. It is almost entirely a shooter and there are enough of these games already. I understand that Bethesda wants to get as many costumers as possible to buy the game but this direction is really making the game feel generic and that is turning me off. I get less and less excited when their next product gets announced despite playing Bethesda game since Morrowind.
Please share your thoughts.