So I kill a shopkeeper.. and his brother gives me the quest

Post » Sat Jul 30, 2011 12:23 am

where is the sense in giving paid work to someone who just killed your family member.

its like.. 'ok you killed my brother, but do you want to go collect 10 hackle lo leafs for 50 gold?'

this seems unrealistic to me, and immersion breaking.

the punishment for killing a questgiver should be to lose the quest entirely.. then maybe we'll think twice about who we kill.

it seems rather hand holding that there are no consequences for who you may kill.. I get the feeling I can keep killing the riverwood smith and his 10th brother will inherit the shop... and offer me a quest.
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Avril Louise
 
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Post » Sat Jul 30, 2011 11:21 am

forgiveness?
they didnt know you did it?
there secretly in love with you?
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Enny Labinjo
 
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Post » Sat Jul 30, 2011 7:47 am

where is the sense in giving paid work to someone who just killed your family member.

its like.. 'ok you killed my brother, but do you want to go collect 10 hackle lo leafs for 50 gold?'

this seems unrealistic to me, and immersion breaking.

the punishment for killing a questgiver should be to lose the quest entirely.. then maybe we'll think twice about who we kill.

it seems rather hand holding that there are no consequences for who you may kill.. I get the feeling I can keep killing the riverwood smith and his 10th brother will inherit the shop... and offer me a quest.


I dont think the quests will be like that, and who else is willing to go into a dangerous dungon for some rare leaf? Also i think its more for, "oh that guy i killed 15 levels ago was needed to start a quest" and "why is everyone invencible, oh they have a quest"
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Cagla Cali
 
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Post » Sat Jul 30, 2011 2:50 am

Assuming they know who killed the brother...


muahahahahahahaahahhaahaaaaaa :wink_smile:
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Katey Meyer
 
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Post » Sat Jul 30, 2011 3:05 am

I'm Pretty sure it only works if the new shopkeeper doesn't know that you killed their friend or family, thus making it more realistic.
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Scarlet Devil
 
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Post » Sat Jul 30, 2011 11:49 am

From what it seems, you wouldn't necessarily get it from the "brother" or new shop owner, you might be able to get if from different people same with the initiation of that quest, or other stages.
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des lynam
 
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Post » Sat Jul 30, 2011 10:56 am

How about if they didn't know it was you?
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Taylor Tifany
 
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Post » Sat Jul 30, 2011 11:53 am

Aaarrr, agreeeed.
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ruCkii
 
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Post » Sat Jul 30, 2011 6:14 am

forgiveness?
there secretly in love with you?

...Did you really just say that? Forgiveness, secretly in love with you, really? *facepalms*
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Emma Parkinson
 
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Post » Sat Jul 30, 2011 9:42 am

When you killed their family member put on a M'aiq mask so they don't kno its you. It will surely work :D
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Céline Rémy
 
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Post » Sat Jul 30, 2011 11:43 am

I dont think thats exactly what they meant... Plus, there would never be a quest to simply 'gather 10 of this'. Have you ever played a TES game before? No grinding quests.

What I have heard is that if you kill a shopkeeper, their family members might take over the store. This makes sense, they wont go, 'Oh no he is dead, we will just let the shop rust.'

I have heard nothing about quests carrying over to new people. Plus, what if they don't know that YOU killed him? They could still hire some random person to do work reguardless of whether or not a family member just died. We havent heard much about the new crime system, or if guards or psychic yet...
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Penny Courture
 
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Post » Sat Jul 30, 2011 8:43 am

If you killed someone stealthily, then the family wouldn't know, would they?

Or if you did and it was right in front of their faces, then perhaps you DO in fact lose the quest. Or perhaps there will be ways to redeem yourself?

Of course, no one knows this because of the small problem of the game not being released and no one having played it yet.
Imagine that.

:rolleyes:
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Emerald Dreams
 
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Post » Sat Jul 30, 2011 1:21 am

enough with the immersion talk dangit . why do you think its gonna be like that ?! its more likely that he'll come after you for vendetta .
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Sarah Kim
 
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Post » Sat Jul 30, 2011 11:59 am

enough with the immersion talk dangit . why do you think its gonna be like that ?! its more likely that he'll come after you for vendetta .


I think its kind of like RDR in wich the family member will hunt you and confront you. I'm not shure about this but i swear i heard it somewere.
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sas
 
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Post » Sat Jul 30, 2011 1:54 am

Remember kids, epic roleplaying and consequences are all about either doing the quest how it was intended or not doing it at all!

Failure ALWAYS have to mean that the quest just stops and gets forgotten, right? When a shopkeeper dies, their empty store should stay empty forever, never mentioned by anybody.

IMMERSION!
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Kayleigh Williams
 
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Post » Sat Jul 30, 2011 12:52 pm

Mayhaps he gives you the quest...Grudgingly.

Hey COUGH[censored]COUGH Dragonborn, wanna go get a sword for me?

Thanks! You Monster.
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Sweet Blighty
 
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Post » Sat Jul 30, 2011 7:17 am

enough with the immersion talk dangit . why do you think its gonna be like that ?! its more likely that he'll come after you for vendetta .

Perhaps they send you on the quest in hopes that you die somewhere along the way for the murder of their brother/son/etc?

Hmm...
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Steve Fallon
 
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Post » Sat Jul 30, 2011 8:13 am

I dont think thats exactly what they meant... Plus, there would never be a quest to simply 'gather 10 of this'. Have you ever played a TES game before? No grinding quests.


If kicked out of the Mages Guild in OB there is a grinding quest to get back in.
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Jennifer Rose
 
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Post » Sat Jul 30, 2011 10:39 am

there's that word again "unrealistic".
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Neliel Kudoh
 
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Post » Sat Jul 30, 2011 5:15 am

If kicked out of the Mages Guild in OB there is a grinding quest to get back in.

Ok so, theres ONE instance where that happens. But it isn't at all a regular thing, and I think BGS knows that was a mistake and wont do it again.
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Cat Haines
 
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Post » Sat Jul 30, 2011 7:28 am

they didnt know you did it?

Indeed. I suspect they have thought about this and will not let the brother give you the quest if he knows you killed his brother.
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Lisa
 
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Post » Sat Jul 30, 2011 7:38 am

I'm pretty sure family members can come on revenge quests and try to kill you. Also how is that Immersion breaking? AND enough with the "hand-holding" talk...
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amhain
 
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Post » Sat Jul 30, 2011 5:43 am

What happens when you kill the brother who takes on the mantle of quest giver from his dead brother?
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DAVId MArtInez
 
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Post » Fri Jul 29, 2011 11:29 pm

Remember kids, epic roleplaying and consequences are all about either doing the quest how it was intended or not doing it at all!

Failure ALWAYS have to mean that the quest just stops and gets forgotten, right? When a shopkeeper dies, their empty store should stay empty forever, never mentioned by anybody.

IMMERSION!

There is already done mechanism for preventing death of quest givers marking them as essential during certain quest stages,
such overprotection looks too much as handholding for me, besides thats looks really strange if there was witness of your criminal actions the cant just give same quest for you again, actually I'd like to see "search for killer of my brother" quest given instead of "Oh my Brother dead, but I found this bloodied and pierced list of ingredients for baking muffins, go search for them NOW because thats was his last will and testament" especially thats looks awesome if we kill thous baker loot his body and house and then sleep in his bed and in morning his brother give us such quest without of any suspicions.
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Brian LeHury
 
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Post » Sat Jul 30, 2011 1:04 pm

What happens when you kill the brother who takes on the mantle of quest giver from his dead brother?


Their Cousin From Argonia comes.

I hope this mechanic is not widespread, it was the butt end of alot of jokes in Jan/Feb, If they made everyone killable you should just outright fail the quests associated with them if they are the only link you know...like what Obsidian did? but without the massive broadcast that you failed a quest you didnt even start unless its quest related.
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Dark Mogul
 
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