Kill Stealing Revisited

Post » Tue Mar 04, 2014 5:59 am

Go ahead, get ready, I'm sure there are plenty of you chomping at the bit to tell me how there is no such thing as Kill Stealing. I know, you still get experience. I know, you still get drops. I know, MMOs have a certain degree of kill "sharing." I have been playing them for many years. All that being said...

When a player is fighting a mob, and everyone says "Oh Goodie!! A mob to kill!!" And they run over and start whacking it. Or worse, they straight chain pull it away from you, that is just RUDE!!

I don't care if I still get all the stuff for it, that isn't the point. I can't tell you how many times I would attack something, only to have five other people jump on and start killing it too. Hopefully, upon full release, the world will be nice and big and there will be plenty of mobs to kill and little corners of the world to go solo in. Granted, during the Beta, most everyone was stuck on a little island most of the time with everyone trying to accomplish the exact same goals in the same places. I realize that won't be the case upon full release. But I would at least like to begin the conversation about proper MMO Etiquette. And for those of you that have played as long as I have, you know there is such a thing.

The gratification you get from soloing a creature, getting half your HP taken, popping that potion right at the right time, and killing the mob by the skin of your teeth!! Yup, that all just got taken away because Brutus jumped in and started whacking it with his two-handed sword! Thanks guy, preciate that!

Let me be very clear here. I am ONLY talking PvE. PvP is a whole other ball game. PvP, if it is red, kill it. If I wanna solo in PvP, I will stealth and take out stragglers. Other than that, all is fair in Love and War. My comment is Only about PvE.

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Alkira rose Nankivell
 
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Post » Tue Mar 04, 2014 10:36 am

Disagree, it's not rude since there are no drawbacks from killing something faster with no penalty. Mobs don't ' belong' to players anymore. If somebody is killing something I also need I'll attack it.
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Hearts
 
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Post » Tue Mar 04, 2014 10:35 am

Considering the system encourages players to help each other, i doubt your etiquette makes any sense.

I know what you mean though, i wanted to "test" stuff against monsters and couldnt because people was hitting the same mob.

So you know what i did? Moved to a less populated area, and suddenly the problem was solved.

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Ray
 
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Post » Tue Mar 04, 2014 2:57 am

IMO, it is more along the lines of being helpful. I almost always help someone kill a mob if I am around.

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N Only WhiTe girl
 
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Post » Tue Mar 04, 2014 3:47 am

The chain pulling is rude I agree, but helping someone kill a mob isnt rude, many time i have been helped killing a mob, i move onto the next faster.

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Sarah MacLeod
 
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Post » Tue Mar 04, 2014 11:40 am

The DK chain pull is pretty rude if you are the actively engaged person; gotta agree there. But there's no problem with laying off a bit and "nuking it from orbit" -- that's why we have archers and mages...er....sorcerers, right?

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K J S
 
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Post » Tue Mar 04, 2014 1:27 am

There is an xp penality, solo a mob i get 170 xp when someone attacks it i was getting 80. Ya thats a huge drawback to me and it totally pisses me off when you have a lower lvl following me around to tag the mobs for xp. I end up letting them get killed, they usally get cocky and start pulling and thats when i back up and let them go. Nothing pisses me off more then tagging my mobs.

Aslo what i found was that if they hit it one time my xp was dropped to 80, so run up tag it then fall back and my xp was still chopped.

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Life long Observer
 
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Post » Mon Mar 03, 2014 11:25 pm

This is an old point and it is hard not to see both sides: I remember in EQ when a guy on 10% HPs screamed at me( I killed his mob) that he was "skilling up". The mob was at 60% HPs. Had I been a healer I guess I could have healed him but he was going to die at 10% and did so next mob right in front of us. When he returned he screamed:" why didn't you help me?". I guess the moral is if his HPs are low you help. if they are not you don't.

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Jessica Phoenix
 
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Post » Tue Mar 04, 2014 2:00 am

I don't think it's a problem with the players, jbrock76, so much as it is with the nature of the game. And not just of this game, but with any MMO with an open world. Ideally (and IMO), encounters should provide some degree of challenge no matter how many people are involved - but I haven't seen any MMO actually accomplish that without stupidly hard mobs, or heavy reliance on phasing or instancing.

In fact, I've only seen one MMO do it well (via instancing), but sadly, that MMO is no longer running...

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Elina
 
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Post » Tue Mar 04, 2014 5:54 am


Really, I was under the impression from the dev interviews that somebody hitting a mob you're attacking will not reduce your loot/experience. Those are legit numbers pulled from the beta?
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Yvonne
 
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Post » Tue Mar 04, 2014 7:02 am


Firey gripping it away from melee is rude as hell. Sorry.

Nothing like charging only to have it yanked 20 m out.

Annoying. Why oh why did you give dk death grip.
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aisha jamil
 
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Post » Tue Mar 04, 2014 6:13 am

Congratulations on showering yourself with ignorance. You can be sure that other players around you behave the same in situations you are then getting into. And the OP has just experienced this and the OP is in a state which is only seen as holistic.

Being a developer is like being a babysitter. Especially for an MMO. They know that their customers are big babies, who mostly do not have any idea on how to peacefully interact with eachother, socially, that is why they jumped into gaming straight away: Because they have trouble dealing with reality. And what do they create ingame without proper rules? A mess.

What you do with your behaviour, you contribute to this very fact. Instead of leave a tagged mob to the player who tagged it, because there are surely many other mobs around it, you will attack it and possibly steal it's kill. Just for the sake of "me me me" first. And then comes the ban-hammer in a sense of that they restrict your ability to get loot. Because if they dont, we are in Age of Conan: In a pool of harassment. Which is now dead, waiting to be shut down. And they would not do this, tightening the ruleset, because of players with such a behaviour you have just presented, they are coffin-ing their own game.

Apply your common sense and use the rest of your body, not only your mind.

You can be sure that this all backfires to you very soon. I am not the one in charge I am just giving you my life experience.

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Tyrone Haywood
 
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Post » Tue Mar 04, 2014 2:39 am


So people are supposed to line up behind each other to take turns killing a named mob? Good luck finding that experience. It won't happen, I'm sorry. You'll get over it with time, I'm sure.
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MISS KEEP UR
 
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Post » Tue Mar 04, 2014 8:02 am

Tamriel is HUGE guys.

This is only an issue if you are looking for something to whine about.

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Monika
 
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Post » Tue Mar 04, 2014 1:37 pm

Being mostly a solo player myself I can empathize with the op. My reactions were much the same at first. But after finding I didn't lose anything my attitude toward it softened. I still get a little bummed when I'm in a good hard battle and someone jumps in but I get over it when the next pops up.

I'll jump in there too if I need the mob or I see the player is in trouble (or my familiar aggs)..but generally I try to find my own to fight.
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Gavin Roberts
 
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Post » Tue Mar 04, 2014 6:33 am


Yep, I went from 26 to 37 this weekend and watched the xp the whole time. So yes you do lose xp if someone hits it. Heck it was the same for grouping. I saw no bonus xp from grouping, there was a loss but minimal. Some mobs I was getting 220 a kill and grouped I was getting 180.
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Thomas LEON
 
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Post » Tue Mar 04, 2014 10:31 am


I completely agree, moving said mob which nets a slower kill defeats the point of assisting. Potentially very annoying.
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Britney Lopez
 
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Post » Tue Mar 04, 2014 11:39 am

I love chain pulling mobs away from people. Especially since i have upgraded the skill with increased range. Just standing on a platform and pulling the mob straight into the air, and seeing the player turn around several times being clueless as what just happened is simply hilarious.

I have found out that i am a complete troll when it comes to interacting with people in the game, i honestly didn't know that about myself. But coming from a place where its customary among men to mock and punch each other in the stomach i find it hard to NOT do it.

In all seriousness, reading your comment i will make it my goal to change this, and start being polite. Peace.

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Emzy Baby!
 
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Post » Tue Mar 04, 2014 12:32 pm

In the old days it was whos dps was higher got the kill and xp as it should be now.
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maddison
 
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Post » Tue Mar 04, 2014 12:12 am

Yes, it was said. You may as well have left it there. Anything beyond that point is irrelevant, does not affect the gameplay and as you pointed out, has no practical disadvantages to anyone concerned. Find something worth complaining about.

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Ellie English
 
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Post » Tue Mar 04, 2014 1:45 am

This.

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Ymani Hood
 
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Post » Tue Mar 04, 2014 11:56 am

I don't care if my kills get stolen because most enemies just drop one piece of gold which isn't a whole lot.

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Kristina Campbell
 
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Post » Mon Mar 03, 2014 10:51 pm


Worst part is its first skill in ardent flame. You have to tske it until searing strike unlocks if you want to level that line... so everyones using it...
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NIloufar Emporio
 
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Post » Tue Mar 04, 2014 6:06 am


That's surprising, last month's interview with Paul sage said there were exp bonus ' for grouping. Something to test in beta for myself I suppose.
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Katie Samuel
 
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Post » Tue Mar 04, 2014 12:42 am

Open tapping to me makes public dungeons fun and other areas to, no more waiting on mobs, one of the top new features added to mmo's and I been playing mmo's since the late 90's.. that's my opnion on it..

I remember the days when someone could come along and out dps you on a mob and steal it away, no much fun there..::(

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Elizabeth Lysons
 
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