» Fri Aug 14, 2009 9:57 pm
Brink is really trying to make working as a team a prime emphasis of the game, even to the point where they potentially punish selfish tactics, like Rambo Medics and lone wolves. To keep with this trend, IF they were to implement killstreaks, it would need to be done in a less traditional way. Instead of a player being rewarded just for getting so many kills in a row, reward him for getting so many IMPORTANT kills in a row, like killing Soldiers that tried to plant a charge, or Engineers who tried to repair the vehicle or disarm his team's charge. Or perhaps don't have KILL -streaks, but just "good job-streaks." You planted the charge and defended it until it exploded - you get a reward. You kept reviving/healing the Engineers so they could build the bridge and advance your team forward - you get a reward, etc. I don't think the game should have any sort of killstreak system at all, but for it to work, it would need to follow a system similar to what I proposed.