» Mon Sep 06, 2010 10:42 pm
I hope the quest becomes unavailable at some point (if you kill the 1st replacer too). Otherwise there is no real choice and consequence, just a little cosmetic feature. There is no need one would necessarily get to see ALL the content in one single playthrough. Replayability goes hand in hand with mutually exclusive quests, choices that have radical consequences. I'd rather the consequences of your deeds are not shown right away, so as not be able to use save/load to see all the possibilities at once. The Witcher does this in a convincing way.
It would be really really disappointing if all this shopkeeper thing was a SINGULAR scripted event, just to amaze the masses. I remember how hyped I was about the possibility to poison people's food in Oblivion. I thought it was a global feature, not a single scripted quest.
Anyways, the fact that Bethesda put Radiant AI back in the features front is promissing, I doubt they'd advertise it again unless it really works properly this time.