Having an issue with creating a script that works fine on some NPCs and not at all on others. I'm specifically running into trouble with npcs from Interesting NPCs but can't figure out what makes them any different.
For example, let's take Faendal (Vanilla) and Gorr (3DNPC).
Event OnEnterBleedout() Actor npc = self.GetActorRef() npc.KillEssential()EndEvent
Faendal goes into bleedout, he drops dead. Gorr goes into bleedout, he gets right back up. Any thoughts?