Killing Campers

Post » Fri Oct 01, 2010 11:43 am

Will there be a working method of killing campers? I remember the attempt at Section 8 to do that, but it failed horribly. I personally would like a way to effectively kill campers that is smarter than just spray and pray.
Sincerely,
Me
Mood: I am Batman :batman:
User avatar
Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm

Post » Fri Oct 01, 2010 4:29 pm

For spawn campers, there are designated indestructable turrets around the perimeter of initial spawns. If an enemy steps into the boundry a warning will tell them not to proceed, and if they refuse, they will be killed instantaneously. Also when you spawn i believe its confirmed that you have a 1-3 second invulnerability to counterattack/prevent/discourage spawn campers
User avatar
Dean Brown
 
Posts: 3472
Joined: Fri Aug 31, 2007 10:17 pm

Post » Sat Oct 02, 2010 2:10 am

For spawn campers, there are designated indestructable turrets around the perimeter of initial spawns. If an enemy steps into the boundry a warning will tell them not to proceed, and if they refuse, they will be killed instantaneously. Also when you spawn i believe its confirmed that you have a 1-3 second invulnerability to counterattack/prevent/discourage spawn campers

He's talking about camping in general, not just spawncamping.

Camping will be minimized simply by the way the game is designed. The amount of bullets it takes to kill a player, will not benefit those who just sit in one spot and shoot. Also, map design helps to eliminate camping, since most players will be focused in one area (the objective) making sitting in one spot an easy way to get yourself killed.
User avatar
Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm

Post » Fri Oct 01, 2010 11:04 am

For spawn campers, there are designated indestructable turrets around the perimeter of initial spawns. If an enemy steps into the boundry a warning will tell them not to proceed, and if they refuse, they will be killed instantaneously. Also when you spawn i believe its confirmed that you have a 1-3 second invulnerability to counterattack/prevent/discourage spawn campers


They tried that in BlackLight: Tango Down and it didn't work out too well. You'd often just become trapped in your base.
User avatar
Cat
 
Posts: 3451
Joined: Mon Dec 18, 2006 5:10 am

Post » Fri Oct 01, 2010 4:32 pm

They tried that in BlackLight: Tango Down and it didn't work out too well. You'd often just become trapped in your base.

Well, i personally had never heard of that developer before that game, plus it was a downloadable marketplace game correct? Obviously the quality of their game will not be as great as a game that costs way more and is developed by a company that knows how to make shooters. I wouldnt say thats a very accurate comparison. Plus all in all, its better than nothing? Cant argue with that logic?
User avatar
Mylizards Dot com
 
Posts: 3379
Joined: Fri May 04, 2007 1:59 pm

Post » Fri Oct 01, 2010 12:50 pm

They tried that in BlackLight: Tango Down and it didn't work out too well. You'd often just become trapped in your base.

The turrets protect the area AROUND the base i think, which allows you to have more than 2 exits that get camped.
User avatar
Amie Mccubbing
 
Posts: 3497
Joined: Thu Aug 31, 2006 11:33 pm

Post » Fri Oct 01, 2010 11:57 am

I think the turrets protect the base and perhaps the immediate area around it. On top of this, spawning players have invulnerability until they reach the , for lack of a better word, "safe zone."
User avatar
Emma
 
Posts: 3287
Joined: Mon Aug 28, 2006 12:51 am

Post » Fri Oct 01, 2010 5:33 pm

If you really hate campers, you can just get the combat intuiton ability so you know when an enemy is looking at you for too long.
User avatar
Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

Post » Sat Oct 02, 2010 12:56 am

Simple. Standing still << Moving around while shooting. Real campers will get cleared out pretty easily.
User avatar
Alex [AK]
 
Posts: 3436
Joined: Fri Jun 15, 2007 10:01 pm

Post » Fri Oct 01, 2010 9:06 pm

Simple. Standing still << Moving around while shooting. Real campers will get cleared out pretty easily.


I believe its a little bit more complicated than that. Well in other games at least it is

For spawn camping that is.
User avatar
Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

Post » Fri Oct 01, 2010 6:00 pm

Did anyone else think this thread was going to be about Friday the 13th?
User avatar
Robert Bindley
 
Posts: 3474
Joined: Fri Aug 03, 2007 5:31 pm

Post » Fri Oct 01, 2010 7:17 pm

Well, i personally had never heard of that developer before that game, plus it was a downloadable marketplace game correct? Obviously the quality of their game will not be as great as a game that costs way more and is developed by a company that knows how to make shooters. I wouldnt say thats a very accurate comparison. Plus all in all, its better than nothing? Cant argue with that logic?

Minecraft.
Super Meat Boy.

"Marketplace" does not equal "poor quality".

Simple. Standing still << Moving around while shooting. Real campers will get cleared out pretty easily.

Real campers will not. Because real (like in: experienced, skilled, "I know what I'm doing here") campers do more than simply sitting in the exact same corner. They'll fool you.

If a run&gunner and a camper of equal skill in their playstyle are put against each other, they'd probably end up with equal scores.
User avatar
Patrick Gordon
 
Posts: 3366
Joined: Thu May 31, 2007 5:38 am

Post » Fri Oct 01, 2010 8:16 pm

Real campers will not. Because real (like in: experienced, skilled, "I know what I'm doing here") campers do more than simply sitting in the exact same corner. They'll fool you.

If a run&gunner and a camper of equal skill in their playstyle are put against each other, they'd probably end up with equal scores.

The second part of your post makes complete sense to me, but I don't really see what you mean in the first part.
I think we're having a different view on camping. For me, camping is sitting in one hard to find spot, or in a spot where you have the element of surprise. You always return to that spot or get real close to it. I have the impression that you consider it more as locking down a certain area (bigger than what I mean)

I consider camping f.e. Hiding in a specific house or hallway.
User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Sat Oct 02, 2010 12:37 am

Will there be a working method of killing campers? I remember the attempt at Section 8 to do that, but it failed horribly. I personally would like a way to effectively kill campers that is smarter than just spray and pray.
Sincerely,
Me
Mood: I am Batman :batman:


Section 8 was an interesting experience. Didn't you hear about Brink's camper rocket launcher, you shoot it and it goes and kills the nearest camper :spotted owl:
User avatar
Gisela Amaya
 
Posts: 3424
Joined: Tue Oct 23, 2007 4:29 pm

Post » Sat Oct 02, 2010 3:37 am

Go Engineer and plant a turret near him or do what the Bug did in the trailer and slide on your back while shooting. Hopefully you can do this sideways.....
User avatar
Rodney C
 
Posts: 3520
Joined: Sat Aug 18, 2007 12:54 am

Post » Fri Oct 01, 2010 4:17 pm

Not really worried about spawn camping at all, rarely an issue for SD games.

Camping can really reach to both ends of the spectrum in skill. low level COD style camping of hiding in a spot with low visibility until someone walks by, usually resulting in crap xp. (advantages being if you can't shoot you get element of surprise)

Other type of camping which is more about controlling an area with large visibility of the enemy (seen all the time in competition). This kind of camping you can tell where enemies are going to be coming from, tell your team, or pick them off from a position YOU choose to your advantage)

Both are camping but one is scrubtastic and the other is basically the best thing you can do in an objective based game.

"Camping" is standard in obj based games, DEF job is literally to camp the obj or choke points leading to the obj (some DEF will send out offensive groups now and then before spawn-timer hits 0)

With SMART someone camping the same tiny corner with no visibility should get [censored] after one encounter so don't worry bout it :)
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Fri Oct 01, 2010 7:13 pm

The second part of your post makes complete sense to me, but I don't really see what you mean in the first part.
I think we're having a different view on camping. For me, camping is sitting in one hard to find spot, or in a spot where you have the element of surprise. You always return to that spot or get real close to it. I have the impression that you consider it more as locking down a certain area (bigger than what I mean)

I consider camping f.e. Hiding in a specific house or hallway.

A real camper, as Revo puts it, is someone who makes a habit of hugging walls and staying still, waiting to hear footsteps, and getting the drop on the guy as he comes around, then moves to another spot. When done skillfully, its very hard to counter unless you manage to get behind him, or walk at the right moments.
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Fri Oct 01, 2010 11:26 pm

A real camper, as Revo puts it, is someone who makes a habit of hugging walls and staying still, waiting to hear footsteps, and getting the drop on the guy as he comes around, then moves to another spot. When done skillfully, its very hard to counter unless you manage to get behind him, or walk at the right moments.

Or get a hunting party of 3 people and :flamethrower: him.......
User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Sat Oct 02, 2010 12:14 am

A real camper, as Revo puts it, is someone who makes a habit of hugging walls and staying still, waiting to hear footsteps, and getting the drop on the guy as he comes around, then moves to another spot. When done skillfully, its very hard to counter unless you manage to get behind him, or walk at the right moments.

Yes, but how far away is that other spot? That is what makes the difference between camping and locking down an area. Or do you/Revo consider locking down an area a form of camping?
User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Sat Oct 02, 2010 1:15 am

Yes, but how far away is that other spot? That is what makes the difference between camping and locking down an area. Or do you/Revo consider locking down an area a form of camping?

I consider anyone who waits at a blind corner for 30 seconds for a single kill to be a camper. The exception would be defending an objective.
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Fri Oct 01, 2010 9:49 pm

me> :flamethrower: :flame:
User avatar
Nicholas
 
Posts: 3454
Joined: Wed Jul 04, 2007 12:05 am

Post » Fri Oct 01, 2010 5:34 pm

I consider anyone who waits at a blind corner for 30 seconds for a single kill to be a camper. The exception would be defending an objective.

Okay. I do as well.
User avatar
Jani Eayon
 
Posts: 3435
Joined: Sun Mar 25, 2007 12:19 pm

Post » Sat Oct 02, 2010 12:32 am

I consider anyone who waits at a blind corner for 30 seconds for a single kill to be a camper. The exception would be defending an objective.


And yet the player that is camping has learned which area to camp in order to get that kill based on the actions of others. Repetition is the flaw of human nature and campers make use of this. If you randomized your routes then you would not give said camper a reason to sit in the same location. Likewise if you take a different route then you take the camper out of the equation entirely. The only person to blame regarding a camper is the one that continually feeds them kills, thus encouraging their behavior.
User avatar
suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Fri Oct 01, 2010 1:00 pm

camping is something of a jerk strategy. defending and camping are not really the same. camping is specifically waitting for opponents to appear in a specific place...this game's dmage system should largely invalidate that as a tactic, not to mention the other upgrade systems...and the smart movement system...camping will be a waste of time

defending a location is NOT camping. if an objective is to arm a bomb at x then youd better believe 3 heavies will be gaurding said location with everything they've got. it'll take a few runs on both sides to get a solid idea of what objectives pop up at what points.
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Sat Oct 02, 2010 4:13 am

camping in td: despicable
camping in an objective based game equals either defence or moronic.
defence=camping around a objective or a tactical sideway
moronic=camping somewhere of no use

first one is actually something that's of high tactical value, and the second is only bad for the team the camper is in...
so i don't see the problem with campers here
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Next

Return to Othor Games