Kinda sad they spoiled leaving the Vault part

Post » Thu Nov 26, 2015 3:22 pm

So looking forward to this game!!!

But one of tmy fav parts of F3 and NV was the very first time you leave the vault and gaze across the wasteland, Why did they have to show that part :(

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Shelby McDonald
 
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Post » Thu Nov 26, 2015 9:21 pm

You don't leave a vault in New Vegas. : )

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Marnesia Steele
 
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Post » Thu Nov 26, 2015 11:36 pm

So true lol. I guess thats kinda given and expected though. Still would have wanted it to experience for myself.

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Jay Baby
 
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Post » Thu Nov 26, 2015 5:37 pm

*Wat lady pic here*
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Enie van Bied
 
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Post » Thu Nov 26, 2015 12:54 pm

Not only that, there's no way to tell from that trailer that we'll be leaving a Vault in Fallout 4 either.

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Brian LeHury
 
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Post » Thu Nov 26, 2015 2:42 pm

Well i mean the first time you see main world, leaving vault or shack

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Tanya Parra
 
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Post » Thu Nov 26, 2015 12:56 pm

It's not a thing anymore. I'm kinda surprised that they still latched on the "blinding bright light" schtick.

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Petr Jordy Zugar
 
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Post » Thu Nov 26, 2015 6:45 pm

Yes there is. Otherwise it wouldn't make any sense to show that part. Unless the game begins with you never even coming from that vault but from the surface like in New Vegas which...again, the trailer didn't indicate. In the end you even see the protagonist walking down the road with a Vault 111 suit.

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Kaley X
 
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Post » Thu Nov 26, 2015 2:53 pm

They spoiled it for FO3 too.

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Jessica Lloyd
 
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Post » Fri Nov 27, 2015 12:32 am


...except they wouldn't use that cutscene for some random NPC, heck there is even a first person bit to that scene, as if to make it even more obvius its a scene from the players fp perspective.
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Steph
 
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Post » Thu Nov 26, 2015 2:32 pm

All they showed was the door opening and the guy covering his face as the blinding light entered his eyes. It hasn't been spoiled yet.
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Sudah mati ini Keparat
 
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Post » Thu Nov 26, 2015 10:33 am

Unless we gonna see a gameplay demo of that very part at E3. I hope not. I hope the gameplay demo will begin somewhere inside Boston to give us a better background of the story instead of spoiling the important parts.

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Charlotte Henderson
 
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Post » Thu Nov 26, 2015 1:29 pm

The trailer for the Dragonborn DLC for Skyrim showed werebears, so naturally everyone decided that they were going to be able to play as a werebear. How did that turn out?

And the scene of the protagonist walking down the road in a vault suit is kind of an icon of the Fallout series. I think even New Vegas, where you didn't emerge from a vault, had some of that kind of imagery in its pre-release teasers.

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glot
 
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Post » Thu Nov 26, 2015 11:31 pm

Fallout 4 Spoiler: You leave a vault. Shocker I know. I just...I just never saw that one coming.

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ijohnnny
 
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Post » Thu Nov 26, 2015 5:38 pm

Exiting a Vault was not a 'thing' in FO universe really.

FO2 was a tribal.

VB was about a prisoner who was cryogenically frozen.

FONV was about a Courier.

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Del Arte
 
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Post » Thu Nov 26, 2015 8:07 pm

I'm not sold on being a vault dweller. The PC could have easily been from the Wasteland and found Vault 111. Even then, he could have salvaged a jumpsuit or purchased it from Moria Brown at the surplus in Diamond City. Spending any time out of that bright sun will make anyone squint.

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Rachyroo
 
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Post » Thu Nov 26, 2015 3:29 pm

This also happend in the trailer of F3 .

So i see no problem here.

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Euan
 
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Post » Thu Nov 26, 2015 5:11 pm

I can live with that, but I am a spoiler freak too, I prefer to see all the key moments in the game only.

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Elea Rossi
 
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Post » Thu Nov 26, 2015 8:43 pm

I'm assuming this will be the case with all future FO titles. Just like how in TES you're always a prisoner, in FO you come from a vault.

Which I would support fully. Its their own creative mark to the series
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Claudz
 
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Post » Thu Nov 26, 2015 9:58 am

lol

i'm surprised they showed the downtown areas, this looks like the best mix between New Vegas and DC. I loved the skyscraqer downtown area of DC, just wished it was more realistic;

i cannot wait for the guys to work on Interiors mod for this game. trawling through 30 stories mutants while hunting for stims and caps; i can't wait :D

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Emma Parkinson
 
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Post » Thu Nov 26, 2015 10:36 pm

Maybe they didn't feel that it was a spoiler because they are basically reusing what they did in Fallout 3. I just hope they don't spoil any ideas that are original or surprising.

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Steve Bates
 
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Post » Thu Nov 26, 2015 10:44 am

^ The idea of playing a Vault Dweller didn't really start with FO3, fredfredd. It was how we started with FO1 as well.
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Alisha Clarke
 
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Post » Thu Nov 26, 2015 12:50 pm

I mean the whole, hand blocking the blinding light, some abandoned houses in the foreground (like springvale), and what appears to be a town not too far away (like megaton). This makes me concerned that our introduction to the wasteland might begin in a very similar way to F3.

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Laura Mclean
 
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Post » Thu Nov 26, 2015 5:59 pm

Oh God, please tell me we're not going to have another 'one-hour long unskippable tutorial' like FO3 had... I'm not doing that crap again with the whole watch my PC grow from infancy to advlthood while learning about the controls before the main game even starts!
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katie TWAVA
 
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Post » Thu Nov 26, 2015 8:40 pm

We won't know for sure until release, but I don't think we'll have that. Fallout 3 was Bethesda's first Fallout release, so they may have figured that an extended tutorial was appropriate to introduce their customers (mostly TES players) to the series. I'm guessing we'll have something similar to Skyrim - a short intro with pop-ups describing controller commands and such, and then you'll be thrust into the world. Maybe a couple of short quests to introduce new mechanics, similar to the Goodsprings quests in New Vegas where Sunny Smiles shows you how to use iron sights and craft things at the campfires.

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Miragel Ginza
 
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