Kinect + controler

Post » Tue Sep 20, 2011 1:03 pm

I have finally gotten my account back and I have been holding this one back for awhile because of it. With recent games coming out all implementing the kinect system in a pure pressure move by Microsoft to insure the success of there newest device; I have become curious. How could Skyrim use kinetic? For PSN users, just imagine you have an xbox or something. I think some PC users know how to hook up there kinect already... Honestly, I don't own a kinect yet.

1. Discussion topic means we are talking about how kinect and skyrim could be feasible, not if kinect should be or works with skyrim, and I don't care if the game comes out soon. Why don't I care? Because it could go in as a late patch or piggybacked on DLC, regardless of the fact they might see it and add it into the next scrolls four to five years from now.
2. If you don't have a kinect, it's okay; because, we know how it works. If you have a PC, then you should be knowledgeable of how it goes being as you crazy people are breaking them open and hooking them up to your computer making OC.

What I imagine is you have voice control over menu's and chat. The chat has been done by Mass Effect already. They also allow players to use there own voice to talk in the game so to speak; controlling squad members through voice commands. It might be possible with Skyrim's companion system? I imagine sitting on my bed using kinect and using my hands to slide through menu's easily, calling to a companion to heal me or their self, blocking with the controller and casting my hands up to shield bash or lift up a hand to use an active spell, or perhaps unique controller/kinect hybrid mini games. Or we could easily open a hand over an item in inventory and close our hand and drag it to the character model, drop and the item is equipped. Or maybe a similar way to pick up in game items on the fly.
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Joe Bonney
 
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Post » Tue Sep 20, 2011 7:30 am

Lots of people thought it was stupid for Mass Effect and it goes the same for Skyrim. Why say what you want when you can just as easily move your thumbs? It's needless programming for a needless feature.
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Elena Alina
 
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Post » Tue Sep 20, 2011 6:01 pm

I know I didn't say all the possibilities. Anyone else think of more?
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Carys
 
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Post » Tue Sep 20, 2011 8:25 am

Lots of people thought it was stupid for Mass Effect and it goes the same for Skyrim. Why say what you want when you can just as easily move your thumbs? It's needless programming for a needless feature.

Pretty much sums it up.
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helen buchan
 
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Post » Tue Sep 20, 2011 6:51 pm

I think it's actually pretty neat what they're doing for Mass Effect, to me that adds immersion when you can tell your teammate what actions to take.


Skyrim won't be using Kinect though, so I have a feeling this thread will either be moved or closed.
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Rachell Katherine
 
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Post » Tue Sep 20, 2011 7:29 am

I mean i dont see me using it for a sense menu scrolling, but once in awhile i would love to stand up and swing and do shield bashes with the kinect. I agree with kinect integration in the future as long as it doesnt hinder other parts of game
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Hope Greenhaw
 
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Post » Tue Sep 20, 2011 7:42 am

Kinect is a step in the right direction, but it'll be awhile before it's holodeck worthy. I love the concept of it, but it can't be implemented the way I want it to with today's technology.
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Hussnein Amin
 
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Post » Tue Sep 20, 2011 12:16 pm

This topic is bad and you should feel bad.
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carly mcdonough
 
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Post » Tue Sep 20, 2011 8:24 pm

No, I do not want to read lines off the screen to make my choice. And this does not need to be made into Wii Elder Scrolls Adventures minus the plastic controllers. There are some games that would not gain more than they would lose by bending to the motion control gimmick, and this is a series that does not need it.
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Destinyscharm
 
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Post » Tue Sep 20, 2011 1:11 pm

Lots of people thought it was stupid for Mass Effect and it goes the same for Skyrim. Why say what you want when you can just as easily move your thumbs? It's needless programming for a needless feature.


Agreed. I thought it was especially absurd for mass effect as the only "kinect" feature was voice controls which you can do with a headset!

For skyrim i agree navigating menus etc is infinitely easier with a move of the thumb than waving your arms about. The only way it could be implemented well is if it was directly tied to combat, i.e. swinging swords etc, but even then i'd personally want peripherals for that, it would feel weird holding an imaginary sword. Also they are yet to implement a feasible way to make your character walk or run around, marching on the spot would be awful, things would be so much easier if you had a controller for some actions and a camera for others.
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Wane Peters
 
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Post » Tue Sep 20, 2011 8:27 am

This is not a suggestion, please if you would like to make a suggestion or a topic about why Bethesda shouldn't ever use kinect, go do it. Otherwise, this is a discussion topic about possible features we are sure to see since Microsoft has been pressuring major gaming industries to use it, and how you can imagine it in skyrim. This will be my only comment on this since it is in the OP, next time read the post people.

As for some confusion, I am not separating the two in the topic, it is more likely to me that Bethesda would have skyrim using both controller and kinect hybrid system such as Mass Effect. It would actually be quite simple to simple bend one arm up and swipe your hand over, the menu switching two the next screen, and also having the option to completely use your controller still.

I imagine Microsoft will be using cut throat marketing policies to get people to use kinect anyway. Just like that do already against their competition.
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Zosia Cetnar
 
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Post » Tue Sep 20, 2011 9:27 am

It would be a needless waste of resources (both development time and RAM usage/processing power) to do something more easily done with the controller. Frankly it would be stupid to ingtegrate motion controls into Skyrim, as you need to be able to do lots of things in a given moment, and it would be very complicated to do things like power attacks (including directional ones), sprinting, dragon shouts, etc. If anything it would reduce overall interactivity, not improve it.

Kinect is fine for certain kinds of games, but if you use it as a more complicated way to do things we can already do then it just misses the damn point.
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naome duncan
 
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Post » Tue Sep 20, 2011 10:25 am

Honestly, the only sort of Kinect functionality I can see working in Skyrim would be something comparable to Mass Effect 3. Specifically, giving players the option to actually say the dialogue options, or actually do the Dragon Shouts themselves. But that's about it.
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Jason Wolf
 
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Post » Tue Sep 20, 2011 2:31 pm

This is not a suggestion, please if you would like to make a suggestion or a topic about why Bethesda shouldn't ever use kinect, go do it. Otherwise, this is a discussion topic about possible features we are sure to see since Microsoft has been pressuring major gaming industries to use it, and how you can imagine it in skyrim. This will be my only comment on this since it is in the OP, next time read the post people.

As for some confusion, I am not separating the two in the topic, it is more likely to me that Bethesda would have skyrim using both controller and kinect hybrid system such as Mass Effect. It would actually be quite simple to simple bend one arm up and swipe your hand over, the menu switching two the next screen, and also having the option to completely use your controller still.

I imagine Microsoft will be using cut throat marketing policies to get people to use kinect anyway. Just like that do already against their competition.

Skyrim won't use Kinect. So discussing the features we are "sure to see" is pointless. Because we won't see them in Skyrim.
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chloe hampson
 
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Post » Tue Sep 20, 2011 7:20 pm

You know how sad it would be to see videos of kids yelling dragon shouts into their kinect? :laugh:

Its like worse than LARP lightning bolt
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saharen beauty
 
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Post » Tue Sep 20, 2011 6:56 pm

Sweet use of your Reanimate spell on this topic, OP.

Like I said before, it's useless. Kinect is really only good for sports games, workout sims, and children's games. Bioware dun goofed when they decided to use it in ME3, same with Fable Journeys and many other games. Any serious RPG that isn't of the previously stated genres will be an utter disaster.
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Bigze Stacks
 
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Post » Tue Sep 20, 2011 3:15 pm

Having to kill things every 5 seconds while walking would make fat people a thing of the past with all that plastic swinging action. :toughninja:
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Michelle Chau
 
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Post » Tue Sep 20, 2011 5:44 pm

It does not worry me. If it is a feature, then good luck to the people who have kinect and enjoy playing the game in that manner.
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Avril Louise
 
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