[WIP]Kinscavion - Dedication

Post » Sat May 28, 2011 9:06 pm

Got my workstation setup again, this time It's much more ergonomically and much more esthetically pleasing, this will hopefully help to kick me back into creative mode. This aint precisely much but it's a small start on various meshes that are needed to create the complex scaffolding stuff that will be scattered systematically around the city beneath and on Keltrock.

http://i52.tinypic.com/21jr9mu.jpg

General todo: Add Icicles on meshes.


Hah you saved me one bump I planned to do these days :P Glad to see this still active, I was already afraid it's dead :thumbsup:

Nice wooden structure btw :P
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Dale Johnson
 
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Post » Sat May 28, 2011 9:56 am

Double post
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Emerald Dreams
 
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Post » Sat May 28, 2011 4:09 pm

Hah you saved me one bump I planned to do these days :P Glad to see this still active, I was already afraid it's dead :thumbsup:

Nice wooden structure btw :P

Thanks.

The project is kind of on ice whenever I feel I'm not in a creative mood. There comes times when I'll run crazy but it always starts kinda slow with small updates. So yeah, tiny update:
http://i56.tinypic.com/eamhzc.jpg
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TASTY TRACY
 
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Post » Sat May 28, 2011 8:22 pm

Thanks.

The project is kind of on ice whenever I feel I'm not in a creative mood. There comes times when I'll run crazy but it always starts kinda slow with small updates. So yeah,
So... have you been in that creative mood recently..?

tiny update:
http://i56.tinypic.com/eamhzc.jpg
Niiice.
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xx_Jess_xx
 
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Post » Sat May 28, 2011 11:45 pm

This gate looks awesome!
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[ becca ]
 
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Post » Sat May 28, 2011 11:56 am

Any new screens?
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Claire Vaux
 
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Post » Sat May 28, 2011 10:07 am

Any new screens?

Not right now no.

I grabbed a few but there is nothing new. I want to show off something but I can't because of some bugs that I can't figure out. I think there's a vertex index going crazy somewhere; in Nifskope it looks fine but ingame it's all crazy. Only on distant land tho so I think it's all in the distant land loading.

Anyhow. There's some other bugs etc.

I'm rethinking my approach I might remake a bunch of meshes again. Especially the mountain. It's good but not satisfactory enough. I have new knowledge now how to improve.
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Laura Hicks
 
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Post » Sat May 28, 2011 6:50 pm

Ah too bad, I was really enjoying your shots, you do amazing work on landscaping. Hope you start remaking some stuff soon :foodndrink:
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Elizabeth Falvey
 
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Post » Sat May 28, 2011 11:47 am

I just had a blast of ideas and inspiration is seeping into me. I will try to get some work done tomorrow ^^ I hope to present to you landscaping 2.0. I need to shape up on some techniques but I think I'll have something quite extra-ordinary to show soon.
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Bitter End
 
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Post » Sat May 28, 2011 6:28 pm

Sweet! Can't wait Mireneye!
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MR.BIGG
 
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Post » Sat May 28, 2011 11:04 pm

Sweet! Can't wait Mireneye!


+1 on that! Can't wait :foodndrink:
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FITTAS
 
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Post » Sat May 28, 2011 6:58 pm

me too!!!! :drool:
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Horse gal smithe
 
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Post » Sat May 28, 2011 4:58 pm

This is far from what i promised. But it's a step forward:
http://i51.tinypic.com/jt59jk.jpg
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Sun of Sammy
 
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Post » Sat May 28, 2011 1:23 pm

Still a sweet looking model mireneye. Will be fun to climb I'm sure!
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Solina971
 
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Post » Sat May 28, 2011 3:56 pm

Still a sweet looking model mireneye. Will be fun to climb I'm sure!

For sure. Upcoming image is a mockup but I would really like to be able to give player this feeling ^^
http://i54.tinypic.com/2qvb87p.jpg
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Jack Walker
 
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Post » Sat May 28, 2011 5:07 pm

For sure. Upcoming image is a mockup but I would really like to be able to give player this feeling ^^
http://i54.tinypic.com/2qvb87p.jpg


Yeah, I'm definitely feeling where you're going with this. Tried for something like that myself, but it's not easy to use resources and stock meshes in a clever way to make it look good without having too many objects :P

Being able to make meshes is a huge advantage in modding. That being said, great mesh! :thumbsup:
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Eddie Howe
 
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Post » Sat May 28, 2011 12:45 pm

Nice, reminds me of the cliffs in Dark Messiah.
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Karen anwyn Green
 
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Post » Sat May 28, 2011 10:11 pm

For sure. Upcoming image is a mockup but I would really like to be able to give player this feeling ^^
http://i54.tinypic.com/2qvb87p.jpg
That'd be awesome... but how would you do those clouds?
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Bellismydesi
 
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Post » Sat May 28, 2011 7:59 am

Sweet concept Mireneye. I would also love to be able to achieve that feeling in certain areas...

That'd be awesome... but how would you do those clouds?

He's already worked on making some cloud meshes. Check out the resource pack.
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Kyra
 
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Post » Sat May 28, 2011 5:58 pm

Sweet concept Mireneye. I would also love to be able to achieve that feeling in certain areas...


He's already worked on making some cloud meshes. Check out the resource pack.

Indeed. Those clouds are mostly a test. I'm certain I can make pretty nice fake clouds. I just can't get MGE to render them properly in the distance.
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Jessica White
 
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Post » Sat May 28, 2011 2:13 pm

He's already worked on making some cloud meshes. Check out the resource pack.
Oh yeah, those look pretty cool.
Indeed. Those clouds are mostly a test. I'm certain I can make pretty nice fake clouds. I just can't get MGE to render them properly in the distance.
Shame.
Not even with the static overwrite file?
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Tiff Clark
 
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Post » Sat May 28, 2011 12:05 pm

Oh yeah, those look pretty cool.
Shame.
Not even with the static overwrite file?

Nope. MGE has some weird problem with the opacities. They will look really bad and not gradual; and if I make them "light" they will dissapear. It's like it's to strong, kinda.

Got a lil nice update for you:
http://i55.tinypic.com/2ign5eo.jpg

Not sure where these fit into the project. Most probably Middlenight or Keltrock main city. If I can't find a place for it I'll put it into the resource pack.
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sunny lovett
 
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Post » Sat May 28, 2011 10:10 am

Nice house, very interesting style! The wooden planks look too wide though, you might want to tile the texture more.
edit: On second look I notice you modelled some of the plank seperations, I wouldn't bother then, it looks great as is.
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Sabrina Schwarz
 
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Post » Sat May 28, 2011 5:52 pm

Nope. MGE has some weird problem with the opacities. They will look really bad and not gradual; and if I make them "light" they will dissapear. It's like it's to strong, kinda.

Got a lil nice update for you:
http://i55.tinypic.com/2ign5eo.jpg

Not sure where these fit into the project. Most probably Middlenight or Keltrock main city. If I can't find a place for it I'll put it into the resource pack.


That's a damn sweet looking house mireneye!
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Jaki Birch
 
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Post » Sat May 28, 2011 11:30 am

Nice house!
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sunny lovett
 
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