It still doesn't really display the texture detail I'd like to. MW does only support 2048x2048 textures. And yes I only tile them very seldom across new meshes so you will hardly notice the effect. Also for a bit smaller landscape meshes I can customly texture roads into it. I'm thinking about playing with some kind of default detail texture or bump to get a bit of extra topping on the awesomeness =)
One of the things I've started to realize is how difficult it is to maintain good collision on all meshes. It's so random. Sometimes I create super complex shapes that seems to work without any problem and then at some times I create these overhang type meshes with come concave shapes and it all just falls apart. I'm not sure what triggers it. I only know that splitting meshes seems to help but it's just so daunting. Especially piecing things together later again.
The castle is a nightmare to export, and a few landscape meshes are really problematic. Any nifskope wizard who knows some about 3d and can tell me what's wrong that would be super appriciated.
One thing I notice is that resizing the mesh in Nifskope can seemingly sometimes mess up the collision. But that might also be superstition.
@Evil Eye
This area is border between Keltrock and Sylvin. It's supposed to be pretty barren. I do want to add tree trunks and many more rock shapes and some more special features. I also need some more tree types for later but I'll get to that.