[WIP]Kinscavion - Dedication

Post » Sat May 28, 2011 8:16 pm

Shocking news:

NEW SCREENSHOTS IN OP AND PROJECT REDESIGN
(grab resource pack at the bottom)

Latest images
http://i55.tinypic.com/2ign5eo.jpg
http://i56.tinypic.com/2ahhd1l.jpg
http://i55.tinypic.com/9lbb6g.jpg

http://i52.tinypic.com/2qlqtqc.jpg
http://i54.tinypic.com/143meme.jpg

http://i56.tinypic.com/122nog8.jpg
http://i56.tinypic.com/2itpp9d.jpg
http://i53.tinypic.com/ax1zq1.jpg
http://i51.tinypic.com/30cpylh.jpg

History of the project:
2002: Morrowind is released, a young man's dream of modding begins. Realizing the community will not support his vision until he can prove himself worthy he threads down a path filled with learning experiences mostly concerning leadership and 3d graphics. On his journey of self-exploration he meets others on the same kind of journey, pacts and promises are made.

2005: Realizing the aging engine of MW won't support his ideas he makes the bold move to try to make his vision into his own game, and for a while, things were looking good until management hell began, little had the young man learned how management and teamwork is meant to be and the project falls flat and dies and is resurrected many times by the same guy, believing that if he keep on beating the dead horse, it'll 'eventually 'come alive.

2008: Project restarted, this time with a significantly different set of goals, similar vision but changed. More mature, however time constraints and programmers ending up not having time to dedicate made this eventually die as well.

2010: Having aged considerably with the project and with a myriad of offshoots concerning the project, (Ra'vér, Hexagonica, LuaVII) And some additional stuff I've come to realize many things. Among them is that this is my home. There is no place I'd rather be then these Forums, and I don't care if I really ever finish any of aforementioned projects but these last few days have made me realize how much I love my vision, and I want to try to live up to it.

Future:
I plan to keep going at my own pace. There is many things that I'd like this project to be in the future but I can honestly say now and feel good saying that I would be surprised if the project ever move beyond a graphical representation of the world I started to imagine all those years ago. For that I need a team and honestly I'm not ready for a team yet. I've just started learning how to work as a team and I just started learning about responsibility (At my age of 23). I have never had to adhere to responsibility yet now I can not just look away. I'm gonna have fun making this!

Rough timeline:
1,Hexagonica (Creation myth/story)
2,Ra'vér (Prophecy about one who will save the entire cosmos)
3,Exhibeo (Unfinished story of life, post apocalypse of Iviaros)
4,LuaVII prequel (Unfinished prequel story, character origin)
5,LuaVII (A story about life on a space station after the war on Iviaros(original human planet))
6,Kinscavion (Some of these threads clash and lead to the beginning of Kinscavion)

FAQ:
Q: What is Kinscavion?
A: It's a planet unlike others. An original alternative world of fantastical fiction.

Q: When will it be done?
A: It will be done when and if it's done :P But hopefully I can do something similar as I did with Hexagonica, releasing Landscape first then addons.

Q: Who's on the project
A: Me and only me. Anyone wanna help? Feel free I don't count on it tho.

Q: Can I use your models/textures in my own project(s)?
A: Yes, I'd like however that you include my name in the credits.

Q: Can I rip/change or edit any of your work?
A Yes, in fact I encourage it! dissect away and make something beautiful, credit where credit is due.

Q: Will this require MGE?
A: No but expect the mod to look a bit odd without MGE since it is crated with MGE in mind.

Screenshots:
?

Lore:
Space reserved for lore.

Various document and resources:
1,Rule of Kinscavion
2,Kinscavion heightmap
3,Kinscavion regionmap
4,LuaVII - The Commentaries
5,Unfinished Magica Lexicon (The language to combine and perform magic)
6,Locations of Kynskavion (Obsolete area description)
7,Mercenary lore
8,Vampire lore
9,NPC relations map
10,Vanquisher, Falwen, Asanthus, Hyjaek, Nikolaus, Blind, John Barxley, Thina & Rhy and many more NPC descriptions
11,Ancient Asotholian Lore
12,Leotaur nametable
13,Political lore
14,Drins Andrews and AOFs concept Art
15,Ae di Drae'chm (A whole new location in my ever expanding cosmos)

Resource pack 1.3:
http://www.4shared.com/file/hw0LYLax/Resourcepack13.html
Cleaned up this release lots. Still using some resources from Vurt. Many thanks (mostly textures for trees because I svck so badly at foliage and bark still). There's some fancy new stuff and a cleaner pack all in all. Enjoy!

Cheers!
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Nikki Hype
 
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Post » Sat May 28, 2011 4:34 pm

:clap: looks good mireneye. cant wait! :ahhh:
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Star Dunkels Macmillan
 
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Post » Sat May 28, 2011 4:45 pm

Spanking news:
RESOURCE PACK V1.3 IS OUT:
http://www.4shared.com/file/hw0LYLax/Resourcepack13.html
Cleaned up this release lots. Still using some resources from Vurt. Many thanks (mostly textures for trees because I svck so badly at foliage and bark still). There's some fancy new stuff and a cleaner pack all in all. Enjoy!

[color="#FF0000"]Latest images

?


You post a download link for a resource pack and don't even show us some example of what is inside? <_< :whistling:

Anyway, If you find anything I have released, will release, and am working on useful, then you are of course free to use it. :)
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Jamie Moysey
 
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Post » Sat May 28, 2011 7:46 am

You post a download link for a resource pack and don't even show us some example of what is inside? <_< :whistling:

Anyway, If you find anything I have released, will release, and am working on useful, then you are of course free to use it. :)


pretty much everything he's made for these mod(s) is inside.
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Dina Boudreau
 
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Post » Sat May 28, 2011 6:18 pm

pretty much everything he's made for these mod(s) is inside.


Yup, all the updates add what he makes goes in his updated resource pack. Tho Mireneye, I suggest you provide a link to your older thread. :P

Oh and nice, it's not only [WIP] thread, it now owns a name :D
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Yvonne Gruening
 
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Post » Sat May 28, 2011 6:39 pm

I wouldn't worry about what's inside. Mireneye's work is incredible. Makes my PC squall like a little girl, but beautiful. It's good stuff.

I did notice that the new house models you were working on weren't in there. Are you going to release those as a resource? I really liked them, and if they are released, I'm considering scrapping the vanilla meshes in my mod in favor of them.
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Cool Man Sam
 
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Post » Sat May 28, 2011 8:46 pm

I wouldn't worry about what's inside. Mireneye's work is incredible. Makes my PC squall like a little girl, but beautiful. It's good stuff.

I did notice that the new house models you were working on weren't in there. Are you going to release those as a resource? I really liked them, and if they are released, I'm considering scrapping the vanilla meshes in my mod in favor of them.

Quote from last thread:
"It's safe to say I might make a few more variations and then release them as a separate resource pack." I have no real place for them in Kinscavion yet so it doesn't really fit. So be on the lookout for separate resouce. I just need to make some more stuff for it.
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k a t e
 
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Post » Sat May 28, 2011 11:40 am

Quote from last thread:
"It's safe to say I might make a few more variations and then release them as a separate resource pack." I have no real place for them in Kinscavion yet so it doesn't really fit. So be on the lookout for separate resouce. I just need to make some more stuff for it.


Awesome, can't wait. For I know exactly how would I use them :D
I'll assume you're the most generous bastard on these boards :P Seriously, giving out all the stuff you're working on while making it...how many people would do that?
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ruCkii
 
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Post » Sat May 28, 2011 7:59 pm

Seriously, giving out all the stuff you're working on while making it...how many people would do that?


Not many, this man is so generous to give while working on it :3
I had the pleasure to test his work and anything he does it's worth the downloading.
I'm not making compliments here, just telling my experience, which has been more than good.
Of course, grabbed this pack fast as the wind :D
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Kelvin
 
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Post » Sat May 28, 2011 2:45 pm

Not many, this man is so generous to give while working on it :3
I had the pleasure to test his work and anything he does it's worth the downloading.
I'm not making compliments here, just telling my experience, which has been more than good.
Of course, grabbed this pack fast as the wind :D


It was a rhetoric question :P but your reply pretty much sums my thoughts! :D
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Dawn Farrell
 
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Post » Sat May 28, 2011 7:46 pm

Thank you people =) Well the real reason why I do it this way is that in the past I always made a lot of stuff but I never released anything even tho that was my plan. It's all part of revising the wrongs I've done and do them right. I'm tearing through houers of old meshes right now trying to figure out which ones will still make it. There's a bunch of misc models in there that will go into next various meshes pack.

As for the project well. I'm right now deep into something else not for MW at all but a PnP rpg I will probably finish that project this week and on my spare time I'm learning the crysis editor as well.

Final note:
I'm thinking of preparing Kinscavion for team effort landscaping, basically making a claims map etc. I never intended to do it all by myself and after I've made two sets of architecture sets I think I should begin to look for some landscapers. I'm not a good landscaper by any means... I just know the basic layout of things but I find it much to boring to place things around yet I enjoy so much looking at the final result that it's worth it! I do imagine if the load of work was divided it would be much more enjoyable.

Also working alongside a landscaper gives a unique oppertunity to work closely with a modeller that can given time make most things the landscaper requires. I'm not at the point of looking for people to help me out yet but It's getting closer.

Akin to how Lokken started there is no plan to implement a playable story. If we get to the point where the world is beta or further then talk of story can begin. I have heaps of lore to build off so that should be interesting.

Cheers
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XPidgex Jefferson
 
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Post » Sat May 28, 2011 3:47 pm

Thank you people =) Well the real reason why I do it this way is that in the past I always made a lot of stuff but I never released anything even tho that was my plan. It's all part of revising the wrongs I've done and do them right. I'm tearing through houers of old meshes right now trying to figure out which ones will still make it. There's a bunch of misc models in there that will go into next various meshes pack.

As for the project well. I'm right now deep into something else not for MW at all but a PnP rpg I will probably finish that project this week and on my spare time I'm learning the crysis editor as well.

Final note:
I'm thinking of preparing Kinscavion for team effort landscaping, basically making a claims map etc. I never intended to do it all by myself and after I've made two sets of architecture sets I think I should begin to look for some landscapers. I'm not a good landscaper by any means... I just know the basic layout of things but I find it much to boring to place things around yet I enjoy so much looking at the final result that it's worth it! I do imagine if the load of work was divided it would be much more enjoyable.

Also working alongside a landscaper gives a unique oppertunity to work closely with a modeller that can given time make most things the landscaper requires. I'm not at the point of looking for people to help me out yet but It's getting closer.

Akin to how Lokken started there is no plan to implement a playable story. If we get to the point where the world is beta or further then talk of story can begin. I have heaps of lore to build off so that should be interesting.

Cheers


Nice, can't wait! And when the time comes, I'm kinda considering to offer you some landscaping help :P I'm not that good either, but it's my favorite thing in modding. :D
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Laura Cartwright
 
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Post » Sat May 28, 2011 10:53 am

Nice, can't wait! And when the time comes, I'm kinda considering to offer you some landscaping help :P I'm not that good either, but it's my favorite thing in modding. :D

You are to humble man =) I like your landscaping. Hell I seem to be bound to making new meshes at every turn because I can't use what I make for anything else then very specific tasks haha. I sure hope others know how to use them better then I do.

I'm thinking of splitting the other resources into it's own pack. I'm amounting some weapons that are primarily for my PnP rpg but there really is no reason why I can't try to convert them all to Morrowing resources. And then there is the other stuff.

The pack
6 Swords: Tsunami, Glacier, Salamander, Euclid, Cyclon, Splitquake
2 Architectural structures
1 Dwarven airship hangar
7 Unreleased old requests, a wrench and some other things
1 Airship catamaran

And whatever else I design while finalizing those that do not belong in Kinscavion.

Pics:
http://i56.tinypic.com/s45cif.jpg
http://i55.tinypic.com/2lkqtls.jpg
http://i52.tinypic.com/13z0a6b.jpg Designed and modelled by a friend under my supervision. Teaching him how to model

Cheers!
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NeverStopThe
 
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Post » Sat May 28, 2011 11:06 pm

^^ :woot:

Can't wait, those look amazing, I really want to know how that Airship Catamaran looks!
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Dezzeh
 
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Post » Sat May 28, 2011 12:40 pm

I've checked the pack :) Each piece is art ;)
As always my favourites are crystal made pieces. Very surprised with the landscape testings, big things!!
The canyons look impressive too, and Sylvin organic architecture is no less awesome.
Waterfalls and effects as clouds are winners too.
The houses... wonderful, will they be interiors for them?
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sas
 
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Post » Sat May 28, 2011 7:50 pm

Thanks people. One of my friends came over today to continue with the Dwarven design. There is still a heap of texture work to make the edges look nice but this is the basic new architecture design:
http://i52.tinypic.com/ogyphh.jpg
http://i30.tinypic.com/300zakn.jpg
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Betsy Humpledink
 
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Post » Sat May 28, 2011 11:06 pm

Today I fired up the house again to shape it up for the resource pack. In the process I fixed a lot of the uvmapping and changed the climate and aged the thing a bit. I think it's better but I suppose I'll pack both set of textures for the ones who want to use the standard ones. This is the official version as of now:

http://i52.tinypic.com/23waezl.jpg

Cheers!
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Alberto Aguilera
 
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Post » Sun May 29, 2011 12:00 am

Your dedication to the project impresess me and sure a lot of other modders.
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Chris BEvan
 
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Post » Sat May 28, 2011 10:59 pm

Today I fired up the house again to shape it up for the resource pack. In the process I fixed a lot of the uvmapping and changed the climate and aged the thing a bit. I think it's better but I suppose I'll pack both set of textures for the ones who want to use the standard ones. This is the official version as of now:

http://i52.tinypic.com/23waezl.jpg

Cheers!


Looks good, but it seems the detail texture you are using for the moss and "grunge" is a bit lower-res than the base texture. It looks a bit "stretched". Otherwise, it's an excellent house. I can't wait to get my hands on it. I may replace the Blackwood Lodge with it.
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Allison Sizemore
 
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Post » Sat May 28, 2011 9:23 am

It's not perfect, by far. Also angle destroys it a bit now o_O But I'm working on getting the moss up to quality =)

http://i51.tinypic.com/30cpylh.jpg

Also Ivys added. I have an idea how to make them usable in MW. Making the ivys into separate textures and then make some specific meshes conformed to the house and apply those textures. Right now the ivys bump the mesh up to about 50000 polys. While it's not more then maybe 1000 without. I'll have two versions for the ones who absolutely want 50000 poly high quality houses. :P Like me.
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Daniel Brown
 
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Post » Sat May 28, 2011 1:25 pm

^^ That house looks amazing, the attention to detail with the ivy is great!
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Daniel Lozano
 
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Post » Sat May 28, 2011 9:38 am

^^ That house looks amazing, the attention to detail with the ivy is great!

Thanks. Well the ivy needs to be rendered to a texture and applied to a custom mesh for it to be efficient in MW. I started working on some interior pieces. From Kinscavions mountain thieves castle, throne chamber:
http://i54.tinypic.com/15cldhy.jpg
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Mark Hepworth
 
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Post » Sat May 28, 2011 7:59 pm

Barrels for Kinscavion. Yeah, I don't want to have any of the stock meshes, having my own misc items is important =)
http://i55.tinypic.com/29dzofa.jpg
(Textures are placeholders).
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Kelvin
 
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Post » Sat May 28, 2011 10:28 pm

New objects placed in the interior, Current occupation is chandliers and light sources and then I will move on to making a custom roof.

Current:
http://i52.tinypic.com/xlb760.jpg
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Becky Palmer
 
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Post » Sat May 28, 2011 1:35 pm

Now fully textured (just two minor things left), and pretty much final for everything except technical details:
http://i53.tinypic.com/ax1zq1.jpg
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Pants
 
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