[WIP] Kissing, Immersive Lovers Comfort

Post » Fri Dec 05, 2014 10:10 pm

Still work in progress...

What's the point in marriage if you can't kiss the spouse?

This mod adds more immersion to the game by allowing you to kiss the spouse and anyone else with the "Lover" relationship rank

Kissing is purely driven by the physics engine, the mod doesn't add or change any animations in the game.

NO special requirements, Skyrim 1.9 is all you need.

SKSE is NOT required
FNIS is NOT required

NO advlt / six content (this is NOT a porm mod)

Compatible with everything.

Should be lore-friendly.

Screenshots:

http://static-2.nexusmods.com/15/images/110/875705-1416628331.png

http://static-4.nexusmods.com/15/images/110/875705-1417483937.png

http://static-3.nexusmods.com/15/images/110/875705-1416628190.png

http://static-2.nexusmods.com/15/images/110/875705-1416628147.png

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Lynne Hinton
 
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Post » Fri Dec 05, 2014 2:11 pm

+1

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DarkGypsy
 
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Post » Sat Dec 06, 2014 2:02 am

Nice mod!

I′ll keep following the progress :D

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Dalia
 
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Post » Fri Dec 05, 2014 5:35 pm

Thank you! :D

I always found it odd that there are mods which allow six between two lovers but no kissing or hand holding. :blink:

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Elisha KIng
 
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Post » Fri Dec 05, 2014 1:05 pm

I love it!

Is it sixlab compatible, I hope?

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Wanda Maximoff
 
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Post » Sat Dec 06, 2014 3:04 am

I am looking forward to this. Screens look great and would really add something missing to the marriages in Skyrim. I have only been married once in the game so far. She lost all her personality after the event. I'd like to give it another shot with the right character and some mods that improve the overall experience.

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liz barnes
 
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Post » Fri Dec 05, 2014 1:47 pm

This is wonderful. There has never been much affection in any of the Elder Scrolls games. I will definitely download this when it is finished. So good luck with this. It is much needed.

Thank you!

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mimi_lys
 
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Post » Fri Dec 05, 2014 5:37 pm

Yes.

Should be compatible with almost everything.

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Thomas LEON
 
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Post » Fri Dec 05, 2014 7:19 pm

This is great. Now we need a mod for cuddling :)

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Sammygirl
 
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Post » Fri Dec 05, 2014 12:45 pm

This is amazing!

I am just guessing, but it looks like you are using an existing vampier feed animation and then dynamically tweaking it (in game not in the 3d mesh) using the script functions to connect one skeleton bone to another?

I specialize in combat mods, could your method be used to say produce new "pseudo animations" for combat?

I am specifically thinking about to actors locking up weapons and struggling or wrestling type action. :hehe:

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LADONA
 
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Post » Fri Dec 05, 2014 12:53 pm

The method is completely based on the set of spikes. It works fine in 90% of cases, but sometimes it gives cosmetic glitches (temporary, nothing serious). I doubt that I can make it perfect before release.

Yes, I attach bones, but It's actually a ragdoll, not a controllable character. Unfortunately there is no way to implement HAVOK-based restrictions on the animated actors (it their regular state).

Sorry. but I don't think you can use this method in combat.

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Alexandra Louise Taylor
 
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