"It doesn't make sense for your character to be doing these things you want to do because of this restriction the intro has placed on their character" well then there shouldn't have been that restriction (the set marriage, family status, etc...). Will being married and having a kid make for such an amazing and original story that we'll all be glad that we have less freedom, choice, and variation than previous games? Not in my opinion. I can easily see them using it as a crutch to try and force an emotional attachment and create emotional moments (the same way ME3 did with the vent kid). "Real people love their spouse and kids, so the player will automatically love and care about the PC's spouse and kid!" Either the quest will be something generic like "I must save my beloved family!" or "I am angsty and brooding due to the loss of my beloved family!" Ugh.