A Knife in the Dark (best way to kill someone)

Post » Fri Jan 14, 2011 2:12 am

Agata is easy and respawns too... I can always kill her bountyless
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Dalia
 
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Post » Fri Jan 14, 2011 3:16 am

Agata is easy and respawns too... I can always kill her bountyless


Are you sure you mean Agata? The Nord who seems to be second in command at the Leyawiin Mages Guild? Although I have never tried to kill her, UESP wiki says she is always essential. Also, I am not familiar with any named NPCs that respawn. I think just the unnamed, generic ones respawn (courier, guard, Legion soldier, bandit, Legion forester, necromancer, etc). Am I missing something? :)
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Max Van Morrison
 
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Post » Fri Jan 14, 2011 8:44 am

There are some who can 'die twice' - if they are non-essential and also have a scripted death. I know some characters are, as I read it on UESP.

But I don't think Agata is.

I usually do the boring thing and kill a guard or respawning NPC. I don't really like to take named NPCs out of the game.
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luis ortiz
 
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Post » Thu Jan 13, 2011 9:15 pm

Are you sure you mean Agata? The Nord who seems to be second in command at the Leyawiin Mages Guild? Although I have never tried to kill her, UESP wiki says she is always essential. Also, I am not familiar with any named NPCs that respawn. I think just the unnamed, generic ones respawn (courier, guard, Legion soldier, bandit, Legion forester, necromancer, etc). Am I missing something? :)


Adoring Fan respawns, of that I can assure you. I don't know if it is a glitch that may be fixed with the unofficial PC patch though. Im talking consoles. I've heard of people on PC's saying that he respawns too, but as I haven't tried it myself, I cannot give personal assurance.

Note: http://www.uesp.net/wiki/Oblivion:Adoring_Fan

I just checked, his notes section confirms that he respawns. :)
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Code Affinity
 
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Post » Fri Jan 14, 2011 5:47 am

Are you sure you mean Agata? The Nord who seems to be second in command at the Leyawiin Mages Guild? Although I have never tried to kill her, UESP wiki says she is always essential. Also, I am not familiar with any named NPCs that respawn. I think just the unnamed, generic ones respawn (courier, guard, Legion soldier, bandit, Legion forester, necromancer, etc). Am I missing something? :)


Perhaps he means http://www.uesp.net/wiki/Oblivion:Alga?
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Adam Baumgartner
 
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Post » Thu Jan 13, 2011 8:19 pm

Perhaps he means http://www.uesp.net/wiki/Oblivion:Alga?


Yeah, sorry, that's the one
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Robert Devlin
 
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Post » Fri Jan 14, 2011 5:49 am

I see! :P Thanks for clarifying. I noticed in the link that she is one of the very few named NPCs that respawns. Apparently, that has been 'fixed' that for PC users that install UOP.
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Krystal Wilson
 
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Post » Thu Jan 13, 2011 8:16 pm

I always go to the Bruma Skooma Den and wait until they go to sleep, then kill them all. They all pretty much die in one hit even when you just left the sewer and the Skooma fetches a pretty penny.


This
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adam holden
 
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Post » Fri Jan 14, 2011 4:41 am

To those suggesting to inhume beggars, that is a very ill thought out recommendation.
The beggars are needed primarily in the Thieves Guild quests, and are criticaly essential in the Master Trainer Speechcraft pilgrimage. In the Speechcraft pilgrimage, ANY beggars killed before starting that pilgrimage will result in the pilgrimage being unable to ever be completed.

Jenifur Charne
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Racheal Robertson
 
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Post » Fri Jan 14, 2011 9:40 am

To those suggesting to inhume beggars, that is a very ill thought out recommendation.
The beggars are needed primarily in the Thieves Guild quests, and are criticaly essential in the Master Trainer Speechcraft pilgrimage. In the Speechcraft pilgrimage, ANY beggars killed before starting that pilgrimage will result in the pilgrimage being unable to ever be completed.

Jenifur Charne


Yes, but not all assassins are necessarily thieves. Plus, they kill for a living, I doubt they'd be masters of being able to socialize, don't you? I mean, killing isn't exactly the most popular profession. When's the last time you heard "Oh, check out that charming cute-hooded-killer-dude over in the corner of the Inn!" from a lady-friend while chilling out in town?

:P

That being said, you are right. Those looking to become master of speechcraft should avoid killing beggars. Same goes for those who wish to join the thieves guild in the future.
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Megan Stabler
 
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Post » Thu Jan 13, 2011 10:14 pm

I think that Lucien Lachance and the Gray Fox have a deal going, and it explains why there is always at least two beggers in each city. One for info. . . and one for, well, you know, if you need practice.

I think also, that I agree with Holy Assassin that perhaps there are some assasssins who would be willing, somehow, to forego that super critical master speechcraft training that most players so very desperately covet. :)
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Heather Kush
 
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Post » Thu Jan 13, 2011 11:00 pm

perhaps there are some assasssins who would be willing, somehow, to forego that super critical master speechcraft training that most players so very desperately covet. :)

Only because of 100% I would guess ;)

I like to use Poisoned Apples. No blood to reveal me and remember, in Cyrodiil they don′t have pathologists ;)
Ho-hum, oh Wumeek and Geem, if you don′t know where those apples came from that were suddenly in your pockets, then don′t just eat it :angel:
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Tiff Clark
 
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Post » Thu Jan 13, 2011 10:56 pm

To those suggesting to inhume beggars, that is a very ill thought out recommendation.
The beggars are needed primarily in the Thieves Guild quests, and are criticaly essential in the Master Trainer Speechcraft pilgrimage. In the Speechcraft pilgrimage, ANY beggars killed before starting that pilgrimage will result in the pilgrimage being unable to ever be completed.

Jenifur Charne

Actually, if you kill a beggar before the Speechcraft quest you're not required to speak to that said beggar during the quest. The game will just skip over that one, and you can talk to all the other ones and still get trained. You're just not allowed to kill beggars during the Speechcraft training quest, that'll break it.

And you don't exactly need beggars for Thieves Guild quests, iirc. I don't think there's really any penalty quest-wise for killing a single beggar to get in to the Dark Brotherhood.
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BlackaneseB
 
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Post » Fri Jan 14, 2011 10:02 am

I use a mod which adds travelers on the roads, so I picked one of them and killed her without anyone around to see. Darn those wild animals, always killing these poor travelers... :D
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Vahpie
 
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Post » Fri Jan 14, 2011 2:37 am

Yes, but not all assassins are necessarily thieves. Plus, they kill for a living, I doubt they'd be masters of being able to socialize, don't you? I mean, killing isn't exactly the most popular profession. When's the last time you heard "Oh, check out that charming cute-hooded-killer-dude over in the corner of the Inn!" from a lady-friend while chilling out in town?

:P

That being said, you are right. Those looking to become master of speechcraft should avoid killing beggars. Same goes for those who wish to join the thieves guild in the future.

Considering that members of the DB are not known for being in the DB, then speechcraft is a needed skill in helping to maintain the fiction that you are a law abiding citizen.

Jenifur Charne
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Danel
 
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Post » Fri Jan 14, 2011 5:20 am

Considering that members of the DB are not known for being in the DB, then speechcraft is a needed skill in helping to maintain the fiction that you are a law abiding citizen.

Jenifur Charne

Or Illusion, which is more useful anyway due to the overpowered Persuasion-minigame that lets you make people like you without even having a high Speechcraft skill. In any case, killing a beggar won't stop you from doing the Speechcraft Master training quest, so it's a moot point. :P
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no_excuse
 
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Post » Fri Jan 14, 2011 5:08 am

Or Illusion, which is more useful anyway due to the overpowered Persuasion-minigame that lets you make people like you without even having a high Speechcraft skill. In any case, killing a beggar won't stop you from doing the Speechcraft Master training quest, so it's a moot point. :P

I have deucedly bad luck with that minigame, routinely having the negatives in adjoining quadrants, the high markers sitting on the negatives, and the smallest marker being on the quadrant just past the negatives.

Jenifur Charne
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RAww DInsaww
 
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Post » Thu Jan 13, 2011 9:21 pm

I usually get my invite from the Arena match with the Argonian prisoners.
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Brad Johnson
 
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Post » Fri Jan 14, 2011 2:18 am

When I did the DB questline with Lilith, I killed the Camonna Tong thugs at Walker Camp. I wasn't looking for someone to murder to get in the DB, I just mistook them for bandits. It all worked out in the end though... ;)
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Wanda Maximoff
 
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Post » Thu Jan 13, 2011 10:39 pm

Considering that members of the DB are not known for being in the DB, then speechcraft is a needed skill in helping to maintain the fiction that you are a law abiding citizen.

Jenifur Charne


Speechcraft a needed skill? Perhaps, but not necessarily. There are many reclusive people in society, it doesn't necessarily mean that they are killers. Also, you suggest that killing beggars disables one from becoming Masters at speechcraft. (Some say that this isn't true, but for the sake of argument, let's assume it is) One doesn't exactly have to be a Master Orator to prove that he's an ordinary citizen.

Do you go around suspecting anyone that isn't smooth-talking and charming? Do you have to drop the Gettysburg Address before people believe that you're innocent?
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Emilie M
 
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Post » Fri Jan 14, 2011 6:41 am

kill someone in paradise, it won't count against you in any way, the gray prince is also the best, because he will never fight back if you complete his quest
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Conor Byrne
 
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Post » Fri Jan 14, 2011 5:03 am

I killed the two mages that help you in what I think was the Anvil mages guild quest. I don't remember though because it's been awhile since I did that AND since I joined the Dark Brotherhood.
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lucile
 
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Post » Thu Jan 13, 2011 9:25 pm

The old man who lives near Weyen or however it's spelt near the Imperial city bridge.
Talk to him and while he's explaining how a bunch of fish pwned him, laugh, he wont talk to you ever again, and kill him. (:<


This is cool.
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OnlyDumazzapplyhere
 
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Post » Fri Jan 14, 2011 12:25 pm

I use a mod which adds travelers on the roads, so I picked one of them and killed her without anyone around to see. Darn those wild animals, always killing these poor travelers... :D

yeah, given the 'A I Q' of something like 11 or 12 for most NPC's, I gather they'd be in awe and let out some absurdity like "By the Nine, what hoorible beast could do that?" at a dead NPC with a couple of arrows at his forehead...
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Alina loves Alexandra
 
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Post » Fri Jan 14, 2011 3:40 am

The old man who lives near Weyen or however it's spelt near the Imperial city bridge.
Talk to him and while he's explaining how a bunch of fish pwned him, laugh, he wont talk to you ever again, and kill him. (:<




Not necessarily a good idea if you want the reward he offers if you help him instead of laughing. Ta-Da no spoiler.
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TWITTER.COM
 
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