Like killing a dragon that threatened the Hold?
Like killing a dragon that threatened the Hold?
Well, i guess you could use it as more of a starting/jumping off point.
Moral judgement, or explain the 'not so' chivalrous choices.
Yes, that is a very good one, but as far as I can remember that's the only big deed you have to do to become thane. Even then it's only because it's part of the main plot.
Sure. My point was only that it provides the necessary in-game reason to be made a "knight." It's a service worthy of knighthood, at least in the opinion of Jarl Balgruuf.
Try to be a kind of Luke Skywalker. Remember him in the magical tree, where he cuts off the head of the vision of Darth Vader, only to see his own face behind the mask? He then cuts off the very same hand belonging to Darth Vader as he lost in Cloud City? It's all hinting that he's slowly turning to the Dark Side. However, he realises just in time and rejects the path he's unwittingly on.
Well, the nearest term to "female Knight" I could find (after an exhaustive three-and-a-half minute search of the internet) is "Dame." Now maybe I've seen too many Film Noirs, but calling a fierce warrior a "dame" just doesn't sound right to me.
The Wiki page on https://en.wikipedia.org/wiki/Dame says this about an 11th Century woman combatant: "One woman to wear full armour into battle was the Duchess Gaita of Lombardy, who rode beside her Norman mercenary husband. She was a knight in her own right."
So I guess "Knight" is probably the most appropriate word.
That's where "drawing the sword for defending herself or others" comes into play.
What I meant was that she wouldn't go out and kill everyone who looks the wrong way at her.
And fighting "worthy opponents" would mean that she wouldn't kill them, as knights usually don't kill people who yield to them (you could get a mod where yielding enemies don't attack anymore).
Or if there is a thief encounter she could scare him off with a high speech level and wouldn't have to kill the thief (if that's possible, as I never had a high speech level in Skyrim).
And what's with the youtube links all the time?
Feels like you are promoting stuff.
Kyne is the Kiss At The End. Kyne is not Kynareth/Kinrethi. Kyne is the Head of the Nordic Pantheon, Warrior Goddess, Shield Wife of Shor that gave Mortals the ability to Shout like the Mighty Dragons.
Death Brings New Life, and to bring an Honorable Death to an Opponent is to grant Them entrance to the Halls of Shor. Those found lacking become fertiliser and get recycled in the Dreamsleeve.
I have done a few similiar playthroughs, but My characters used Shock Spells and Shouts.
The Harbinger should try and be a Role Model of Nordic Honor, and trying to walk like Kyne is exactly what Your character is trying to do, when not having Her mind played with by Hermae Mora tentacles
If you want to play a knight, I think it best to start her off as a knight. I would say that she has already served her time as a squire (she started young). She is recognized by her tutors as prodigy who, with little or no guidance, can quickly master any skill she sets her mind on learning (our characters progress quickly in Skyrim). She may have already accomplished one or more deeds in battle to impress her lord.
I would make her of noble birth, so that she is entitled to her knighthood. She is noble, no commoner, and she is qualified in ability, and therefore she receives her rank as her right, not as a gift.
The OP's proposed build kind of reminds me of my "Valkyrie" build I made a while back, though with some differences. She wielded a greatsword, but she was just as proficient in archery and never touched alchemy. She was also the only character I made who regularly used shouts. Nordic carved armor was her preferred gear (except for the helm, which IMO ruins the bad-assery of the rest of the suit).
She was courageous, but not "chivalrous" in the Christian sense. The virtues she adhered to were more personal and less pious, sort of like http://thewisdomwarrior.com/2010/09/17/the-nine-noble-virtues-viking-values-for-the-warrior-lifestyle/. She was motivated more by fortune and glory than by fealty or religious duty, and even villains can have songs written about them, if the story is told well. I haven't recreated her since my last mod meltdown, but this thread is making me think I should...
As to specific questions, the enchantments that spring immediately to mind are Fortify Heavy Armor, Fortify Health, Fortify Stamina, and Fire and Frost Resistance. The middle of the tree will ehance the first three, but TBH I don't know whether the left branch has any impact on elemental resistances. Take whatever flavor weapon enchants you want (except maybe frost damage, since frost resistance is so prevalent). However, if you regularly use a companion, I'd warn you off the Fear enchants. I learned that the hard way when Lydia aggroed an entire nest of Falmer while chasing a feard Chaurus to the end of the map...
Skills are naturally your preference, but as has been pointed out, the attack perks that rely on maneuvering can be tricky to pull off, especially with two-handed weapons. Even though the weapon type perks are "sub-optimal," I tend to spec into them anyway, just because I prefer passive perks.
As to the Hermaeus Mora thing, I'm not sure I understand fully. Are you saying that your character has zero free will? Is there no conflict between HM's string-pulling and the character's own wishes? Also, as I understand HM (and I'm probably wrong), his whole schtick is to uncover and control hidden knowledge - as his champion, how would you justify your character's actions with that in mind? For example, how would HM gain from having you join the DB?
Knights are just http://www.urbandictionary.com/define.php?term=tool with a sword who don't have [censored] all over them . . .
https://www.youtube.com/watch?v=xGL76f2v1dA