It didn't work for me. At least, two of them are "Knight of the Nine" after the finale. I also noticed that several of them didn't have the essential crown before the end fight - but I'm not sure if they should. I had KotN installed from the start of the game and added this after starting the KotN quest line, but I hadn't done much.
Oh? That's worrying. Well, all it does is comment out the line in their script that switches off the 'essential' flag - but if that has
already been switched off in your game then it's not going to bring it back. The only other thought is a conflict with another mod?
Can anyone else confirm that the mod
is working for them? I've not had any other problem reports. If there is an issue, I may have to redo the mod another way, i.e. like my All Companions Essential mod for Fallout 3 in which a global script is constantly checking for the 'essential' status.
I try pretty much every DLC enhancer out there.
But for the houses, I always end up with your creations.
The detail and atmosphere make them perfect places to hang around and spend your septims on.
Are you planning to do more DLC homes in your style in the future?
Things like Frostcrag and the Vile Lair would really do good with your touch, I think.
Thanks - I'm glad you like it. I tried and gave up on Frostcrag as my first DLC attempt, but I actually like Brendan62's Frostcrag mod so much (try ORE?) that I just stuck with that rther than trying again to make my own. I thought Vile Lair was fine on its own so I've not done anything with that. I did, however, make an addition to Battlehorn Castle, so you could give that a whirl if you like.