[RELZ] Knights Add-ons

Post » Wed Sep 01, 2010 8:31 pm

Two add-on .esp files for the Knights of the Nine expansion to Oblivion

Knights Essential: overrides the switching off of the essential flag on the knights, making them unkillable
Knights Companion Quarters: adds a cottage, sleeping two, to the grounds outside the Priory. Also adds kitchen area to main priory building.

http://princessstomper.wordpress.com/2009/11/15/knights-add-ons/
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Mariana
 
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Post » Wed Sep 01, 2010 5:17 pm

cool Thx Downloading now :D
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Mari martnez Martinez
 
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Post » Thu Sep 02, 2010 1:12 am

Thank you, princess_stomper. I'll be using this next time I go on a crusade :P
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Bad News Rogers
 
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Post » Wed Sep 01, 2010 2:36 pm

I got a File Not Found Or Forbidden Error error when i tried downloading from ElricM. Might want to check on that. Thanks and it would be like you to give us gifts on your birthday or wonderful princess_stomper ha ha :frog: Happy Birthday!
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Justin
 
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Post » Wed Sep 01, 2010 2:08 pm

I got a File Not Found Or Forbidden Error error when i tried downloading from ElricM. Might want to check on that. Thanks and it would be like you to give us gifts on your birthday or wonderful princess_stomper ha ha :frog: Happy Birthday!

Heh - it was actually my birthday a couple of weeks back, but thank you.

I think certain firewalls "don't like" ElricM, but the Planet Elder Scrolls link should work for you. I've tested the ElricM link and it works fine for me this end.
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Mr. Ray
 
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Post » Wed Sep 01, 2010 10:46 am

Heh - it was actually my birthday a couple of weeks back, but thank you.

I think certain firewalls "don't like" ElricM, but the Planet Elder Scrolls link should work for you. I've tested the ElricM link and it works fine for me this end.



Your welcome :frog: and thanks i'll check out the Planet Elder Scrolls link. This is the first time i ran into a problem downloading from ElricM and i've been downloading alot from there lately for MORROWIND mods. I used the link directly from your website. Guess it might be my Firewall or one of my other programs like adaware etc.

Well off to PES to enjoy the pinky joy of fluffy bunny fun mod creativity :read: :bolt:
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jasminε
 
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Post » Wed Sep 01, 2010 4:28 pm

Ye gads i tried the Planet Elderscrolls link but got the same results. This time it said something about either my browser settings getting in the way or not being old enough to download what might be an advlt mod. Soooo i checked to see if i could download another mod from PES and i was able to with no problems.

The only thing i can think of now is downloading at a different time of the day since both times i tried were in the after midnight hours New York City time. Will let you know how that goes :twirl: :wacko: :twirl:
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Chad Holloway
 
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Post » Wed Sep 01, 2010 6:15 pm

Ye gads i tried the Planet Elderscrolls link but got the same results. This time it said something about either my browser settings getting in the way or not being old enough to download what might be an advlt mod. Soooo i checked to see if i could download another mod from PES and i was able to with no problems.

The only thing i can think of now is downloading at a different time of the day since both times i tried were in the after midnight hours New York City time. Will let you know how that goes :twirl: :wacko: :twirl:

It's very weird - it's not working for APY either, so he's looking into it on their side.

Thanks for the report. Since users are reporting problems with ElricM, I'll try uploading all my stuff to Nexus as a second mirror. :)
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Mel E
 
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Post » Wed Sep 01, 2010 11:24 am

I decided to use the Knights Essential.esp. Dying named friendly NPCs is a bother for me overall - and my usual solution for keeping the Knights alive is a chore as well as immersion breaking in its own right (basically, doing it as quickly as possible, speedrunning it) so setting them essential will be a relief. The cottage looks adorable as well.

Anyway, thanks for the release - seems like keeper fixes to me. :)
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Monika
 
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Post » Wed Sep 01, 2010 4:13 pm

I would definitely like to use this when I am able to get Knights of the Nine. Speaking of - is the only way to get that (downloaded) is to wait until the Oblivion download page is back up and running?
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Richard
 
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Post » Wed Sep 01, 2010 11:23 am

Just excellent timing, that's what I needed to accommodate some of my men (standart battlemages). Thx!

BTW, a little petition...could this house be a little...larger? With a basemant with much more beds or so. I'm planning of creating a platoon (of at least 10 battlemages, maybe even twice) to my battlemage officer, and putting their barracks close to my Castle Knightstone would be just great. Thx in advance :)
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Stephanie Kemp
 
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Post » Wed Sep 01, 2010 5:12 pm

I'm afraid the intention of this was just to house 1-2 companions - after all, you get a whole priory in KOTN to start with!

Why not just download a mark/recall mod and set up a marker for Battlehorn Castle? (from the Fighters Stronghold DLC)

There are tons of other castle mods around.

Also, my Silorn Manor is pretty close to the Knights Priory and that's pretty huge.
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Soph
 
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Post » Wed Sep 01, 2010 12:18 pm

I'm afraid the intention of this was just to house 1-2 companions - after all, you get a whole priory in KOTN to start with!


Yes, I guess you're right...but that means I'll have to look for some way to "dispatch" those annoying wannabe-knights :)
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Stephanie Nieves
 
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Post » Wed Sep 01, 2010 5:00 pm

Knights Essential: overrides the switching off of the essential flag on the knights, making them unkillable


It didn't work for me. At least, two of them are "Knight of the Nine" after the finale. I also noticed that several of them didn't have the essential crown before the end fight - but I'm not sure if they should. I had KotN installed from the start of the game and added this after starting the KotN quest line, but I hadn't done much.
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Amber Hubbard
 
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Post » Thu Sep 02, 2010 2:37 am

I try pretty much every DLC enhancer out there.
But for the houses, I always end up with your creations.
The detail and atmosphere make them perfect places to hang around and spend your septims on.

Are you planning to do more DLC homes in your style in the future?
Things like Frostcrag and the Vile Lair would really do good with your touch, I think.:)
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Jason Wolf
 
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Post » Wed Sep 01, 2010 11:28 am

I would definitely like to use this when I am able to get Knights of the Nine. Speaking of - is the only way to get that (downloaded) is to wait until the Oblivion download page is back up and running?



There is that or you can buy the GOTY edition of Oblivion, or get the Addon-pack they released a while back. Though if you're on Vista 64bit (and XP) you have to jump through some hoops to get it to install.
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Mari martnez Martinez
 
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Post » Wed Sep 01, 2010 4:51 pm

It didn't work for me. At least, two of them are "Knight of the Nine" after the finale. I also noticed that several of them didn't have the essential crown before the end fight - but I'm not sure if they should. I had KotN installed from the start of the game and added this after starting the KotN quest line, but I hadn't done much.

Oh? That's worrying. Well, all it does is comment out the line in their script that switches off the 'essential' flag - but if that has already been switched off in your game then it's not going to bring it back. The only other thought is a conflict with another mod?

Can anyone else confirm that the mod is working for them? I've not had any other problem reports. If there is an issue, I may have to redo the mod another way, i.e. like my All Companions Essential mod for Fallout 3 in which a global script is constantly checking for the 'essential' status.

I try pretty much every DLC enhancer out there.
But for the houses, I always end up with your creations.
The detail and atmosphere make them perfect places to hang around and spend your septims on.

Are you planning to do more DLC homes in your style in the future?
Things like Frostcrag and the Vile Lair would really do good with your touch, I think.:)

Thanks - I'm glad you like it. I tried and gave up on Frostcrag as my first DLC attempt, but I actually like Brendan62's Frostcrag mod so much (try ORE?) that I just stuck with that rther than trying again to make my own. I thought Vile Lair was fine on its own so I've not done anything with that. I did, however, make an addition to Battlehorn Castle, so you could give that a whirl if you like.
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Avril Churchill
 
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Post » Wed Sep 01, 2010 1:05 pm

I don't think http://www.oblivionsrealestate.com/ has paid their rent. Site is down.
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Kevin S
 
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Post » Wed Sep 01, 2010 12:09 pm

Okeey I've two questions.... :D

1. Is it a bit realistic to activate the esp. file when the priory isn't restored to the fullest yet?
2. Isn't the kitchen area on a strange location? XD

For the rest it looks super cool :D :D
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Marcin Tomkow
 
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Post » Wed Sep 01, 2010 5:42 pm

Okeey I've two questions.... :D

1. Is it a bit realistic to activate the esp. file when the priory isn't restored to the fullest yet?
2. Isn't the kitchen area on a strange location? XD

For the rest it looks super cool :D :D

The kitchen does not appear until after the priory is restored (it shares the "parent" with the rest of the furniture). Yes, the kitchen is in a strange location, but it was the only place I could fit it. The cottage, of course, is present before the priory is restored, but I don't think that's so bad - it's somewhere for you to stay while you do the quest!
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Tyrone Haywood
 
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Post » Thu Sep 02, 2010 1:02 am

Thanks - I'm glad you like it. I tried and gave up on Frostcrag as my first DLC attempt, but I actually like Brendan62's Frostcrag mod so much (try ORE?) that I just stuck with that rther than trying again to make my own. I thought Vile Lair was fine on its own so I've not done anything with that. I did, however, make an addition to Battlehorn Castle, so you could give that a whirl if you like.


I'll have a look at Brendan62's version when Ore's back up than, not sure if I already tried it.:)
Yes, I'm gathering as much gold as I can to get Battlehorn complete, it's wonderful!
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Kate Schofield
 
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Post » Wed Sep 01, 2010 9:09 pm

Oh? That's worrying. Well, all it does is comment out the line in their script that switches off the 'essential' flag - but if that has already been switched off in your game then it's not going to bring it back. The only other thought is a conflict with another mod?

Can anyone else confirm that the mod is working for them? I've not had any other problem reports. If there is an issue, I may have to redo the mod another way, i.e. like my All Companions Essential mod for Fallout 3 in which a global script is constantly checking for the 'essential' status.


Might perhaps be caused by me having FCOM_Knights.esp merged in the Bashed Patch, which loads later than Knights Essential.esp? Not sure how to check it, though. Perhaps this is what the Import Scripts feature in Wrye Bash is made for? I'll see if I can figure it out - otherwise it might be a question for the Wrye Bash thread perhaps.
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bonita mathews
 
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Post » Wed Sep 01, 2010 6:00 pm

It would be good if that could be confirmed or denied - because at the moment it seems that either you're the only one with the problem, or that nobody else is actually using the mod!
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Sian Ennis
 
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Post » Wed Sep 01, 2010 7:15 pm

Just giving this a bump to beat the prune of year-old threads, in case anyone else was interested (or had anything else to add to the discussion).

I assume from the silence that it's working correctly. :)
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Chloe Botham
 
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Post » Wed Sep 01, 2010 8:13 pm

Just giving this a bump to beat the prune of year-old threads, in case anyone else was interested (or had anything else to add to the discussion).

I assume from the silence that it's working correctly. :)

I'm glad you did because I will probably don't even noticed it. Thanks for sharing this princess. :celebration:
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Victor Oropeza
 
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