Knights Of The Nine Issue.

Post » Fri Sep 03, 2010 5:49 am

In the Knights of the Nine DLC, when you're supposed to
Spoiler
go to the Priory of the Nine and fight each of the Ghost Knights to get the Cuirass of the Divines, the Knights won't fight. Sir Amiel comes over to me to tell me I need to fight them, walks back to where he stood, and then just stands there and so do the rest of them.
Does anyone know why this does this?
User avatar
Lisa
 
Posts: 3473
Joined: Thu Jul 13, 2006 3:57 am

Post » Fri Sep 03, 2010 2:13 pm

Do you have other mods? Do you use Wrye Bash?

If you do, list your mods using Wrye Bash, and also be careful if using the Import Actor.AI or Import Scripts functions in the Bashed Patch.

If not using any other mods, then this question should be in the Oblivion & Expansions Help forum.
User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Fri Sep 03, 2010 6:26 am

Doesn't matter, found it.

Active Mod Files:•  00 Cobl Main.esm [Version 1.72] •  Delinquent Master: Oblivion.esm •  01 Toaster Says Share v3.esm •  Delinquent Master: Oblivion.esm •  02 DremoraCompanion.esm •  Delinquent Master: Oblivion.esm •  03 Oblivion.esm •  04 Mart's Monster Mod.esm [Version 3.7b3p3] •  05 CM Partners.esm •  06 Fort_Cooper.esm •  07 Cobl Glue.esp [Version 1.72] •  08 Cobl Si.esp [Version 1.63] •  09 Cobl Tweaks.esp [Version 1.44] •  0A Reznod_Mannequin.esp •  0B Cobl Races.esp [Version 1.52] •  0C MMM-Cobl.esp [Version 1.69] •  0D Salmo the Baker, Cobl.esp [Version 3.08] •  0E actors_in_charge.esp •  0F CharGenAmulet.esp •  10 lumi_enchantments.esp •  11 Knights.esp •  12 DLCShiveringIsles.esp •  13 XulEntiusGorge.esp •  14 Valenwood.esp •  15 RAEVWD Cities.esp [Version 1.7] •  16 RAEVWD Imperial City.esp [Version 1.7] •  17 M.O.E. - Mythic Dawn Powers.esp [Version 1] •  18 M.O.E. - Lock Spells.esp [Version 1] •  19 M.O.E. - Icons for Mythic Dawn Armour - Fix.esp [Version 1] •  1A M.O.E. - Playable Dremora and Custom Race Fix.esp [Version 1] •  1B M.O.E. - Ethereal State Spell.esp [Version 1] •  1C M.O.E. - Visit Valen Dreth Topic.esp [Version 1] •  1D CM Partners.esp •  1E SoT_TheOrderofNibenay.esp •  1F M.O.E. - Unlocked Hairstyles.esp [Version 1] •  20 M.O.E. - Levitation Magic.esp [Version 1] •  21 M.O.E. - Playable Scythe.esp [Version 2] •  22 M.O.E. - Teleportation Magic and Icarian Flight.esp [Version 2] •  23 M.O.E. - Unlocked Palace Guard Armour.esp [Version 1] •  24 M.O.E. - Unlocked Glenroy and Captain Renault Blades Armour.esp [Version 1] •  25 M.O.E. - Unlocked Dremora Armour and Robes.esp [Version 1] •  26 M.O.E. - Lucien Lachance Rumors Fix.esp [Version 1] •  27 M.O.E. - Bone Names and Priced Skull.esp [Version 1] •  28 M.O.E. - Undermined Leveled Gameplay - Creature Edition.esp [Version 1] •  29 ActorsInMadness.esp •  2A bgBalancingEVCore.esp [Version 10.52EV-D] •  2B M.O.E. - Undermined Leveled Gameplay - Item Edition.esp [Version 1] •  2C M.O.E. - The Black Sacrament - Night Mother's Ritual.esp [Version 2] •  2D M.O.E. - Tools of Kagrenac - The Secret of White Gold Tower.esp [Version 6] •  2E Dremora Race.esp •  2F Castle Ravenpride.esp [Version 1.01] •  30 M.O.E. - New Staffs, Blight and Ashstorms.esp [Version 2] •  31 Shivering Isles - You Act Like Sheogorath.esp •  32 bgMagicEV.esp [Version 1.7EV] •  33 bgIntegrationEV.esp [Version 0.993] •  34 bgMagicEVStartspells.esp [Version 1.68EV] •  35 bgMagicItemSigil.esp [Version 1.68EV] •  36 bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV] •  37 bgMagicShaderLifeDetect.esp [Version 1.68] •  38 bgBalancingEVOptionalFangs.esp [Version 10.0EV-D] •  39 bgMagicLightningbolt.esp •  3A Madgod Powers.esp •  3B bgMagicEV_Conjuration_for_Supreme_Magicka.esp [Version 1.5] •  Delinquent Master: SupremeMagicka.esp •  3C SoT_Rise of Sheogorath.esp •  3D M.O.E. - Realistic Prices, Realistic Weights, No Quest Items.esp [Version 2] •  3E UndergroundLair.esp •  3F M.O.E. - Lycanthropy and Lichcraft.esp [Version 7] •  40 TeachSpell.esp •  41 AsharasCMPartners.esp •  42 walklikesheo.esp •  43 M.O.E. - Vampire Clan Raelu.esp [Version 6] •  44 Castle_Highrock.esp •  45 M.O.E. - Travel Services.esp [Version 3] •  46 SupremeMagicka.esp [Version 0.90] •  47 SM_SigilStone.esp [Version 0.83] •  48 SM_Scrolls.esp [Version 0.84] •  49 SM_EnchantStaff.esp [Version 0.80] •  4A SM_VanillaSpells.esp [Version 0.86] •  4B xulBrenaRiverRavine.esp [Version 1.0.2] •  4C AsharasCMBeasts.esp •  4D Mage Equipment.esp •  4E xuldarkforest.esp [Version 1.0.3] •  4F road+bridges.esp [Version 4.5.4] •  50 xulImperialIsle.esp [Version 1.6.3] •  51 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.3] •  52 SM_UnlockSpells.esp [Version 0.70] •  53 bgBalancingEVOptionalMoreEyes.esp [Version 10] •  54 Natural_Habitat_by_Max_Tael.esp •  55 Natural_Vegetation_by_Max_Tael.esp •  56 Natural_Water_by_Max_Tael.esp •  57 Natural_Weather_by_Max_Tael.esp •  58 DremoraCompanion.esp •  59 Biotavion On Water.esp •  5A NRB4+UL-II Patch.esp [Version 5.0] •  5B Tower_Of_Hadarath.esp •  5C Mart's Monster Mod.esp [Version 3.7b3p3] •  5D Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] •  5E Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.7b3p] •  5F Mart's Monster Mod - Durability & Damage.esp [Version 3.7b3p3] •  60 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] •  61 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] •  62 Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.7b3p3] •  63 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3] •  64 Mart's Monster Mod - Knights.esp [Version 3.7b3p3] •  65 Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] •  66 Mart's Monster Mod - Spawn Rates - Increased.esp [Version 3.7b3p3] •  67 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] •  68 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] •  69 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] •  6A Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] •  6B Side's Sailing Ships.esp •  6C RenGuardOverhaul.esp •  6D CompanionMaster.esp •  6E Dock.esp •  6F Summerset.esp •  70 Vampire.esp •  71 Borderless_Cyrodiil-3578.esp  •  72 Blackscar Citadel.esp •  73 Spells.esp •  74 Necromancy.esp •  75 Castle_Wolfspike.esp •  76 Daedra.esp •  77 Lost Paladins of the Divines.esp •  78 kikaiAS-SheogorathRT-sep.esp  •  7A 00cyrstalcragfortress.esp •  7B Wayshrines.esp •  7C CMCompanions.esp •  7D NRB4 Standard Road Record.esp •  7E Cobl Races - Balanced.esp [Version 1.52] •  80 Fort_Cooper.esp 

User avatar
Louise Andrew
 
Posts: 3333
Joined: Mon Nov 27, 2006 8:01 am

Post » Fri Sep 03, 2010 3:17 pm

I think I have a recollection of it having something to do with MMM_Cobl.esp.

Try disabling that and see if it works then. Don't make a good save in case it causes trouble. Don't forget to rebuild your bashed patch after disabling it.

BTW, you have some funky things going on with your load order, especially near the top. Oblivion.esm has to be first. There are a couple of other "Delinquent Master" warnings in that list as well.
User avatar
Sabrina Schwarz
 
Posts: 3538
Joined: Fri Jul 14, 2006 10:02 am

Post » Fri Sep 03, 2010 3:15 pm

Ok, I'll sort the Delinquent Masters out.

I found the problem. I think I did anyway.
Spoiler
Instead of just waiting for Amiel to tell one of the Knights to attack me, I attacked Sir Gregory and "killed" him then it went on as normal. I don't know why Amiel wasn't telling Gregory to attack me, but it's ok now.


Thanks! :)
User avatar
Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm


Return to IV - Oblivion