[REQ] Knock a wall down.

Post » Wed Mar 30, 2011 4:39 am

Does someone have a moment to take down some walls for me please?


*I need the wall and it's collision removed and the archway. I put leave the archway on the picture but I think it would be best without the archway.

http://i110.photobucket.com/albums/n99/Shezrie/Wall.jpg

The mesh is 'ChorrolHouseUpper04Interior03'


*I also need this wall, the archway and it's collision removed....

http://i110.photobucket.com/albums/n99/Shezrie/wall2.jpg

The mesh is 'ChorrolHouseUpper04Interior01


If anyone has the time that would really help me out, thanks.
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Ashley Campos
 
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Post » Wed Mar 30, 2011 12:32 pm

Are you planning on snapping these two pieces together? I ask because, unless you don't mind a little bodging in the CS, they require some new work to make them fully compatible. Anyway http://i.imgur.com/uTQI0.jpg is the first one in NifSkope.
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Enny Labinjo
 
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Post » Wed Mar 30, 2011 11:40 am

When I first read the title, I thought you wanted an animated wall the player could knock down in game, and I ran in the opposite direction. :bolt:
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Laura Cartwright
 
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Post » Wed Mar 30, 2011 3:36 am

Are you planning on snapping these two pieces together? I ask because, unless you don't mind a little bodging in the CS, they require some new work to make them fully compatible. Anyway http://i.imgur.com/uTQI0.jpg is the first one in NifSkope.

Surprisingly these two pieces seem to fit together well, unlike most interiors in the CS. I can cover any little imperfections. At least these will enable me to expand my tavern that is to small and I will place a half wall along the open edge so people don't go over it.

That picture looks great. Thanks so much for doing this. :)

When I first read the title, I thought you wanted an animated wall the player could knock down in game, and I ran in the opposite direction. :bolt:


:huh: A knock downable wall. Awesome idea!! How long until you are finished? :woot:


Just kidding. :rofl:
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chinadoll
 
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Post » Tue Mar 29, 2011 10:14 pm

http://i.imgur.com/Co73K.jpg is both pieces in the CS. They are lined up on the near wall you can't see, leaving a gap on the other side. You are happy to fix up that amount of gappyness? If so, how do I get them to you?
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Dewayne Quattlebaum
 
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Post » Wed Mar 30, 2011 1:48 pm

http://i.imgur.com/Co73K.jpg is both pieces in the CS. They are lined up on the near wall you can't see, leaving a gap on the other side. You are happy to fix up that amount of gappyness? If so, how do I get them to you?


The gap shouldn't a problem. :) I will pm you my email address to send them. Thank you so much for doing them.
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DarkGypsy
 
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Post » Wed Mar 30, 2011 10:11 am

Success! :celebration: It has worked very well and given me the extra space I need for dancers, musicians and more drinkers in the Lakewood Village Tavern.

http://i110.photobucket.com/albums/n99/Shezrie/ScreenShot705.jpg

http://i110.photobucket.com/albums/n99/Shezrie/ScreenShot710.jpg

Now I have just got to figure out how many NPCs is too many. There were 8 on any evening to begin with, now there are 15, but no slowdown on my computer. It is very difficult to make a tavern appear full all the time when you have NPCs coming in and out all day. Also *moan, complain* there is so little to decorate a tavern and make it feel 'tavern like'.
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Rude Gurl
 
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Post » Wed Mar 30, 2011 5:38 am

Looks good. A dance floor!
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Hilm Music
 
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Post » Wed Mar 30, 2011 10:02 am

What do you need to make it more "tavern-y" I'm in a modeling mood.
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BRIANNA
 
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Post » Wed Mar 30, 2011 8:17 am

What do you need to make it more "tavern-y" I'm in a modeling mood.

Ooooo, I missed this. :facepalm:

If you are still in a modeling mood, this sign would be homely in a tavern...

http://i110.photobucket.com/albums/n99/Shezrie/pub.jpg
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pinar
 
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