» Sat Jun 18, 2011 6:09 am
I would agree with OP about the perfect Skyrim, and here is my take on it:
I do not a Morrowind 2, but I want a remake of TES games with Morrowind's high standards ported into 2010s decade.
I want it's sense of unique and oddly breathing world, with the torrents of emotional conflicting undercurrents, with lots and lots of guilds, each living it's own life, which would no doubt conflict with other guilds, because of their conflicting ideals, and targets.
I want Morrowind's atmosphere, which would svck me into it, and would keep my attention fully occupied, trying to solve it's mature puzzles, and no distracting hand holding, which would insult my intelligence.
I want Morrowind's level of customization of my character, combined with Skyrim's additional beards, war paints, scars, and so on...
I want current Skyrim's character development system, hopefully with my suggested additions, with Skyrim's level scaling, hopefully with my additional suggestions again, and Morrowind's unique and hand placed monsters and loot in odd places.
I want Morrowind's sense of wonder and surprising discoveries, and if I would not be flamed, Might and Magic VII's amazing sense of character development, and the the satisfaction that I got from that development.
I want a world as big as Fuel for instance, full of procedurally generated life, events, quests and stories combined neatly and inseparably with fully hand designed and hand placed content, in a way that would never lose it's freshness and surprises.
I want to be able to solve each challenge in any way that I liked, like Deus Ex, with flexible mechanisms and quests that would adapt to my specific approach.
I want main quests that would not really reach their end and finish but come as chapters after chapters, with new themes and bigger challenges, and could be continued later within DLCs.
I want fully procedurally generated voice-overs for each character that could result in absolutely no limit in how much content we could put in the game, regarding quest details and AI, no I was exaggerating, less limits.
I want even more, from my ideal game, and could go on, but I know that this is no time place to go into more detail about them, so I would stop now.
And I know that with such a great advancement rate that we have with hardware horse power and software finesse, all of my suggestions are achievable in near future and I have some definite ideas about how we could reach there software-wise.