» Mon Mar 08, 2010 4:05 am
I'm against the conformity of having generic "The Best" armor-decked-clones running everywhere. However, if they implemented it smartly, it just might add that other uniqueness to Brink. And if they did implement this, they should have, for example, 15 pieces of "The Best" armor, with the same stats, just different aesthetics. If this were to be implemented though, there should only be two stats on the armor: Protection and Movement. Rainbow Six Vegas 2 implemented this very well. Beginning sets of armor were heavy allowing more protection and a higher survivability rate for a newcomer to get used to the game. However, their toll was the weight, allowing a slower and less "smoother" escape from a room. "The Best" or top tier armor in this game had virtually no Protection, but a high Movement count allowing you to escape sticky situations but failing to do so at such a high level cost a re-spawn timer upon the screen due to lack of Protection.
In Brink, Movement would affect how effectively S.M.A.R.T would interact with the environment. So a Heavy with little Protection and lots of Movement freedom could possibly jump that extra 2-feet required to jump that ledge, while the Heavy in a thick armor piece with lots of Protection but little Movement would watch his back. Both would have their positives and negatives. A Heavy in heavy armor (no pun) would be prone to gang up's although still have a chance to survive, while a Heavy in light armor would die faster, but may be able to have more escape route options available. And no piece of armor should be maxed...and the two pieces that would actually contribute these stats would be Chest and Legs. Anything else customizable should be strictly aesthetic.
In the end, I'd prefer Brink now as it is, but if they could refine and perfect this idea and implement it, I'd be satisfied too