Do we know a tris count for the characters and weapons?

Post » Mon Feb 08, 2010 11:07 pm

Did the search thing, but I don't see any discussion on it. I'd be interested in knowing what the final Tris counts are and what were the sizes of the textures. Hopefully someone from the studio will chime in. Anyway, be well and keep your powder dry (which will probably be hard enough in a sea-based environment)
User avatar
Unstoppable Judge
 
Posts: 3337
Joined: Sat Jul 29, 2006 11:22 pm

Post » Tue Feb 09, 2010 1:22 pm

What's a "tris"?


Also, as this game uses the id4 Tech Engine, it could use megatextures (http://en.wikipedia.org/wiki/Id_Tech_4#MegaTexture_rendering_technology).
User avatar
Judy Lynch
 
Posts: 3504
Joined: Fri Oct 20, 2006 8:31 am

Post » Tue Feb 09, 2010 3:13 am

What's a "tris"?


Also, as this game uses the id4 Tech Engine, it could use megatextures (http://en.wikipedia.org/wiki/Id_Tech_4#MegaTexture_rendering_technology).


Models whether they be character, vehicle, weapon or whatever are made up of polygons. Splitting a polygon in two gives you a triangle (or tri). Most game engines read objects as triangle shapes, hence the shortened tri.

For example, in World of Warcraft the average tri count of the characters are Approximately 2000. This low number allows for many people to be on the screen at once, which also means that to keep the visual appeal up, the textures used were hand painted. In contrast a game like UT3 which has fewer people (hence less work for the engine to manage, has counts running in the 6k range. Crysis engine can manage alot more. here we get up to 25k.

And if you guys are not to bored with this, Shrek used upwards of 300k in the face alone to make the most of facial expressions.

It's very tough to judge sometimes what a studio is putting out with the added benefit of a high poly sculpting tool like zbrush which can sculpted millions of polygons and then be baked down onto a 6k figure. My guess is these characters are in the 8-10k range, but I'd like to know anyway what the specs are. The 3d community tends to do a lot of fan based projects/mods on games, but they generally require a base to start with.

Which is why TF2 has such a following.
User avatar
kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

Post » Tue Feb 09, 2010 3:34 am

this seems like a question more suited for the splashdamage forum
User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Tue Feb 09, 2010 7:41 am

this seems like a question more suited for the splashdamage forum

I was about to say the same thing. SD hasnt released much technical information like that, so your best chance is to go to the SD forums and hope that the Devs are willing to say.
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Tue Feb 09, 2010 12:27 am

ok ill try there...mods may lock the thread.
User avatar
Sabrina Schwarz
 
Posts: 3538
Joined: Fri Jul 14, 2006 10:02 am

Post » Tue Feb 09, 2010 8:24 am

I don't think there's a need for that, come back and post the answer if you find one ^_^

Edit:
What's a "tris"?


Also, as this game uses the id4 Tech Engine, it could use megatextures (http://en.wikipedia.org/wiki/Id_Tech_4#MegaTexture_rendering_technology).

Took a look at your link, and it seems that SD are the only people who have actually used megatextures so far, so it seems like it might be in Brink.
User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Mon Feb 08, 2010 11:47 pm

I was about to say the same thing. SD hasnt released much technical information like that, so your best chance is to go to the SD forums and hope that the Devs are willing to say.

By the looks of it, I would say BRINK doesn't use too many polygons, but instead bumpmapping (http://en.wikipedia.org/wiki/Bump_mapping).

Took a look at your link, and it seems that SD are the only people who have actually used megatextures so far, so it seems like it might be in Brink.

Really? I thought RAGE would be the first game ever to use them?
User avatar
Margarita Diaz
 
Posts: 3511
Joined: Sun Aug 12, 2007 2:01 pm

Post » Tue Feb 09, 2010 1:11 am

Wiki says that Quake wars was the first and only. I understand that wiki can be wrong, but I don't really care enough to look into it more.
User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Tue Feb 09, 2010 2:07 pm

Wiki says that Quake wars was the first and only. I understand that wiki can be wrong, but I don't really care enough to look into it more.

Quake wars was the first and only. It was announced with great pride and it looked great aswell, but didn't appeal to the bigger audience.
User avatar
TIhIsmc L Griot
 
Posts: 3405
Joined: Fri Aug 03, 2007 6:59 pm

Post » Mon Feb 08, 2010 10:28 pm

Quake wars was the first and only. It was announced with great pride and it looked great aswell, but didn't appeal to the bigger audience.


Which is quite sad in my opinion, a lot of people didn't/don't even know what it is.
User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Tue Feb 09, 2010 5:52 am

The promise of no tiling is quite impressive, I've never actually played ET:QW, but I'm thinking of taking a look just to check that out.
User avatar
Samantha Wood
 
Posts: 3286
Joined: Sun Oct 15, 2006 5:03 am

Post » Tue Feb 09, 2010 12:51 pm

I haven't played Quake Wars all that much, just on my friend's laptop, but it is a really fun game, very expansive and entertaining. Only played a little bit recently, so I'm not exactly sure how large the online player base is.
User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm

Post » Tue Feb 09, 2010 4:17 am

I don't plan on buying it, I literally just want to look at it lol.
User avatar
Pixie
 
Posts: 3430
Joined: Sat Oct 07, 2006 4:50 am

Post » Tue Feb 09, 2010 6:46 am

Aha! Well, I'm sure there's some good youtube videos of the game, they can get pretty hectic.
User avatar
Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Tue Feb 09, 2010 5:11 am

Aha! Well, I'm sure there's some good youtube videos of the game, they can get pretty hectic.

I think one of my friends has the game. I don't expect a video to really show-off the fact that there's no tiling.
User avatar
Kyra
 
Posts: 3365
Joined: Mon Jan 29, 2007 8:24 am


Return to Othor Games