Anything mentioned yet about the UI for the PC version? A PC specific version of the UI i more important than the graphics imo, and required for the base game to be as good as the consoles. Otherwise it's worse.
No it is not more important wow what bugs me most is pc gamers that DONT KNOW about pc tech. a PC UI can be modded into the game quite easily DX11 support cannot that would be an engine modification.
You sadden me... Some how a console port is automatically bad even if it is an amazing game on the console. "Oh well it must be bad because it's not made for the pc." That's just.....I'm not even going to go on because then I would get in trouble for flaming. Also, how about not urging people not to buy the game? Just because you are making snap judgments on the game 10 months out doesn't mean you have to drag others with you. There is no definitive answer on whether it will use DX11 or not and for all we know the dev team might have extra time on their hands at the end of development and program in PC features. The fact of the matter is we don't know the extent of how Skyrim will be so people need to stop saying they don't need to upgrade their computers to max out the graphics and people definitely need to stop saying that the graphics aren't going to be up to Crysis level when no one has any idea what they truly look like on the PC with highest details yet.
The fact it's being made for the consoles as well automatically means if you have 4-6g of ram a 8800 nvidia or better and a basic quadcore (aka a 500-600 usd comp) your good to go. The thing is the developers have STATED that the games will look the same with the exception of resolution and AA so FROM that conclusion one can logically deduct dx11 will not be included in the game.
1: The game will look about the same on all platforms with the exception of resolution and AA
2: the consoles do not have dx11
3: then logically because the game must look the same on all platforms (ect rez/aa) the PC version will not have DX11 effects.
NOW there is hope that the engine itself supports DX11 for future development we could mod it in. If it does not well then the only thing we can really do is mod in textures and so on.
at first i never played vanilla oblivion i modded 50+ mods into the game (nothing balance breaking) then a few years later tried vanilla oblivion and it was horrible compared to the modded form the version i tried was also the 360 version....eww it hurt my eyes. JAGGIESZ!!!!