Known PC features

Post » Tue May 17, 2011 6:58 am

So from

http://www.gamersmint.com/tes-skyrim-blowout-game-length-gameplay-and-more-detailed

We can surmise from this quote, “We are working at pop-up issues, and we want to make sure that the graphics of the PC, Xbox 360, and PS3 are alike. All three will look just as good, aside from the higher resolution and the anti-aliasing of the PC of course." That DX11 effects will not be included in the game and most likely the game engine will not support DX11 effects, so we would not be able to mod them in only better textures, LOD, ect. Luckily this tells people not to do to many upgrades on there machine as this game will not be pushing any technical boundaries. It also points out it's pretty much a console port with m/kb, and a mod set so like oblivion we'll have to make it a pc game :) which i dont mind.

/inb4 gameplays more important than gfx...GFX, physics, effects add's to gameplay/immersion.

for those who tldr

1: no DX 11
2: basically just like oblivion aka total console port.
3: yeah for AA and higher resolutions...lawl.
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Natasha Callaghan
 
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Post » Tue May 17, 2011 1:29 am

Sorry to burst your bubbles but this is old news. I don't get how this is a big deal, anyways.
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Sunnii Bebiieh
 
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Post » Tue May 17, 2011 12:53 pm

Consoles are where they make their money.

Almost all companies are doing this now.

Port the console version over to PC
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Cartoon
 
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Post » Tue May 17, 2011 3:10 am

So from

http://www.gamersmint.com/tes-skyrim-blowout-game-length-gameplay-and-more-detailed

We can surmise from this quote, “We are working at pop-up issues, and we want to make sure that the graphics of the PC, Xbox 360, and PS3 are alike. All three will look just as good, aside from the higher resolution and the anti-aliasing of the PC of course." That DX11 effects will not be included in the game and most likely the game engine will not support DX11 effects, so we would not be able to mod them in only better textures, LOD, ect. Luckily this tells people not to do to many upgrades on there machine as this game will not be pushing any technical boundaries. It also points out it's pretty much a console port with m/kb, and a mod set so like oblivion we'll have to make it a pc game :) which i dont mind.

/inb4 gameplays more important than gfx...GFX, physics, effects add's to gameplay/immersion.

for those who tldr

1: no DX 11
2: basically just like oblivion aka total console port.
3: yeah for AA and higher resolutions...lawl.


LOL glad you discovered the wheel.

Since Oblivion TES has become s(biip)y console game, and it will remain there for a loooong time.

Only consolation for us is MODS.
So the best step is:
Dont buy when it launch, wait some time to modders to kick in then grab it low price , mod it to death and enjoy a good game.
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Flutterby
 
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Post » Tue May 17, 2011 9:18 am

So...I don't have to go out and spend hundreds of dollars on new hardware? And this is bad news? :blink:
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Chris BEvan
 
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Post » Tue May 17, 2011 9:56 am

So...I don't have to go out and spend hundreds of dollars on new hardware? And this is bad news? :blink:


I really wish people would stop saying this. There is something called sliders. And you won't have to use features like DX11 and tessellation.
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Marina Leigh
 
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Post » Tue May 17, 2011 8:43 am


Dont buy when it launch, wait some time to modders to kick in then grab it low price , mod it to death and enjoy a good game.


Thats the plan for me; as for some stating most devs simple port over the pc is incorrect. I could list a massive amount of games that have huge amounts of pc features but it would be TLDR.
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Dan Endacott
 
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Post » Tue May 17, 2011 12:57 am

Sorry to burst your bubbles but this is old news. I don't get how this is a big deal, anyways.


The big deal is, is most likely the game ENGINE wont even support DX11. Now even if they has some minuscule support in game that means we could expand that with mod tools.

Ah at least we have mod tools.
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Danny Blight
 
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Post » Tue May 17, 2011 6:57 am

Such a bunch a whiners... "only mods can save us" - "Consoles ruined it for us"... gee
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Kortknee Bell
 
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Post » Tue May 17, 2011 5:22 am

Seeing as how the development of the engine began 5 years ago, and given Bethesda's statements that they are "very comfortable" with DX9, I'm not too surprised they aren't making use of DX11. As long as the game is immersive and lengthy, I'll be happy. As to the console port argument; Bethesda makes more money on consoles. That's just how it works, now.
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Dawn Farrell
 
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Post » Mon May 16, 2011 11:51 pm

PC gaming is dying, too few of us have computers that can run top quality games nowadays.
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Marcus Jordan
 
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Post » Tue May 17, 2011 2:22 am

PC gaming is dying, too few of us have computers that can run top quality games nowadays.


Thats why pc gaming generates more revenue than consoles do, and why the most profitable title is on the pc. Also why the PC has more exclusives every year.

PC gaming dieing since 1985.
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David John Hunter
 
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Post » Mon May 16, 2011 11:55 pm

So from

http://www.gamersmint.com/tes-skyrim-blowout-game-length-gameplay-and-more-detailed

We can surmise from this quote, “We are working at pop-up issues, and we want to make sure that the graphics of the PC, Xbox 360, and PS3 are alike. All three will look just as good, aside from the higher resolution and the anti-aliasing of the PC of course." That DX11 effects will not be included in the game and most likely the game engine will not support DX11 effects, so we would not be able to mod them in only better textures, LOD, ect. Luckily this tells people not to do to many upgrades on there machine as this game will not be pushing any technical boundaries. It also points out it's pretty much a console port with m/kb, and a mod set so like oblivion we'll have to make it a pc game :) which i dont mind.

/inb4 gameplays more important than gfx...GFX, physics, effects add's to gameplay/immersion.

for those who tldr

1: no DX 11
2: basically just like oblivion aka total console port.
3: yeah for AA and higher resolutions...lawl.


How does that brief quote confirm 100% that there will be no DX11 effects?

"Alike" means similar, not "identical"
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kirsty joanne hines
 
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Post » Tue May 17, 2011 4:27 am

I just hope people are reading too much out of this short quote. :mellow:
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Queen of Spades
 
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Post » Tue May 17, 2011 2:58 am

So from

http://www.gamersmint.com/tes-skyrim-blowout-game-length-gameplay-and-more-detailed

We can surmise from this quote, “We are working at pop-up issues, and we want to make sure that the graphics of the PC, Xbox 360, and PS3 are alike. All three will look just as good, aside from the higher resolution and the anti-aliasing of the PC of course." That DX11 effects will not be included in the game and most likely the game engine will not support DX11 effects, so we would not be able to mod them in only better textures, LOD, ect. Luckily this tells people not to do to many upgrades on there machine as this game will not be pushing any technical boundaries. It also points out it's pretty much a console port with m/kb, and a mod set so like oblivion we'll have to make it a pc game :) which i dont mind.

/inb4 gameplays more important than gfx...GFX, physics, effects add's to gameplay/immersion.

for those who tldr

1: no DX 11
2: basically just like oblivion aka total console port.
3: yeah for AA and higher resolutions...lawl.


Just FYI, not many game since 2008 have pushed the graphics any further and if so not by much. Optimization will be the way until the new consoles are out. this is a fact we PC gamers simply have had to accept.
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Darren
 
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Post » Tue May 17, 2011 7:26 am

How does that brief quote confirm 100% that there will be no DX11 effects?



"All three will look just as good, aside from the higher resolution and the anti-aliasing of the PC of course"

That quote is pretty direct in saying we get higher resolutions and anti-aliasing, and from that one can logically deduce the engine itself was created in consoles in mind with no thought to higher end pc's and DX11.
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Gracie Dugdale
 
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Post » Tue May 17, 2011 4:51 am

Sorry to burst your bubbles but this is old news. I don't get how this is a big deal, anyways.


it's not taking advantage of the enormous technological gap between PCs and consoles. This is why Skyrim looks as if it's a half generation old game, instead of next gen. It's essentially saying "We will push the technological boundaries on the consoles, but we will only utilize 60% of the PC's capacity to render graphics.
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Aaron Clark
 
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Post » Tue May 17, 2011 7:11 am

On the one hand that's terrible for us hoping the game won't be gamebryo 3.0 on the other it means I'll be able to max everything and use every mod which removes draw distance and fills the land with random ambient critters.
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emma sweeney
 
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Post » Tue May 17, 2011 1:24 am

It's too much of a stretch IMO, and the people who are already jumping for joy thinking they will be able to run the game on older PC's are reacting prematurely.

An out of context quote in an interview that "all three will look just as good" is not the same as an official release stating that "there will be no DX11 or high res textures"

I'm sure it will run on lower end PC's, perhaps at lower resolution and lower detail settings, but until the recommended specs are released there is no way to know what will be needed to run the game on the highest settings at higher resolutions.

DX11 games/engines: http://en.wikipedia.org/wiki/List_of_games_with_DirectX_11_support

DX10 games/engines: http://en.wikipedia.org/wiki/List_of_games_with_DirectX_10_support
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Yama Pi
 
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Post » Tue May 17, 2011 4:09 pm

Just FYI, not many game since 2008 have pushed the graphics any further and if so not by much. Optimization will be the way until the new consoles are out. this is a fact we PC gamers simply have had to accept.

Lots of games pushed tech forward, arma 2, metro2033 ect.

Also a lot of games coming out will push things forward
crysis 2
the witcher 2
bf3
shogun 2
http://adrianwerner.wordpress.com/2011-games/
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stevie trent
 
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Post » Tue May 17, 2011 5:06 am

Just because the engine doesn't support DX11 doesn't mean modders won't eventually figure out how to incorporate it. I don't think Morrowind was designed with MWSE and MGE in mind either. ;)
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Silencio
 
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Post » Tue May 17, 2011 1:33 pm

An out of context quote in an interview that "all three will look just as good" is not the same as an official release stating that "there will be no DX11 or high res textures"

If there was DX11/tesselation support, and higher resolution textures/models on the PC, then the console versions wouldn't look "just as good" as the PC version.. they would look worse. It's a pretty clear statement.
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Isabell Hoffmann
 
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Post » Tue May 17, 2011 11:48 am

If there was DX11/tesselation support, and higher resolution textures/models on the PC, then the console versions wouldn't look "just as good" as the PC version.. they would look worse. It's a pretty clear statement.


So we have to hope the DX11 will be supported by the game engine, so within a year the game will be a true next gen game.

I summon thee Qarls do thy magic.
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Brandi Norton
 
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Post » Tue May 17, 2011 11:51 am

As I said in the other threads: Beth isn't going to come out and say that "The Console versions look worse than the PC version" that is just bad marketing. When one is trying to sell a game you need to make it appear that regardless of the Console's inferior hardware that the game will still look amazing. You guys need to chill, we haven't even seen a gameplay video or a real screenshot, lets reserve judgment for a later time.
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Scarlet Devil
 
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Post » Tue May 17, 2011 12:40 am

If there was DX11/tesselation support, and higher resolution textures/models on the PC, then the console versions wouldn't look "just as good" as the PC version.. they would look worse. It's a pretty clear statement.


PCs with DX11cards are still in the minority at this point.

Of course it will look better on a high end PC, but Skyrim will most likely look the same or worse than consoles on a lower end PC.

Would you expect Todd to say the console versions will look like crap 10 months before the release?
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Sophh
 
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