Please do not post general questions here. They will be ignored. Use the http://www.gamesas.com/bgsforums/index.php?showtopic=857201 instead. However, if you were getting CTDs or other problems and resolved them by removing a certain mod or adjusting your load order, etc., then this is a good place to post a record of these discoveries.
Most of the info has now moved to the new ...
http://www.uesp.net/wiki/Tes4Mod:FCOM
:woot:
This will let contributors add new information directly to the list once it is confirmed here.
Check it out and help us keep it updated!
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Some old stuff that's just too specific or already outdated has been kept here, such as ...
Current FCOM Issues being worked on:
FCOM patch for Origin of the Mages Guild accidentally requires Slof's Oblivion Trader. For those who use Origin of the Mages Guild but not Slof's Oblivion Trader, this will cause CTD on launch due to the missing master required by the FCOM patch. Fixed file: http://devnull.sweetdanger.com/mods/FCOM_OMG.7z.Fixed in FCOM 0.9.8.FCOM_TamrielicIngredients.esp accepts the {{BASH:merge}} tag when you use Mark Mergeable, but then chokes the Rebuild Patch process if you leave that plugin "virtually active". Seems to be choking on one renamed Ingredient. Fixed in Wrye Bash v132.Relev/Delev plugins -- such as FCOM_Francescos.esp -- do not work properly when "virtually active". Fixed in Wrye Bash v131.Fran items not dropping on standard enemies (bandits/marauders/vampires/etc). Fixed in 0.9.4 (out now!).FCOM_WarCry.esp contains one broken enemy spawn list that will cause CTD. Add http://devnull.sweetdanger.com/mods/FCOM_WarCryFixTemp.esp just after FCOM_WarCry.esp and then Rebuild Patch. Fixed in 0.9.4 (out now!).
- If you're using Deadly Reflex 4.x, then you may be able to improve reliability of DR by disabling MMM - Extra Wounding.
- Version 3.5.3 ONLY: If you use Extra Wounding option, you must use No Carrion Rats. Otherwise the Carrion Rats will get wounding tokens and cause CTDs. This problem with Extra Wounding is fixed in MMM 3.5.4 beta.
- Version 3.5.4 Beta ONLY: NPCs stuck in floor (unknown cause). Under investigation.
OOO Guards not equipping swords (http://devnull.sweetdanger.com/mods/OOO_GuardBowFixFixed.esp; fix included in upcoming RC54). Fixed in OOO 1.32.Final.