Known Perk List

Post » Fri Nov 27, 2015 12:02 pm

Known - E3 Presentation

These are the perks I've seen in the E3 presentation.

Science [Rank 1-3]

- Required for certain weapon mods

- Required to construct building(s): Laser Turret

Gun Nut [Rank 1-4]

- Required for certain weapon mods

- Required to construct building(s): MachineGun Turret

Local Leader [Rank 1-3]

- Required to construct building(s): Trading Stand

Hacker [Rank 1]

- Required to construct/or use: Terminal (controls items on your power grid)

? Skill to hack Terminals (if mini-game is present)

Shown in Perk Poster

I've matched what icons I could from the perk poster. Unknown if they represent the same thing as http://fallout.wikia.com/wiki/Perk or how many ranks they may have.

Action Boy/Girl
Animal Friend
Bloody Mess
Commando
Computer Wiz
Educated
Fortune Finder
Grim Reaper Spirit
Gunslinger
Infiltrator
Lady Killer
Lead Belly
Life Giver
Mister Sandman
Mysterious Stranger
Sniper
Solar Powered
Strong Back
Toughness

Anyone see any other perks (or any other ranks) ?

Assumptions

From what I've seen I'm assuming skills are gone, and there is a merger of perks and skills. These perks have various ranks (assuming 1 is chosen every level/every 2nd level). There may be a base set of these perks given at the start based on your SPECIAL.

Thanks

Eyebot MKVI for http://imgur.com/lA8CU6F link [http://www.gamesas.com/topic/1524556-known-perk-list/?p=24111140]

Anthotis for spotting & confirming http://i.imgur.com/RCUBoZF.png [http://www.gamesas.com/topic/1524556-known-perk-list/?p=24111170]

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Gwen
 
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Post » Fri Nov 27, 2015 7:42 pm

Nice list. There's a few videos on YouTube that run through other perks that are "confirmed", based on them being seen in the background of the workshop in the initial trailer, such as Grim Reaper's Sprint. Whether these are actually going to be in the game is another question, but I think they will.

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Tracy Byworth
 
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Post » Fri Nov 27, 2015 7:45 pm

im guessing perks like local leader will also improve how companions fight.. as well as the effectiveness of your settlement if you have one.. as after all being a good leader makes people more determined to follow you.
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Farrah Lee
 
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Post » Sat Nov 28, 2015 12:35 am

I'm glad I'll probably be overlooking settlement creation for the first run-through. Anyway, here's a handy chart of the known perks. Nearly half at this stage are known to be from previous games.

http://imgur.com/lA8CU6F

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Rachell Katherine
 
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Post » Sat Nov 28, 2015 12:16 am

Science has at least 3 ranks,

http://i.imgur.com/RCUBoZF.png

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Daniel Lozano
 
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Post » Fri Nov 27, 2015 8:21 pm

Science and Hacker? So they're separate, now? Neat.

Always seemed odd that being a great programmer/hacker in FO3/NV also made you a knowledgeable chemist, biologist, and photovoltaic repairman - in addition to being able to criticise people on their scientific method.

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sas
 
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Post » Fri Nov 27, 2015 9:10 pm

Updated original post.

Thanks I've matched what icons I could and added them to the original post.

Good Eye, they flipped through those so fast.. took me like 7-8 rewinds to verify I saw Gun Nut Rank 4.

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Naomi Ward
 
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Post » Fri Nov 27, 2015 12:48 pm

some skills has most likely also become perks, during the e3 demo settlement part the player hover there cursor over a barter bobblehead, suggesting barter has been turned into a (most likely ranked) perk.

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Pixie
 
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Post » Fri Nov 27, 2015 5:44 pm

It's on the chart, yeah.

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saxon
 
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Post » Fri Nov 27, 2015 3:34 pm

I′m not surprised, still, for the sake of the thread I threw it out there.

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Courtney Foren
 
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