My worry is that when your mod is complete, the tower will no longer make much sense in its current location. I'm really not sure my concern is completely valid, so right now I'm just thinking out loud. :^) After all, the tower is supposed to be very near Kogoruhn, dangerous as it is, so that the masters of the tower can study the Sixth House and defend Vvardenfell against any uprising from Kogoruhn. I believe for that purpose, the author of ROHT built the tower on the *outskirts* of Kogoruhn, in relative safety. If I understand you correctly, your intent is to cover the landscape around Kogoruhn with more ruins and monsters which might result in the tower being located right in the thick of it. Why would they chose to build in the midst of inhabited ruins when they could, for example, simply build on the other side of the structure?
Well, the reason for Tel Koj-Ruskthss location are given in RoHT's dialogue.
Here are a couple of excerpts (hidden between spoiler tags for those who'd like to find out in game):
Spoiler
Skink-in-Tree's-Shade about Alighiere:
He's a true and trusted friend. Even though I'm still uneasy about him being one of those beings commonly being referred to as vampires. I met him quite early in my travels: I was passing the Nerano Ancestral tomb late at night, hoping to find a nice and moist place to spend the night. Imagine my horror when its door swung open and an upset Altmer with fangs and glowing eyes rushed out. Thank the Hist that I was openly carrying my notes on the Sixth House with me.
We share that interest though our means of research differ quite a lot. You see, while I'm collecting artifacts and studying mainly dead objects, he literally svcks the information out of the living subject. If a vampire drinks blood, he doesn't only still his hunger, he also takes in portions of his food's personality and knowledge. And what most people don't realise is that he also gives something back: a bit of the vampire's essence flows back into his blood donor.
This way, the vampire transfers a bit of himself into his food. Especially with old vampires, that can be quite an interesting bit that may actually change the recipient, both mentally and physically. Go to the tower dungeon, and you'll see what I mean.
But I'm digressing... After a momentary lapse of composure we struck up a conversation. I told him of my search for a home and laboratory, and he told me of his search for... No, I'll let him tell you about it. I'm not sure he'd appreciate me giving away his secrets. Well, I didn't have a place to go, and he offered me to stay at his place for the night. Little did I know that "his place" actually was the Drinith Ancestral Tomb and that his bedroom was also his pantry.
Have you ever slept between mummies while a vampire is waking next to you? It's quite a daunting experience. And a confidence-building experience too, because I awoke completely unharmed. Unlike the Daedroth that lay dead at my feet. It had slipped in during my sleep, and he had disposed of it. You see, usually Alighiere doesn't even bother to kill Daedra or undead. He doesn't need to, either. His name has become quite familiar in the northern Ashlands, though nobody will admit to having heard of him.
The Ashlanders have come to terms with him: they accept him as their neighbor and distract any vampire hunter that comes near, and in return he protects them by feeding exclusively on animals, Daedra and Sixth House members. That's how we managed to get our Ashlander guards, by the way. Alighiere called in a favor, and they obliged in accord with their tribe's honor. When dusk had sunk again, we went outside and headed North. The Ashlanders had told Alighiere of a Dunmer woman heading towards Kora-Dur.
We were curious what this was about, so we went to see for ourselves. In Kora-Dur, we finally met Elmera Indalas. She joined us, and soon afterwards I got the Duke's permission to raise a stronghold and grew Tel Koj-Ruskthss. Alighiere proved to be of invaluable help again and recruited some Ashlander guards to help protect it.
The Drinith Ancestral tomb is located a short way northeast of Kogoruhn: visit it next time you're in the area and have a look at how Alighiere used to live before meeting Skink-in-Tree's-Shade. That vicinity combined with Alighiere's contacts in the nortern Ashlands and also combined with their mutual interest in the Sixth House are reasons why Tel Koj-Ruskthss is planted at its current location. Also note that this is no ordinary tower, as Alighiere will testify:
I have walked this land for a long time, but this tower is a mystery to me. We went out one night and out of my eye I saw Skink-in-Tree's-Shade quickly plant a rather large black seed into the soil. When we returned the following night, the seed had grown to the tower you see right now. I'm not entirely sure what this is or if I shouldn't rather say who this is. It... he... whatever - this tree is adapting to our every need.
When I moved down here, there was only one alcove. I conferred with Skink and said that I would require a bit more space. When I returned to my chamber I found it like this: four alcoves with one of them leading into a cave. What kind of plant grows so fast?
Elmera Indalas will confirm this statement:
It's a good fortress. I have no idea how Skink-in-Tree's-Shade managed to grow it so quickly. We parted ways one night: I wanted to explore the coastline while he and Alighiere went out to look for a suitable construction site. The next night we had already moved in. I asked him about it, naturally, but he won't give me any details. I'm not sure what this is anyway. In quiet moments I think that I can hear the walls breathing. I know that it's impossible but I swear I have seen a wall shift before my eyes.
To get an idea of what this "tower" actually is, compare these observations to the Morrowind book "The Seed".
Briefly spoken, Skink-in-Tree's-Shade doesn't need to worry that his tower would crush anything that's important to him.
As for the doubts someone else had about moving the tower, I don't see that it would have any problems at all. The scripts attached to the tower's exterior parts perform a simple check, whether a global variable is equal to one or zero. When equal to zero, the structure isn't built. When dialogue sets the global variable to one, the tower is built. I don't know everything about modding this game, but I can't imagine how moving it is going to hurt anything in those scripts. The only thing I wonder about is the portal's functionality, I'll have to look into that...
Confirmed. You won't encounter technical problems with RoHT if you move Tel Koj-Rusktss. However, there might be conflicts with Uvirith's Legacy's RoHT Compatibility Addon. The conflicts (if there are any) would pertain to the teleportation portal you already noticed. It's part of RoHT's teleportation system. Technically, that portal is a door and can easily be moved, but I don't remember if UL adds something to them.
Though I must say that I can't really understand why people don't have the TR Data no matter if they play with Map 1 or 2 since it is probably the best resource for modding there is.
Maybe it is. But I still prefer getting everything I need for a mod in one download. That salami tactics (slice by slice) of having to download other mods to run a mod is tedious at best. Usually I don't go to the trouble of downloading such required mods but instead ditch the mod I was going to try. :shrug:
However, my main gripe with adding TR Data to my mod list is that it'd be taking up one of the precious few 255 mod/bsa slots. At least my installation is very close to that limit. So if I'm given the choice to use a mod slot for some resources or have those resources defined in their appurtenant mod, my vote goes to defining the resources in the appurtenant mod.