[Relz] Kragenir's Death Quest v2.0

Post » Sat May 28, 2011 11:10 am

Where is the Strong Potion of Endurance?
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Ymani Hood
 
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Post » Sat May 28, 2011 10:47 am

I don't suppose anyone could give me a nudge in the direction of where to begin the mainquest, could they?
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Marcia Renton
 
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Post » Sat May 28, 2011 12:05 pm

Just get to L3 and sleep - it'll find you. :)
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Jennifer Rose
 
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Post » Sat May 28, 2011 11:40 am

I AM STILL STUCK

But I know why, it's not because I couldn't find the "Strong potion of Endurance", I cheated and got to the part of the Potion of Insomnia...

but where the HELL is Ubad? The quest marker points to some random spot in The Fo'c's'le, but Ubad is nowhere to be found.

If there is any way to respawn Ubad I'd like to know, but I ended up skipping the quest entirely and was able to finish without him.
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Catharine Krupinski
 
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Post » Sat May 28, 2011 8:18 pm

Problems with quest "Killing the Queen"

I stumbled upon this quest while in Leyawiin seeking a contact for another Kragenir quest. It requires, at this stage, killing rats in various Leyawiin basemants. According to the quest giver, individual NPCs will inform you if their basemants need rat-cleansing. I have found several such NPCs with infected basemant. The first two posed no difficulty.

The third ...
Spoiler
Three Sisters Inn
...is another matter. I talked with the owner, who asked that I exterminate the rodents. The basemant door remained red, though it allowed entry without resort to key or lock-picking. I entered, killed the rats, exited, and searched for more infected basemants. During this search I chanced to check my reputation with one of the castle's outside door guards. It was 99. That's darn good, but I'd swear it should have been 100. (I have something like 200+ fame and 0 infamy. Never had a bounty. Only one pickpocket on my record, from when I needed it for a Sneak Training Quest.)

I reverted to the save right before doing the basemant in question, again talked to the owner, but this time stepped outside and donned 100%-plus chamo gear and went into sneak mode before re-entering the building and then its basemant. Killed all rats. Left. Donned normal attire. Resumed searching for more infected basemants. Went back to that same guard and saw that my reputation was again 99.

I next reverted to the save right before accepting "Killing the Queen" and went directly to the guard in question. Sure enough my reputation was at 100 as suspected. I then found the "Killing..." NPC, accepted the quest, and redid the two basemants whose doors were normal color (can safely enter). I checked the palace guard after each cleansing. Sure enough, my reputation remained at 100. I decided to pass up on the red-door basemant for the time being.

But... the very next infected basemant I found...
Spoiler
the castle
...also has a red door after getting permission from its NPC. It might not cause the same problem as the first red-door basemant, but I didn't wanna risk it so abandoned the quest for now.

Admittedly, I might be doing something else wrong, something not so obvious. Or I might just need to wait until night when everyone is abed and sneak into those basemants. But both basemants are in areas where there are likely to be NPCs nearby at all times.

Anyone else notice this, or have an insight or solution?

Thanks in advance!

-Decrepit-
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Beat freak
 
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Post » Sat May 28, 2011 11:45 am

Ugh should've checked my e-mail before uploading. Malchik reports a few issues with the clothes section of the Cluttermonkey quest line. I guess it'll have to wait.

Ah well, there was bound to be another update anyway. Everyone click the 'track file' button on the Nexus page! :P

So I guess updates beyond v2.01 are to be expected, right?

Thanks for the excellent support povuholo and Malchik, and making KDQ the best quest mod out there!
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Liv Staff
 
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Post » Sat May 28, 2011 10:39 am

Anyone know where the glowing pillar is in Anutwyll? I've been there several times and never found it. I even checked without nightvision (since it's a little hard to see glowing lights when everything glows!) but no joy. There IS one there, right? Those guys aren't just yanking my chain, are they?
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Paula Ramos
 
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Post » Sat May 28, 2011 5:22 pm

Without a doubt...the all time greatest quest mod in Oblivion history.
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Logan Greenwood
 
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Post » Sun May 29, 2011 2:09 am

Anyone know where the glowing pillar is in Anutwyll? I've been there several times and never found it. I even checked without nightvision (since it's a little hard to see glowing lights when everything glows!) but no joy. There IS one there, right? Those guys aren't just yanking my chain, are they?

I don't think any of the pillars are inside anything. I don't remember if there is one around Anutwyll.
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Krystina Proietti
 
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Post » Sat May 28, 2011 5:38 pm

Oof. Just got back from my vacation and got lots of comments and PMs and posts and emails and and uuuuuurgh. I'll answer everyone soon. :)

And yeah there's definitely going to be another update.
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Alyesha Neufeld
 
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Post » Sat May 28, 2011 3:34 pm

Oof. Just got back from my vacation and got lots of comments and PMs and posts and emails and and uuuuuurgh. I'll answer everyone soon. :)

And yeah there's definitely going to be another update.

Welcome back! :foodndrink:
Hope you had a fun/relaxing/six-filled/quiet getaway (Choose any or all) :whistling:

And now put in the ear-plugs for the jet-blast whining :swear:
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Khamaji Taylor
 
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Post » Sat May 28, 2011 10:00 pm

And now put in the ear-plugs for the jet-blast whining :swear:

Maybe I should just go back to France for a little longer. :P
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Marine x
 
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Post » Sat May 28, 2011 8:53 pm

Maybe I should just go back to France for a little longer. :P


LOL, then you had better your PC with you, otherwise you will not be able to catch up.
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^_^
 
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Post » Sat May 28, 2011 2:23 pm

I hope you enjoyed your holiday, I have 2 problems thre first is that Gaff is gone from the
cellar under 3 sisters inn, that is in the cluttermonkey quest and the second is that
I do not get an update during the missing mounts quest when I follow the road westward
outside Chorrol.
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Antony Holdsworth
 
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Post » Sat May 28, 2011 2:51 pm

There we go!

Can I request a tiny tiny tiny change.

When you start the game - the guy who came to you during sleep - can you change the dialogue wording so that it didnt say about escaping from the prison? I'm currently using a MQ delayer and even by level 3, I dont think I'm touching MQ yet..

Its not game breaking, simply a weird situation from PC PoV.. Since you said just a few post that there would be another planned release anyway :P

Not that important .. but thought I just stated a request :D


I'll see what I can do. Possibly I could even add a check to see if the player played through the original beginning or not.

My question: In the Courier Competition quest, all I get is a pop-up when I find one of the stones, which is what I get before I start the quest. Is there supposed to be a journal entry tracking how many I've found? It'd be nice to know how many or which ones I've found, so I don't forget and go looking for them again, you know?

A way to track which ones you've had would be nice indeed. Right now you get a pop up and a list in your inventory once you've found a full set of 7 stones, but nothing that says which ones you've found so far. I'll have a look at what would be the best way to do this.

I AM STILL STUCK

But I know why, it's not because I couldn't find the "Strong potion of Endurance", I cheated and got to the part of the Potion of Insomnia...

but where the HELL is Ubad? The quest marker points to some random spot in The Fo'c's'le, but Ubad is nowhere to be found.

If there is any way to respawn Ubad I'd like to know, but I ended up skipping the quest entirely and was able to finish without him.

Ubad won't appear until you've talked to Mirabelle Monet about him again, after having bought a Strong Potion of Endurance. Because you skipped this step he won't appear at all.

The Strong Potion of Endurance is a vanilla potion. I'm playing with OOO now and see that it renames all the vanilla potions. It renames this particular potion to 'Ad Fortitude III'. Other mods like COBL might do this too. I'll add a little line to the dialogue and journal entry that the potion might be 'labelled' differently, and mention 'Ad Fortitude III'.

If you are using OOO or other mods that rename the potions in that way you could look for that potion, or to be 100% sure you can add the right potion with this console command:

player.additem 000092EB 1
Problems with quest "Killing the Queen"

I haven't heard of this before. Trespassing can lower your reputation?

Anyone know where the glowing pillar is in Anutwyll? I've been there several times and never found it. I even checked without nightvision (since it's a little hard to see glowing lights when everything glows!) but no joy. There IS one there, right? Those guys aren't just yanking my chain, are they?

The pillar is on the first level of the dungeon, 'Anutwyll'. It's at the end of a hallway where cages hang from the ceiling, where there are a lot of gas emitters. At the end there are two pillars next to each other and one of them is a pillar of wisdom.

I think I'm going to add a subtle glowing effect to the pillars themselves. That way it doesn't look like an ordinary support piece for the ceiling. I tried it before but it turned out too bright and looked out of place, but I think I can do better.
I hope you enjoyed your holiday, I have 2 problems thre first is that Gaff is gone from the
cellar under 3 sisters inn, that is in the cluttermonkey quest and the second is that
I do not get an update during the missing mounts quest when I follow the road westward
outside Chorrol.


I don't see how Old Gaff could leave, his only AI package is to wander around the cellar. But you've seen him there before?

So you got the the hoof prints update but not the second? There should be
Spoiler
a couple of bones and blood right next to the road not so far to the west. It could be difficult to see because of grass. There are one or two bones on the road itself but they can be a bit hard to see.

Well it is sort of it says that I have found the shield and that is all.

I'll come back to you about this tomorrow.


:snoring:
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Adam Kriner
 
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Post » Sun May 29, 2011 12:00 am



The Strong Potion of Endurance is a vanilla potion. I'm playing with OOO now and see that it renames all the vanilla potions. It renames this particular potion to 'Ad Fortitude III'. Other mods like COBL might do this too. I'll add a little line to the dialogue and journal entry that the potion might be 'labelled' differently, and mention 'Ad Fortitude III'.
:snoring:


I can verify that COBL renames most everything in the same manner. Wearable items and weapons get letter prefix codes; potions, amulets and rings get number sufixes.

I fail to see the advantage. :shakehead:
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Jeffrey Lawson
 
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Post » Sat May 28, 2011 9:43 pm

There we go!



I'll see what I can do. Possibly I could even add a check to see if the player played through the original beginning or not.


A way to track which ones you've had would be nice indeed. Right now you get a pop up and a list in your inventory once you've found a full set of 7 stones, but nothing that says which ones you've found so far. I'll have a look at what would be the best way to do this.


Ubad won't appear until you've talked to Mirabelle Monet about him again, after having bought a Strong Potion of Endurance. Because you skipped this step he won't appear at all.

The Strong Potion of Endurance is a vanilla potion. I'm playing with OOO now and see that it renames all the vanilla potions. It renames this particular potion to 'Ad Fortitude III'. Other mods like COBL might do this too. I'll add a little line to the dialogue and journal entry that the potion might be 'labelled' differently, and mention 'Ad Fortitude III'.

If you are using OOO or other mods that rename the potions in that way you could look for that potion, or to be 100% sure you can add the right potion with this console command:

player.additem 000092EB 1

I haven't heard of this before. Trespassing can lower your reputation?


The pillar is on the first level of the dungeon, 'Anutwyll'. It's at the end of a hallway where cages hang from the ceiling, where there are a lot of gas emitters. At the end there are two pillars next to each other and one of them is a pillar of wisdom.

I think I'm going to add a subtle glowing effect to the pillars themselves. That way it doesn't look like an ordinary support piece for the ceiling. I tried it before but it turned out too bright and looked out of place, but I think I can do better.


I don't see how Old Gaff could leave, his only AI package is to wander around the cellar. But you've seen him there before?

So you got the the hoof prints update but not the second? There should be
Spoiler
a couple of bones and blood right next to the road not so far to the west. It could be difficult to see because of grass. There are one or two bones on the road itself but they can be a bit hard to see.


I'll come back to you about this tomorrow.


:snoring:

I have seen Gaff before because he gave me this list collecting a basket and other things, perhaps somebody wandered down the cellar
and killed him? If so give me his code so I can resurrect him. I will check out the bones.
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Samantha Wood
 
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Post » Sat May 28, 2011 12:54 pm

Isnt the renaming stuff was done by wrye bash? Wont it be easier if you check the ID of the item instead of the name?
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Nikki Morse
 
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Post » Sat May 28, 2011 9:32 pm

Well it is sort of it says that I have found the shield and that is all.


I have seen Gaff before because he gave me this list collecting a basket and other things, perhaps somebody wandered down the cellar
and killed him? If so give me his code so I can resurrect him. I will check out the bones.

Guff is set to essential so that shouldn't be possible.

Try:

XX10DC8EE.enable (or maybe resurrect)
XX10DC8EE.moveto player

Where XX needs to be replaced with the two load order numbers/letters of Kragenir's Death Quest in your mod list.


You should get a pop up when you walk close to the bones.

Well it is sort of it says that I have found the shield and that is all.

I think it's a problem with updating the mod. There is now a scripted delay of 3 days between quests, but the timer is triggered in dialogue when you hand over the item from the previous quest. You'll have to activate the timer yourself now once with the following console command:

set povssbruma2quest.TriggerDelay to 1


After 3 days you should get a journal update and you can continue the quest.
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Kat Lehmann
 
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Post » Sat May 28, 2011 1:28 pm

Isnt the renaming stuff was done by wrye bash? Wont it be easier if you check the ID of the item instead of the name?

Yeah, it's one of the options in the Bashed Patch, but I personally don't use it. Checking the ID would be better all around.
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Hella Beast
 
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Post » Sat May 28, 2011 8:50 pm

Isnt the renaming stuff was done by wrye bash? Wont it be easier if you check the ID of the item instead of the name?

Yeah, it's one of the options in the Bashed Patch, but I personally don't use it. Checking the ID would be better all around.

Actually, the way i understand it, the functionality is provided by COBL; Wrye provides the UI to allow you the option to select features provided by COBL as well as those of other compatible MODs when bashing them. COBL also provides an in-game UI.
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Elizabeth Davis
 
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Post » Sat May 28, 2011 3:50 pm

I'm not sure I understand your question KiNA. The game checks for the ID in the dialogue, and will accept the renamed potion for the quest, because the ID is the same. The problem here was that the player doesn't know what the Strong Potion of Fortify Endurance is renamed to when using COBL/OOO.
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Ernesto Salinas
 
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Post » Sat May 28, 2011 11:37 pm

Try:

XX10DC8EE.enable (or maybe resurrect)
XX10DC8EE.moveto player

Where XX needs to be replaced with the two load order numbers/letters of Kragenir's Death Quest in your mod list.
I am not sure I understand this, what modlist? Do you mean that where you check and uncheck mods at the start
so to say? If so there are no numbers/letters there.
I found the bones thanks.
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Bonnie Clyde
 
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Post » Sat May 28, 2011 10:10 pm

A way to track which ones you've had would be nice indeed. Right now you get a pop up and a list in your inventory once you've found a full set of 7 stones, but nothing that says which ones you've found so far. I'll have a look at what would be the best way to do this.

Check out EE. With those quests, you can click on the quest in the journal and get a pop-up that shows which dungeons you've checked. It's really cool.

The pillar is on the first level of the dungeon, 'Anutwyll'. It's at the end of a hallway where cages hang from the ceiling, where there are a lot of gas emitters. At the end there are two pillars next to each other and one of them is a pillar of wisdom.

I think I'm going to add a subtle glowing effect to the pillars themselves. That way it doesn't look like an ordinary support piece for the ceiling. I tried it before but it turned out too bright and looked out of place, but I think I can do better.

Yeah, I was expecting to see a glow. :P

Actually, the way i understand it, the functionality is provided by COBL; Wrye provides the UI to allow you the option to select features provided by COBL as well as those of other compatible MODs when bashing them. COBL also provides an in-game UI.

Oh, yeah, you're right. The COBL Options item in Misc Items opens a menu for all that stuff.

I am not sure I understand this, what modlist? Do you mean that where you check and uncheck mods at the start
so to say? If so there are no numbers/letters there.
I found the bones thanks.

The mod list in Wrye Bash. Each mod is given a two-character prefix, like 1A, 22, 3C, etc. If you're not using Wrye Bash, you really should. :)
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WYatt REed
 
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Post » Sat May 28, 2011 6:44 pm

Check out EE. With those quests, you can click on the quest in the journal and get a pop-up that shows which dungeons you've checked. It's really cool.

Yeah I've seen that, it's pretty cool. It might use OBSE for that though, I don't know.
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Stryke Force
 
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