[Relz] Kragenir's Death Quest v2.0

Post » Sun May 29, 2011 12:12 am

I can confirm that I also get a 50xp reward nonstop once I near Weye while using Oblivion XP.

EDIT: BAIN repackaging took all of 20 seconds for me, never really saw it as an issue since it was so close anyway :)
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Kayleigh Williams
 
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Joined: Wed Aug 23, 2006 10:41 am

Post » Sun May 29, 2011 1:09 am

Glad to hear about the Oblivion XP-Weye bug now! I just updated my modlist, including installing KDQ 2.0. Next step later this evening would be to wait out the respawn time in the testing hall and then transport to Weye - my habit upon major modlist changes. I suppose I'll wait on that plan until a fix/update arrives.

Thanks for the work, Povuholo! Can't wait to get started. Got a level 6 character ready for adventuring.

gothemasticator
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Brian Newman
 
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Post » Sun May 29, 2011 12:52 am

Edit: It is one of these scripts, narrowing down time! My last time with script logic was back in high school with C++ :P

Double Edit: It appears to be povssdocu4chestscript, at least for the one that occurs at Weye. Hopefully this helps (but then again, since the other ones are based on location it looks like, it could be something with the overall structure).

Spoiler
scn povssdocu1chestscript

short DoOnce

begin gamemode

if DoOnce == 1
return
endif


if povssdocu1chestref.getlocked == 0 && DoOnce == 0
set DoOnce to 1
messagebox "You found a document treasure!"
endif

if ( isModLoaded "Oblivion XP.esp" )
runScriptLine "set ObXPMain.interOpGainedXPMessage to sv_Construct %qFound a document treasure!%q"
runScriptLine "set ObXPMain.interOpGainedXP to 50"
endif



end

scn povssdocu2chestscript

short DoOnce

begin gamemode

if DoOnce == 1
return
endif


if povssdocu2chestref.getlocked == 0 && DoOnce == 0
set DoOnce to 1
messagebox "You found a document treasure!"
endif

if ( isModLoaded "Oblivion XP.esp" )
runScriptLine "set ObXPMain.interOpGainedXPMessage to sv_Construct %qFound a document treasure!%q"
runScriptLine "set ObXPMain.interOpGainedXP to 50"
endif



end


scn povssdocu3zombiescript

begin ondeath

messagebox "You found a document treasure!"

if ( isModLoaded "Oblivion XP.esp" )
runScriptLine "set ObXPMain.interOpGainedXPMessage to sv_Construct %qFound a document treasure!%q"
runScriptLine "set ObXPMain.interOpGainedXP to 50"
endif





end

scn povssdocu4chestscript

short DoOnce

begin gamemode

if DoOnce == 1
return
endif


if povssdocu4chestref.getlocked == 0 && DoOnce == 0
set DoOnce to 1
messagebox "You found a document treasure!"
endif

if ( isModLoaded "Oblivion XP.esp" )
runScriptLine "set ObXPMain.interOpGainedXPMessage to sv_Construct %qFound a document treasure!%q"
runScriptLine "set ObXPMain.interOpGainedXP to 50"
endif



end

scn povssdocu5chestscript

short DoOnce

begin gamemode

if DoOnce == 1
return
endif


if povssdocu5chestref.getlocked == 0 && DoOnce == 0
set DoOnce to 1
messagebox "You found a document treasure!"
endif

if ( isModLoaded "Oblivion XP.esp" )
runScriptLine "set ObXPMain.interOpGainedXPMessage to sv_Construct %qFound a document treasure!%q"
runScriptLine "set ObXPMain.interOpGainedXP to 50"
endif



end

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Cheryl Rice
 
Posts: 3412
Joined: Sat Aug 11, 2007 7:44 am

Post » Sat May 28, 2011 3:10 pm

Congratulations on v2.0 - will nab it post haste!

Thanks for sharing.

:)
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Sheeva
 
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Post » Sat May 28, 2011 6:08 pm

Installed 2.0 (upgrade from 1.6x) just after supper. Thanks!!!!

I'm one of those who borked Vamp Rising due to an early bug in 1x. Was hoping 2.0 might correct that and let me continue on. And it sort of did. Soon as I loaded the game (after doing the KDQ update) I received a journal update saying that I had found the "good item" and needed to contact someone in the Talos district for info on the "evil item". I knew I already had both items, so went right to the official Vamp Rising NPC (also in Talos). Sure enough, she took my items and updated the quest, which had never happened with 1x due to the bug. But...

Spoiler
...my quest journal now says to talk with her again when I'm ready to search for the new two items. Only, when I talk with Thamriel she now offers no comments (other than the standard vanilla stuff). Is the quest still borked for me, or is there some interim step(s) I need to accomplish before she offers the next assignment?


Thanks for the ear, and thanks again for the update!
-Decrepit-
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Vicki Blondie
 
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Joined: Fri Jun 16, 2006 5:33 am

Post » Sun May 29, 2011 12:35 am

Glad to see it's out, Povuholo! Congratulations. Downloaded, installed, and looking forward to running it.
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Eve(G)
 
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Post » Sat May 28, 2011 1:11 pm

Great :)
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Mariana
 
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Post » Sat May 28, 2011 2:55 pm

Nice! Thank you! :celebration:
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Je suis
 
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Post » Sat May 28, 2011 12:26 pm

why are people talking about clean saving?

Is that required to update to 2,0? I certainly hope not.
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Shaylee Shaw
 
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Post » Sat May 28, 2011 10:10 pm

Of course, this is an INSTANT DOWNLOAD!
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Charlotte Henderson
 
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Post » Sat May 28, 2011 3:40 pm

why are people talking about clean saving?

Is that required to update to 2,0? I certainly hope not.



thanks a bunch povu :foodndrink:

what's this about a clean save?
Is it required?
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Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Sat May 28, 2011 11:00 am

Installed 2.0 (upgrade from 1.6x) just after supper. Thanks!!!!

I'm one of those who borked Vamp Rising due to an early bug in 1x. Was hoping 2.0 might correct that and let me continue on. And it sort of did.
Spoiler
...my quest journal now says to talk with her again when I'm ready to search for the new two items. Only, when I talk with Thamriel she now offers no comments (other than the standard vanilla stuff). Is the quest still borked for me, or is there some interim step(s) I need to accomplish before she offers the next assignment?


Thanks for the ear, and thanks again for the update!
-Decrepit-

In this case you're incredibly lucky that my change to the quest there solved your problem, because it wasn't intended as a bug fixer. :P
why are people talking about clean saving?

Is that required to update to 2,0? I certainly hope not.

Not required, just recommended if you're in the middle of certain quests that were significantly altered. These are:

An Inflammatory Letter
Tension in Town
Missing Mounts
An Orc's Bag
Any of the Seven Colours of the Rainbow quests.
Any of the Seven Deadly Sins quests.

Because of the changes to these quests there is a chance something goes wrong if you're in the middle of one of them.

xXAequitasXx: I know exactly where the document problem is but thanks for having a look anyway! :)

On the bright side, at least this wasn't a completely unexpected and new bug. I had just assumed too quickly that it was fixed. :rolleyes:
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Gisela Amaya
 
Posts: 3424
Joined: Tue Oct 23, 2007 4:29 pm

Post » Sun May 29, 2011 12:16 am

V2.0 Hotfix 1 is now available!


http://tesnexus.com/downloads/file.php?id=26219
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5784

Fixes an issue with 'document treasure' pop ups for Oblivion XP users.

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Dean Brown
 
Posts: 3472
Joined: Fri Aug 31, 2007 10:17 pm

Post » Sat May 28, 2011 12:10 pm

Spoiler
...my quest journal now says to talk with her again when I'm ready to search for the new two items. Only, when I talk with Thamriel she now offers no comments (other than the standard vanilla stuff). Is the quest still borked for me, or is there some interim step(s) I need to accomplish before she offers the next assignment?


I missed this part, I think it's still broken for you. There is a level requirement for each quest but if you are not that level yet Thamriel is still supposed to have a topic saying you're not ready.
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Nichola Haynes
 
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Post » Sat May 28, 2011 11:59 am

hi povuholo, so is there any way to remove the permanent bonuses from Jhared's amulet? I figured I could use the console to add the amulet to my inventory, equip it and unequip it, but I can't: it won't let me equip it.

anyway, if it's not possible no worries, my present character is almost done with anyway.

Thanks!
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Robert Jackson
 
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Post » Sat May 28, 2011 10:09 am

hi povuholo, so is there any way to remove the permanent bonuses from Jhared's amulet? I figured I could use the console to add the amulet to my inventory, equip it and unequip it, but I can't: it won't let me equip it.

anyway, if it's not possible no worries, my present character is almost done with anyway.

Thanks!

This new version prevents the issue from happening by not allowing you to equip the amulet at all, but I don't think there's a good way to fix the issue for those already affected.


(Are we going to spend the whole thread talking about 1.0x issues? :P)
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Nicole Mark
 
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Post » Sat May 28, 2011 12:30 pm

Congratulations on the v2.0 release povuholo. Another in the long list of mods I look forward to playing next time I have a game that lasts for more than a minute :)
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Mylizards Dot com
 
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Post » Sat May 28, 2011 1:52 pm

Yay, hotfix! Thanks pov!!!
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SexyPimpAss
 
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Post » Sat May 28, 2011 11:31 pm

Thanks for the very fast hotfix. I really appreciate it.

gtm
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*Chloe*
 
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Joined: Fri Jul 07, 2006 4:34 am

Post » Sat May 28, 2011 10:51 am

Thx for the hotfix! This mod rocks : )

btw, the hotfix file on TESNexus has a .rar extension, but it is really a .zip file (for anyone having trouble extracting it)
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Bellismydesi
 
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Post » Sat May 28, 2011 10:59 am

This new version prevents the issue from happening by not allowing you to equip the amulet at all, but I don't think there's a good way to fix the issue for those already affected.


(Are we going to spend the whole thread talking about 1.0x issues? :P)

Ouch.

So then no there is no fix for the damage done.

Anyway anyone can whip up an esp to remove those effects - a run once then disable kind of thing. UOP stat and attribute restore is not going to handle that because it is an active magick effect on the character.

Sorry but when you spend months building your character and find things like this that cannot be undone - it bugs.
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Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

Post » Sat May 28, 2011 9:30 pm

Ouch.

So then no there is no fix for the damage done.

Anyway anyone can whip up an esp to remove those effects - a run once then disable kind of thing. UOP stat and attribute restore is not going to handle that because it is an active magick effect on the character.

Sorry but when you spend months building your character and find things like this that cannot be undone - it bugs.

Perhaps it's possible to remove the effect in a savegame editor or something like that? Or fix the values with the console? Do you have a save from before handing over the amulet? I'm sorry the mod screwed up your character.
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Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Sat May 28, 2011 1:16 pm

I'm certain I do - somewhere - I save constantly.

But, what save game editor?

If I had a name of the effect and knew the console commands - I would of course try it.
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Robert
 
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Joined: Sun Sep 02, 2007 5:58 am

Post » Sat May 28, 2011 7:51 pm

Well it's not like a spell so unfortunately there isn't a simple spell ID you could use to remove it...

Just guesswork here, what if you use the command 'player.DispelAllSpells'? I doubt it helps but it's worth a shot...


Another idea would be to create an amulet with the exact opposite effects, and have it removed in the same way so the effects would become permanent so you'd have your old stats back... In theory that should work.

Edit: Actually there should be an ID for the effect, the enchantment ID. So what about:

player.dispel XX004114

edit: Fixed the command to use the FormID as it is supposed to, not the Editor ID. Replace 'XX' with the load order numbers/letters of Kragenir's Death Quest in your load order.

If this would work DispelAllSpells should've worked too I think.

Another command you could try if the above doesn't work is RemoveSpell. So:

player.RemoveSpell XX004114

Again replace 'XX' with the load order numbers/letters of Kragenir's Death Quest in your load order.

Let me know if any of this works! :)
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Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Sat May 28, 2011 11:55 am

First off: Congrats on the release.

Second: I have a problem (of course...). I disabled 1.06, made a clean save, installed KDQ 2.0, rebuilt the patch, and started up Oblivion... and it crashed before I even got to the main menu. This occurs every time I try it. If I disable KDQ, it loads and plays just fine. Here's my load order, FWIW:

Spoiler
Active Mod Files:00  Oblivion.esm01  EnhancedWeather.esm  [Version 1.3]02  Francesco's Leveled Creatures-Items Mod.esm03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.33]05  Mart's Monster Mod.esm  [Version 3.6beta3]06  Enhanced Daedric Invasion.esm07  TamrielTravellers.esm  [Version 1.39c]08  FCOM_Convergence.esm  [Version 0.9.8]09  Better Cities Resources.esm0A  NNWAEMaster.esm0B  The Other Spheres Base.esm0C  CustomSpellIcons.esm**  TweakedGenericFaces.esp0D  Unofficial Oblivion Patch.esp  [Version 3.2.6]0E  DLCShiveringIsles.esp0F  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]10  Better Cities .esp11  Francesco's Optional Chance of Stronger Bosses.esp12  Francesco's Optional Chance of Stronger Enemies.esp++  FCOM_Francescos.esp  [Version 0.9.8]++  EnhancedWeather - Darker Nights, 50.esp  [Version Final]++  Advanced_Water_Modification-2734.esp++  Symphony of Violence.esp13  Echo_ChapelChant.esp14  MIS Low Wind.esp15  MIS New Sounds Optional Part.esp16  PCSoundAnnah.esp  [Version 2.6]++  Vincente Valtieri Imperial.esp17  OBSE-Storms & Sound.esp18  WindowLightingSystem.esp19  AliveWaters.esp1A  Book Jackets Oblivion.esp**  CNRP Bruma4OOO.esp  [Version 0.2]**  CNRP Chorrol4OOO.esp  [Version 1.1]**  CNRP FightersGuild4OOO.esp  [Version 1.0]**  CNRP DB for OOO.esp  [Version 1.0]**  CNRP Cheydinhal4OOO.esp  [Version 1.0]1B  diversegrasses.esp1C  DS Time Manager.esp  [Version 1.0]++  Item interchange - Extraction.esp  [Version 0.76]++  Less Creepy Guild Porters.esp1D  Musical Immersion 1.0.esp1E  QZ Easy Menus.esp1F  RealitySpectre'sBetterPotions.esp20  ReneerCreatureMod.esp21  Reznod_Mannequin.esp22  Enhanced Economy.esp  [Version 4.1.1]23  Choices and Consequences.esp  [Version 2.0]24  C&C - The Blackwood Company.esp25  Map Marker Overhaul.esp  [Version 3.5]26  sr_super_hotkeys.esp27  1DeadlyShadows.esp28  Nicoroshi Creations DW Light.esp29  PTArtifacts.esp2A  StealthArmor.esp**  mz_Shields.esp2B  Thieves Arsenal.esp2C  Oblivion WarCry EV.esp2D  FCOM_WarCry.esp  [Version 0.9.8]2E  Oscuro's_Oblivion_Overhaul.esp  [Version 1.33b]2F  OOO-LightOfDawnFlamesWhenDrawnOBSE_1handed.esp**  OMOBS.esp  [Version 1.0]30  Choices and Consequences - OOO.esp  [Version 2.0]31  FCOM_Convergence.esp  [Version 0.9.8]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.8]32  Mart's Monster Mod - Extra Wounding.esp  [Version 3.6Beta3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.6Beta3]33  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.6Beta3]++  Mart's Monster Mod - No Blood.esp  [Version 3.6Beta3]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.6beta3]++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.6Beta3]++  Mart's Monster Mod - No Slimes.esp  [Version 3.6beta3]++  Mart's Monster Mod - No Lanterns.esp  [Version 3.6Beta3]++  TamrielTravellerAdvscript.esp  [Version 1.39c]34  TamrielTravellers4OOO.esp  [Version 1.39c]++  TamrielTravellersItemsnpc.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.8]**  FCOM_FriendlierFactions.esp  [Version 0.9.8]35  TIE In.esp  [Version 1.07]36  TIE In - FCOM Convergence.esp  [Version 1.07]37  TIE In - Game Settings.esp  [Version 1.07]++  TIE In - Sounds.esp  [Version 1.07]38  SSEE-OOO.esp39  C&C - The Blackwood Company - OOO.esp3A  Ivellon.esp  [Version 1.5]3B  Bandit Hideouts.esp3C  Better Dark Brotherhood Sanctuary for Cobl & OBSE.esp3D  Bottomless Cavern.esp3E  Brendi.esp3F  BrotherhoodRenewed.esp  [Version 1.0.1]40  CDEP_FanaCeya.esp41  CDEP-UnderpallCave.esp42  Fort Ferrion.esp43  FortDragonShirev1.esp44  Gelden_Halls.esp45  Dirtier Waterfront.esp46  JQ-AssassinQuest.esp47  Kragenir's Death Quest.esp48  LostSwordOfTheAylied.esp49  NNWAREAyleidDungeons_Series1EV.esp  [Version 2.2]4A  NNWAEDungeons-Series2EV.esp4B  NNWARE06-RhyeliaEmeroEV.esp4C  Return Of Shadows.esp  [Version 1.03]4D  Ruins of Tarnesia.esp  [Version 1.0]4E  Septim Mansion.esp4F  sunk ships.esp50  Sylar_INNMergedCyrodillInnsRevised.esp51  The Ayleid Steps.esp  [Version 3.3.2]52  The Crimson Queen.esp53  Treasure Maps Blood Ransom.esp54  Treasure Maps_Boethia's Burden.esp55  VHBloodlines 1.2.esp  [Version 1.4]56  TOS - Prelude.esp57  AFK_Weye.esp58  Enhanced Daedric Invasion.esp++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.8]59  ElsweyrAnequina.esp5A  Reaper's Esmeralda's Desert Manor.esp5B  ElsweyrC&CBlackwoodPatch.esp5C  ElsweyrAnequinaFemaleBody.esp5D  Tales from Elsweyr Anequina.esp5E  Walkabout.esp5F  road+bridges.esp  [Version 4.5.5]60  Faregyl.esp  [Version 1.0.10]61  Faregyl+Anequina Patch.esp62  xulFallenleafEverglade.esp63  Anequina-Fallenleaf-Patch.esp64  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]65  KragenirsDeathQuest-LostCoast patch.esp66  xulBravilBarrowfields.esp  [Version 1.3.2]67  xulLushWoodlands.esp  [Version 1.3]68  xulAncientYews.esp69  xulBrenaRiverRavine.esp  [Version 1.0.2]6A  xulAspenWood.esp  [Version 1.0.1]6B  West Roads.esp6C  The Ruins of Miscarcand.esp6D  300 Arcane University.esp6E  Open Better Cities FULL.esp6F  OBCBravil-Barrowfields patch.esp70  JQ-Fighters_Guild_United.esp++  FCOM_FighterGUnited.esp71  Harvest [Flora].esp  [Version 3.0.0]72  AutoBookPlacer.esp++  DeadlierDarkBrotherHood.esp73  Leviathan Soulgems.esp++  more books teach.esp74  P1DkeyChain.esp  [Version 5.00]75  Enhanced Vegetation [125%].esp++  SigilStonesUnlevelled - Adjusted.esp76  Toggleable Quantity Prompt.esp  [Version 3.1.1]77  StarX Vampire Deaths.esp78  Ayelid Wells.esp79  Shadow Ranger.esp  [Version 2.9]7A  Quest Award Leveller.esp  [Version 2.0.1]7B  StartChoices.esp7C  LessHealthfulRest.esp7D  SM Encumbrance and Fatigue.esp  [Version 2.1b]7E  RealisticForceMedium.esp7F  RealisticMagicForceMedium.esp80  StarX Vanilla Vampires Revised.esp81  StarX VVR_OOO Patch.esp82  ArcaneArchery.esp83  RshAlchemy.esp84  attack and hide medium v2.1.esp85  ZumbsLockpickingMod - OBSE.esp86  RenGuardOverhaul.esp87  Smarter Mercantile Leveling - Multi.esp88  RealisticLeveling.esp++  Level_Rates_Modified_x5.esp89  immersive_caves_auto.esp8A  Let There Be Darkness - Cyrodiil + SI.esp++  Item interchange - Placement for FCOM.esp  [Version 0.76]8B  bgBalancingEVCore.esp  [Version 10.52EV-D]8C  bgMagicEV.esp  [Version 1.7EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]8D  bgMagicEVPaperChase.esp  [Version 1.68EV]8E  bgMagicAlchemy.esp  [Version 1.57]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]8F  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]90  bgIntegrationEV.esp  [Version 0.962]**  bgIntegrationEV - Alternative NPC Faces by LazyMonk.esp  [Version 0.95]91  OC+Integration Patch.esp  [Version 1.0]92  Better Cities IC Arboretum.esp93  Better Cities IC Arena.esp94  Better Cities IC Elven Gardens.esp95  Better Cities IC Green Emperor Way.esp96  Better Cities IC Market.esp97  Better Cities IC Prison.esp98  Better Cities IC Talos Plaza.esp99  Better Cities IC Temple.esp9A  Zero Annoying Comments and Messages.esp9B  bgMagicLightningbolt.esp9C  DS Flaming Arrows.esp  [Version 1.1]++  Magic Projectile Variants.esp++  Visually Realistic Lava.esp9D  Visual Enchantments v1.0.esp++  X-Ray Detect.esp**  NRB4 Standard Road Record.esp9E  Bashed Patch, 0.esp

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Robert Bindley
 
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