[Relz] Kragenir's Death Quest (Thread #3)

Post » Fri May 27, 2011 6:48 am

The version number where exactly?


Hehe, I meant that I appreciate that you already do it at the top of your post :P Not everyone provides the date as well--it's quite helpful, really :goodjob:

Kragenir's Death Quest

A large quest mod within Cyrodiil's borders


V1.06 (24/09/09)

By Povuholo & Malchik



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vanuza
 
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Post » Fri May 27, 2011 3:33 am

I have been enjoying the mod but have a problem. I cannot buy the perfect topaz in the jewelry store. I originally had version 1.5 and just updated to 1.6, but the topaz still won't show up. Is there a way to tcl it into the store like I did with Doc's mortal & pestle?
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[ becca ]
 
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Post » Fri May 27, 2011 4:44 am

I don't think so, unless you use the console to add brand new pieces of armor after removing the originals first the same way. Don't use 'removeallitems' though, he has some other items that mustn't be removed.

But you gave me an idea, for the next version I'll remove the equipped armor after each mission and replace them with new undamaged versions. :) ]



thanks povuholo!
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Rachael Williams
 
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Post » Fri May 27, 2011 11:53 am

A Small tip on Desiree the witch in the cave with the apples. Make the quest update say something like "I'll show her I mean business; a few cuts and I am sure she will be more reasonable."

Why - because I killed her the first time; deadly reflexes you know :P And when nothing changed I guessed I really shouldn't have killed her, he he, my character is so evil.

Cheers, still having fun with this you know!
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Yung Prince
 
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Post » Fri May 27, 2011 8:47 am

Query re. Chest of Wonders

Spoiler
I picked up the note and the key from the bandit camp, then went to the farm. The icon told me that the chest was open, though I had the key in my inventory. I needed to get in the chest, so opened it and the game gave me two simultaneous menus: the chest inventory screen and the "You use a key to open a chest" screen. Used my mouse to click on the buttons on the inventory screen, including the exit button, but despite the fact that they were activated nothing happened. As such, I can't take the objects from the chest and my game was frozen. I had to go back to a previous save. I am loving the mod and really want to continue with the quest. Would be grateful for any help.

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Fluffer
 
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Post » Fri May 27, 2011 1:26 am

I have been enjoying the mod but have a problem. I cannot buy the perfect topaz in the jewelry store. I originally had version 1.5 and just updated to 1.6, but the topaz still won't show up. Is there a way to tcl it into the store like I did with Doc's mortal & pestle?

If he doesn't have the topaz for sale you can buy one by clicking the 'flawless topaz' topic which has been added to his dialogue topics list.
A Small tip on Desiree the witch in the cave with the apples. Make the quest update say something like "I'll show her I mean business; a few cuts and I am sure she will be more reasonable."

Why - because I killed her the first time; deadly reflexes you know :P And when nothing changed I guessed I really shouldn't have killed her, he he, my character is so evil.

Cheers, still having fun with this you know!

Will do, thanks for the feedback!
Query re. Chest of Wonders

Spoiler
I picked up the note and the key from the bandit camp, then went to the farm. The icon told me that the chest was open, though I had the key in my inventory. I needed to get in the chest, so opened it and the game gave me two simultaneous menus: the chest inventory screen and the "You use a key to open a chest" screen. Used my mouse to click on the buttons on the inventory screen, including the exit button, but despite the fact that they were activated nothing happened. As such, I can't take the objects from the chest and my game was frozen. I had to go back to a previous save. I am loving the mod and really want to continue with the quest. Would be grateful for any help.

The chest is scripted rather than normally locked, because of a bug in the CS which prevented it from being locked properly. But it sounds like I did something wrong there, so I'll check the script. I'll also rename the chest so it's more obvious that that's the chest you're looking for...

It's probably possible to bypass the script by clicking on the chest with the console and typing 'activate' without the quotation marks. This will open the chest without giving you that message.
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Marie
 
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Post » Fri May 27, 2011 3:23 am

If he doesn't have the topaz for sale you can buy one by clicking the 'flawless topaz' topic which has been added to his dialogue topics list.


Sorry for the Noob issues I must be having but this still isn't working.

I thought I read that after updating the quest file you have to uncheck the esm file in the data files menu then start the game, which gives me the popup message that some of the info for the save file is no longer available. After the game starts, save the game, exit, recheck the esm file and restart the game from the latest save file. When I do that, I lose all of the quests I had started already, which doesn't do me any good.

Please help this noob!
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Milad Hajipour
 
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Post » Fri May 27, 2011 5:51 am

Sorry for the Noob issues I must be having but this still isn't working.

I thought I read that after updating the quest file you have to uncheck the esm file in the data files menu then start the game, which gives me the popup message that some of the info for the save file is no longer available. After the game starts, save the game, exit, recheck the esm file and restart the game from the latest save file. When I do that, I lose all of the quests I had started already, which doesn't do me any good.

Please help this noob!

You don't need a clean save to update the mod. Just overwriting the esp file without disabling it first is fine.
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Sasha Brown
 
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Post » Fri May 27, 2011 2:07 pm

You don't need a clean save to update the mod. Just overwriting the esp file without disabling it first is fine.

That is what I did at first but didn't get the "Flawless Topaz" conversation option and it isn't for sale. I have even redone the silent voices with TES4Gecko but still can't get the conversation option to come up.

I am just doing other missions hoping to eventually find one. I hope you do not need a specific flawless topaz. I'll find one eventually...hopefully.
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SiLa
 
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Post » Fri May 27, 2011 6:11 am

That is what I did at first but didn't get the "Flawless Topaz" conversation option and it isn't for sale. I have even redone the silent voices with TES4Gecko but still can't get the conversation option to come up.

I am just doing other missions hoping to eventually find one. I hope you do not need a specific flawless topaz. I'll find one eventually...hopefully.

The topic should've been there since 1.03, but I had a look and it seems that the topic isn't properly added. I'll fix it for the next version. For those who did not get the journal entry to start collecting the yellow items yet it'll work just fine after updating. For those who already have the journal entry you can add the topic with the console yourself with the following command: addtopic povbuytopaz. Then Hamlof should have the topic.
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Lucy
 
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Post » Fri May 27, 2011 11:53 am

The topic should've been there since 1.03, but I had a look and it seems that the topic isn't properly added. I'll fix it for the next version. For those who did not get the journal entry to start collecting the yellow items yet it'll work just fine after updating. For those who already have the journal entry you can add the topic with the console yourself with the following command: addtopic povbuytopaz. Then Hamlof should have the topic.

Thanks! that worked perfectly. Now on to the next color!
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Queen
 
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Post » Fri May 27, 2011 1:44 am

Holee Sheott...I just realized that KDQ could expand to probably add at least 100 or more quests to the game...cripe, players would not even need to do the main quest!
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*Chloe*
 
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Post » Fri May 27, 2011 12:24 am

I finally had time to play the game instead of modding it. :P

I've started a new character and I'm operating mostly in the Imperial City for now. So far, I love the mod. It's nice to experience quests that don't give uber rewards. I also like the fact that the quests are given by existing NPCs. (Now they have a purpose!)

The only thing that bothered me a bit is that I was forced to help the man who wanted me to recover the books in the Elven Gardens district. His relative told me that he needed help, so when I went to see him and I learned that the wanted help for recovering books, I would have liked to have a choice to turn down the quest. (Since my character is an evil bastard who doesn't want to fetch books. :P)

There was also the instance with Thamriel and her visions.
Spoiler
I would have liked to have the option in the likes of "What does it have to do with me?" instead of being only able to answer "I must stop this." (In the quest where she tells you there's a powerful vampire willing to put the IC in danger.) But I was able to turn down the quest later by telling her she was crazy and filled with non-sense. :D


For roleplaying purposes, being able to say "No, not interested" in addition to accepting the quest would be great. But, then again, I only played some quests in the IC and one in Chorrol. So I don't know if the other quests have this.

The new rumors and dialogue for the settlements is really great. Kragenir's Death Quest + Lore Dialogue + Let's Talk! adds a LOT to the dialogue experience. :D

Thank you very much for taking the time to do this!
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Emma louise Wendelk
 
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Post » Fri May 27, 2011 2:10 pm

I finally had time to play the game instead of modding it. :P

Me too, it's been way too long.
The only thing that bothered me a bit is that I was forced to help the man who wanted me to recover the books in the Elven Gardens district. His relative told me that he needed help, so when I went to see him and I learned that the wanted help for recovering books, I would have liked to have a choice to turn down the quest. (Since my character is an evil bastard who doesn't want to fetch books. :P)

There was also the instance with Thamriel and her visions.
Spoiler
I would have liked to have the option in the likes of "What does it have to do with me?" instead of being only able to answer "I must stop this." (In the quest where she tells you there's a powerful vampire willing to put the IC in danger.) But I was able to turn down the quest later by telling her she was crazy and filled with non-sense. :D

I do agree that there should be the possibility of turning any miscellaneous quest down. Often this is the case, but there may be a few occasions when I forgot. I'll check.

Holee Sheott...I just realized that KDQ could expand to probably add at least 100 or more quests to the game...cripe, players would not even need to do the main quest!

I don't think we'll be going that far, but I'm definitely going to use KDQ as a base for all other quests I come up with, as I'm not planning to do any large new quest projects anymore. :)
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Robyn Lena
 
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Post » Fri May 27, 2011 3:41 am

I am about to pull what little hair I have out! I am doing the Inflammatory Letter quest and have no clue where to find the last 3 people I need; Pista Marilyn, Ra' Than and Winson. Can you please give me at least a clue as to where I might be able to find them.

Love the mod but damn would map markers help :)
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Andrea P
 
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Post » Fri May 27, 2011 8:24 am

I am about to pull what little hair I have out! I am doing the Inflammatory Letter quest and have no clue where to find the last 3 people I need; Pista Marilyn, Ra' Than and Winson. Can you please give me at least a clue as to where I might be able to find them.

Love the mod but damn would map markers help :)

Gotta check out the scene man; people work man - even the lowest of them.... eh Thinking of Dennis Hopper while writing this. I hope you get my "clues" where to find 'em :P
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le GraiN
 
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Post » Fri May 27, 2011 3:35 am

I don't think we'll be going that far, but I'm definitely going to use KDQ as a base for all other quests I come up with, as I'm not planning to do any large new quest projects anymore. :)

Miscellaneous Quests are the future of Oblivion!!!!!!
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Donatus Uwasomba
 
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Post » Fri May 27, 2011 1:23 pm

Gotta check out the scene man; people work man - even the lowest of them.... eh Thinking of Dennis Hopper while writing this. I hope you get my "clues" where to find 'em :P

I'll see what I can figure out from your clues.

Now how about a clue for Tuck Little? I went to Sanguine Shrine and they sent him west. Spent about an hour already trying to find him. Frustrating that such a great mod with great story and quests has no frigging map markers for us old timers who cannot figure this stuff out for ourselves. :( :)
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Sweet Blighty
 
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Post » Fri May 27, 2011 10:34 am

Is the next update with new quests coming any time soon?
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Kayla Keizer
 
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Post » Fri May 27, 2011 9:41 am

Man.....can someone point me in the right direction to the beginning of the Main quest? I've spoken to Ventus obtained the book and location. the only caves north of the town in question are Fingerbowl and Unmarked cave. Unmarked cave came with an update that its not the cave its to far north and Fingerbowl comes with no updates and is just swarming with undead and nothing pointing to a developing storyline...so a little help please? my update in the journal stays at -you must read the diary for clues to the seal etc etc-
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Benjamin Holz
 
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Post » Fri May 27, 2011 1:16 am

Man.....can someone point me in the right direction to the beginning of the Main quest? I've spoken to Ventus obtained the book and location. the only caves north of the town in question are Fingerbowl and Unmarked cave. Unmarked cave came with an update that its not the cave its to far north and Fingerbowl comes with no updates and is just swarming with undead and nothing pointing to a developing storyline...so a little help please? my update in the journal stays at -you must read the diary for clues to the seal etc etc-

Can't remember exactly but read the diary and the last page should point you where you need to go. There will not be a quest marker on your map so look around the map for the location you need to head to.
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Cash n Class
 
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Post » Fri May 27, 2011 12:12 am

Yes I know what the Diary says. as stated in my previous post.

My issue is Fingerbowl cave which is the only cave absolute north of the village does not contain whatever Im supposed to be looking for. all I did was dust a bunch of necromancers and undead in a sector dedicated to some lord and his nobles etc etc. nothing in regard to what Im looking for....I dont even know what exactly I am looking for anymore....it is one of the seals yes....

I've scoured the Lords crypt looking for whatever I could find. I've found nothing no books jewls nothing
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Haley Cooper
 
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Post » Fri May 27, 2011 5:57 am

Yes I know what the Diary says. as stated in my previous post.

My issue is Fingerbowl cave which is the only cave absolute north of the village does not contain whatever Im supposed to be looking for. all I did was dust a bunch of necromancers and undead in a sector dedicated to some lord and his nobles etc etc. nothing in regard to what Im looking for....I dont even know what exactly I am looking for anymore....it is one of the seals yes....

I've scoured the Lords crypt looking for whatever I could find. I've found nothing no books jewls nothing

In one of the underground crypt areas you will find, if I recall correctly, a coffin with "An Unexpected Note" inside. You need this note. It is in there somewhere.
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Zosia Cetnar
 
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Post » Fri May 27, 2011 2:27 pm

All I've combed over in the Lords Crypt show nothing regarding the note....there is only one Coffin in the crypt and it does not contain the note that I need.....
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Gisela Amaya
 
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Post » Fri May 27, 2011 12:43 pm

All I've combed over in the Lords Crypt show nothing regarding the note....there is only one Coffin in the crypt and it does not contain the note that I need.....

Can't remember the name of the place but; as far in as you can go in the dungeon (figures doesn't it :P) and in that room there is only one stone coffin, if I recall correctly, and in it is an ordinary note. Read it; I am not sure that even advances the quest, but the note tells you where to go.
Sorry can't be more specific than that. Are you using MMM with looting NPC's then maybe one of them has taken the note.
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Stephani Silva
 
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