[Relz] Kragenir's Death Quest (Thread #3)

Post » Fri May 27, 2011 4:01 am

I was told to get these herbs to the sick elf but when I returned he was not there, hints anyone?
I did found the ruin of the palace though west of Chorrol, funny.

Sneezy shouldn't move, are you sure he isn't around somewhere?
Just a small mistake to report:

Mirisa has topic about Imperial Bridge Inn where Corbolo river should be replaced with Silverfish river.

Okay, thanks. :)
I found sneezy but where is the ring to help dopey? the note says something about a
garden, what garden? There are just vilderness outside the dwarfs cottage.
I got a note from one of the guardcaptains in IC saying something about the
red ring road challenge, it is worth cleaning up all those ruins? Does one get a reward
afterwards?

Did you pick up the note? I think I made it so that the ring doesn't appear until you've picked up the note. I'll be sure to change that so that just reading the note is enough.
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Christine
 
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Post » Fri May 27, 2011 5:47 am

I found the ring, I had a collision with the black bow fortress so I went tcl and found it underneath.
are you talking about the note regarding red ring road challenge? in that case I did pick it up but i still
do not know. Are you responsible f?r the Ogre kings treasurechests I found in a cave? If so how do I open them?
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Emily Jones
 
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Post » Fri May 27, 2011 1:51 pm

Apparently I am becoming a steady guest on this thread, I am now in search for the
second seal and the topaz was not a problem, I had one in my treasurevault but here is
the thing, the jeweller wanted me reaquire his jewels but gave me no clues whatsoever
I do not have any idea were to start, I am thinking of questioning the various fences but I am not
suire that will yield anything, can anyone give me a hint where to start?
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Taylor Tifany
 
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Post » Fri May 27, 2011 10:46 am

I found the ring, I had a collision with the black bow fortress so I went tcl and found it underneath.
are you talking about the note regarding red ring road challenge? in that case I did pick it up but i still
do not know. Are you responsible f?r the Ogre kings treasurechests I found in a cave? If so how do I open them?

No I meant the note in the Dwarven Home about Dopey, but if you found the ring that means that you have found it. The Ogre King treasure chests are part of a quest later on and cannot be opened at this point.
Apparently I am becoming a steady guest on this thread, I am now in search for the
second seal and the topaz was not a problem, I had one in my treasurevault but here is
the thing, the jeweller wanted me reaquire his jewels but gave me no clues whatsoever
I do not have any idea were to start, I am thinking of questioning the various fences but I am not
suire that will yield anything, can anyone give me a hint where to start?

It's a completely unrelated quest, which is not required for the main story. The jewels are found in several bandit camps and you're supposed to just find them randomly while exploring the world and doing other things.
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Rob Davidson
 
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Post » Fri May 27, 2011 1:13 am

Thankyou, are there a way to let Tinman survive?
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Nikki Morse
 
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Post » Fri May 27, 2011 7:11 am

Thankyou, are there a way to let Tinman survive?

Nope.


:celebration: Happy birthmonth Kragenir's Death Quest! :celebration:

This month it is exactly 3 years ago that this project got started. So I think a little history lesson is in order! You are allowed to yawn or skip.


The project started in October 2006. Malchik, who also tested my first Oblivion mod Quest for the Elements and a small mod for Morrowind, said he had a good idea for a humoristic quest mod for Oblivion. Meanwhile, I was toying with the idea of a quest mod involving a bunch of Sheogorath worshippers living in a seperate plane created by Sheogorath, because they wanted to be left alone. There would be a village with all sorts of crazy people. The story would be about how Sheogorath is toying with them on this plane and that they want to get out. I had quite a few ideas but it's all very vague now. Luckily Malchik convinced me to start Kragenir's Death Quest (back then known under the WIP name 'Seven' between us) instead, because several months later Shivering Isles was announced!

We first announced the project in early April 2007, as seen http://www.gamesas.com/bgsforums/index.php?showtopic=670284&st=0. I must've rewritten that first post a dozen times. We first estimated that there would be around 40 quests (which, in the way that that was calculated, is 169 now) , which would be the main quest and nothing else. Around the time that I was finishing the Rainbow color part of the mod and started working on the Deadly Sins Malchik told me his intentions with the quest mod: Making Cyrodiil a more interesting place.

Too many NPCs had nothing to say, too many dungeons had nothing of interest in them and there were several things like the rumoured not-so-accidental demise of the Cheydinhal countess, the Orum Gang and the Black Horse Courier which Betheseda didn't do much with. So while I was working on the main quest Malchik started writing quests for each city and village.

The project was kinda getting out of control. Malchik came with the idea of rural dialogue additions for NPCs and new books. Several more quests were written. Even a month before the release Malchik came with two new quests, dealing with certain characters from the main quest after the main quest is done.

Had I known in advance that I would be working on this project for 2 years and 10 months I would never have started it. And sometimes it wasn't fun, when things just didn't want to work (The whole 'mirror on the wall' thing in Shield of Pride comes to mind) but it was always very satisfying to see it working in the end. Also because we kept adding things over time instead of starting out with so many quests left to add it never felt like we were far away from release.

Anyway that's that. No more history, time for the future!


These are the quests that will be added in the big update:

Anvil:
Sounds of Sweetest Harmony: Composer Jesan sixtius is looking for the music notes for the Cliff Racer Song.
Bravil: Off the record: The Fighter's Guild is looking for someone to do some small jobs. Being a member is not required.
Bruma: Out of Control: Olfand needs some help with his wife.
Cheydinhal: A Dyeing Wish: http://www.uesp.net/wiki/Oblivion:Shelley is looking for a rare red dye for her hair.
Chorrol: Rich pickings: Extra missions for the Thieves Guild given by Glistel. (membership required).
Leyawiin: Killing the Queen: Rats are infesting Leyawiin. Unfortunately for them the Leyawiin citizens don't like rats as much as Arvena Thelas does.
Skingrad: Party Time: Some of the orcs in Skingrad are interested in forming an Orc Social Club. Of course they love to leave most the organising up to you, but the payment is good.

Other:

The Cluttermonkeys: This small guild, http://www.uesp.net/wiki/Tribunal:The_Champion_of_Clutter, has come to Cyrodiil to do what they like to do best: Gather (usually worthless) clutter. Will you be able to rise through the ranks in the Cluttermonkey Guild to become the Champion of Clutter? Do you even want to?

Death and the Maiden: Lady Llathasa Indarys, wife of Andel Indarys, died when she fell down the stairs in the Cheydinhal County Hall one day. It is rumoured however that the count may have something to do with it. Can you find out what really happened?

Progress is slow, but steady. But I have no idea when this'll be done. Right now the Anvil quest is done and I'm halfway through the Bravil quest.

Povuholo :foodndrink:
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Ridhwan Hemsome
 
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Post » Fri May 27, 2011 12:33 pm

Nice history lesson - although I already knew the lesson it teaches; start small :hehe:

Cheers and congratz! :celebrate:
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Ellie English
 
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Post » Fri May 27, 2011 1:34 pm

I am super glad that you never gave up on your quest to make an S-load of great quests. I am totally in love with playing Oblivion again! NEVER SAY DIE!
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ShOrty
 
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Post » Fri May 27, 2011 6:13 am

Nope.


:celebration: Happy birthmonth Kragenir's Death Quest! :celebration:

Had I known in advance that I would be working on this project for 2 years and 10 months I would never have started it. And sometimes it wasn't fun, when things just didn't want to work (The whole 'mirror on the wall' thing in Shield of Pride comes to mind) but it was always very satisfying to see it working in the end. Also because we kept adding things over time instead of starting out with so many quests left to add it never felt like we were far away from release.

These are the quests that will be added in the big update:

Anvil:
Sounds of Sweetest Harmony: Composer Jesan sixtius is looking for the music notes for the Cliff Racer Song.
Bravil: Off the record: The Fighter's Guild is looking for someone to do some small jobs. Being a member is not required.
Bruma: Out of Control: Olfand needs some help with his wife.
Cheydinhal: A Dyeing Wish: http://www.uesp.net/wiki/Oblivion:Shelley is looking for a rare red dye for her hair.
Chorrol: Rich pickings: Extra missions for the Thieves Guild given by Glistel. (membership required).
Leyawiin: Killing the Queen: Rats are infesting Leyawiin. Unfortunately for them the Leyawiin citizens don't like rats as much as Arvena Thelas does.
Skingrad: Party Time: Some of the orcs in Skingrad are interested in forming an Orc Social Club. Of course they love to leave most the organising up to you, but the payment is good.

Other:

The Cluttermonkeys: This small guild, http://www.uesp.net/wiki/Tribunal:The_Champion_of_Clutter, has come to Cyrodiil to do what they like to do best: Gather (usually worthless) clutter. Will you be able to rise through the ranks in the Cluttermonkey Guild to become the Champion of Clutter? Do you even want to?

Death and the Maiden: Lady Llathasa Indarys, wife of Andel Indarys, died when she fell down the stairs in the Cheydinhal County Hall one day. It is rumoured however that the count may have something to do with it. Can you find out what really happened?
Povuholo :foodndrink:


Really glad you couldn't have known from the start the size of this baby povuholo :P
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Nims
 
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Post » Fri May 27, 2011 12:04 am

I just started playing this. I'd suggest using TES4Gecko to generate silent files for the dialog. i did it myself for my own pruposes.
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Bethany Short
 
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Post » Fri May 27, 2011 6:46 am

I just started playing this. I'd suggest using TES4Gecko to generate silent files for the dialog. i did it myself for my own pruposes.


It's not necessary because Elys' univarsal voice does it all. :)
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Euan
 
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Post » Fri May 27, 2011 9:11 am

I just started playing this. I'd suggest using TES4Gecko to generate silent files for the dialog. i did it myself for my own pruposes.

It's not necessary because Elys' univarsal voice does it all. :)

Both are methods described in the slowing dialogue txt file. Using the OMOD version of the mod is another solution. The reason I don't include the silent files in the download directly is that because the mod has so much dialogue (2789 lines) it would increase the download size of the compressed .rar file from 1.75 MB to 366 MB. :P
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Samantha Pattison
 
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Post » Fri May 27, 2011 9:05 am

Gotcha. I know how it is. For some reason the OMOD failed to install, it wasn't a big deal at the time.

One thing I noticed is that in the Imperial City waterfront some of the NPCs were frozen until I got near them. Not a big deal, I know what it is and it doesn't bother me. Part of knowing too much for your own good. I'm sure someone else has mentioned it, or not.
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Steve Bates
 
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Post » Fri May 27, 2011 9:59 am

Gotcha. I know how it is. For some reason the OMOD failed to install, it wasn't a big deal at the time.

One thing I noticed is that in the Imperial City waterfront some of the NPCs were frozen until I got near them. Not a big deal, I know what it is and it doesn't bother me. Part of knowing too much for your own good. I'm sure someone else has mentioned it, or not.

Actually I haven't heard or seen this one before. NPCs don't move until you get closer to them? And you think Kragenir's Death Quest may have something to do with it?
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Flash
 
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Post » Thu May 26, 2011 11:09 pm

Maybe not. Not sure if anyone ever saw it. I have less than 20 mods installed and don't use FCOM or OOO or anything like that. If I see it again I'll post a screen shot.

BTW, this is really cool. It opens up a ton of quests I can do at my leisure. I'm loving it.
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Kelsey Hall
 
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Post » Fri May 27, 2011 2:17 am

I haven't established any coherent theory about why NPC's freezes. You hear about overload this and that; but I got a gazillion mods and sometimes after cleaning/reordering/save-cleaning I practically got no problems and smooth gameplay with NPC's acting from very far away. I just haven't got a clue what it is that messes up the game at times; there is no correlation between mods or graphic content used - I am totally flummoxed.
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Oscar Vazquez
 
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Post » Fri May 27, 2011 8:17 am

Yeah Oblivion can be weird sometimes. I just experienced a bug someone else mentioned before, where if you are in a conversation with someone the next player response simply doesn't show up and the conversation doesn't continue as it is supposed to. When I reloaded the conversation worked fine.

It's very annoying to have people reporting problems like that and then being unable to do anything about it because it's not the mod's fault.

Anyway I made some good progress today.
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jessica breen
 
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Post » Fri May 27, 2011 4:06 am

Yeah Oblivion can be weird sometimes. I just experienced a bug someone else mentioned before, where if you are in a conversation with someone the next player response simply doesn't show up and the conversation doesn't continue as it is supposed to. When I reloaded the conversation worked fine.

It's very annoying to have people reporting problems like that and then being unable to do anything about it because it's not the mod's fault.

Anyway I made some good progress today.


Man, I know exactly what you mean. No matter how bullet proof you try to make something, something somewhere for someone can go wrong. People report bugs and I go through it a million ways to Sunday and it's fine. It drives me crazy sometimes. Since I'm in QA professionally I just make sure I can get them around the problem. Every once in a while I can get an advanced player to help me pinpoint the issue and usually it's either load order, a bad download or a conflict.
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Flash
 
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Post » Fri May 27, 2011 12:37 am

Even worse is when random vanilla NPCs go missing. It seems to be happening all the time in the original game and nobody really notices, but because this mod relies so heavily on them it becomes obvious when you finally need them.
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Danny Blight
 
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Post » Fri May 27, 2011 5:54 am

Quick (minor) bug that I meant to post awhile back: When I was doing the Wine quest, I had to find Tamika. The journal said she'd either be in the vineyard or her house (duh), so after checking the vineyard in the middle of the day and not finding her, I went to her house. Only problem was, it was locked. So, frustrated, I picked the lock and entered... and who did I find? Tamika, playing hooky. :banghead: No wonder she had the door locked.

(In case I was being obscure: Why was she home in the middle of the day, and why, if she was home, was the door locked?)
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Eibe Novy
 
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Post » Fri May 27, 2011 10:34 am

I haven't changed her at all so the A.I. is all vanilla behaviour. I looked through her A.I. packages and it looks like she goes inside if it's raining. I don't know why she would lock the door though.

I'll create a new thread tomorrow. :)
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Ian White
 
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Post » Fri May 27, 2011 7:58 am

Even worse is when random vanilla NPCs go missing. It seems to be happening all the time in the original game and nobody really notices, but because this mod relies so heavily on them it becomes obvious when you finally need them.


Oh, at least some of us notice. It's just that we curse the game, rather than mods. No reason to blame a person like you, who's trying to do the best you can with the tools you've got, and come up with something really good. :)
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Cesar Gomez
 
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Post » Fri May 27, 2011 1:45 pm

Is it tomorrow yet in Netherlands? :hubbahubba:
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Facebook me
 
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Post » Fri May 27, 2011 8:03 am

http://www.gamesas.com/bgsforums/index.php?showtopic=1051034
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Kelli Wolfe
 
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