[Relz] Kragenir's Death Quest (Thread #3)

Post » Fri May 27, 2011 6:01 am

So waiting around for the Anvil lady (Bradus) to leave her house I ask here several times and she still does not have the plate dialogue: http://i361.photobucket.com/albums/oo54/psymon11b/Noplatedialogue.jpg


Mmm...she looks rather sixy...is she a vanilla character?
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Valerie Marie
 
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Post » Fri May 27, 2011 7:40 am

So waiting around for the Anvil lady (Bradus) to leave her house I ask here several times and she still does not have the plate dialogue: http://i361.photobucket.com/albums/oo54/psymon11b/Noplatedialogue.jpg

There's nothing special about Rusia Bradus. The only condition for the topic is that you are talking to RusiaBradus. If the topic shows up for others, it should show up for her too. I only see three possibilities here:

1. The topic is on the list somewhere, but you have to scroll up/downwards to find it. But I figure you've tried that already.
2. The topic really isn't there, because you've clicked on it before somehow without noticing and you already have her plate. In that case you're probably missing someone else's plate, if any at all.
3. Some other mod removed the original NPC and placed a clone with a different ID to annoy us? :rofl:
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Penny Wills
 
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Post » Fri May 27, 2011 7:07 am

2. The topic really isn't there, because you've clicked on it before somehow without noticing and you already have her plate. In that case you're probably missing someone else's plate, if any at all.

I'm not sure how you track to whom the player has spoken. If you remove the topic by having "Say Once" checked, there is a (luckily very rare) dialog bug that can cause topics to disappear, without their linked topics or result scripts firing (caused by clicking too fast).

Just to throw in a fourth possibility :shrug:.
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Alexis Estrada
 
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Post » Fri May 27, 2011 12:45 am

I'm pretty darn sure that I already talked to everyone else in town about the plates (I say pretty darn as I've been wrong before).

The whole reason I posted was because I just kept hitting a wall about trying to find that last person - which is she and after asking everyone in town I knew what dialogue options to look for.

I just don't get it with her for whatever reason. Is there a set stage on that quest I can or should do?

Any other options?

thanks
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Chris Duncan
 
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Post » Fri May 27, 2011 2:01 pm

I just don't get it with her for whatever reason. Is there a set stage on that quest I can or should do?

I just checked, you can use the console command 'setstage povssanvil2quest 40'. The dialogue involving handing over the plates to Hasathil only checks for that stage and not the plate count.
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Matt Bigelow
 
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Post » Fri May 27, 2011 5:22 am

Hunh... groveling over the quests in the CS because I couldn't remember "Brindle Home," I've found that only about a third of the quest entries get updated. Weird. I thought it was intentional, but no, all the stuff that should've updated, is in the mod, but simply didn't. Any insights?
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loste juliana
 
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Post » Fri May 27, 2011 1:32 pm

Hunh... groveling over the quests in the CS because I couldn't remember "Brindle Home," I've found that only about a third of the quest entries get updated. Weird. I thought it was intentional, but no, all the stuff that should've updated, is in the mod, but simply didn't. Any insights?

Some quests overlap a little bit in that area (like the general collecting the seals quest vs the rainbow quest) so I have some unused journal entries here and there. But 1/3 is a bit much. Could you give a few examples of journal entries you didn't get?


If you're looking for the Brindle Home location, it's on the http://www.uesp.net/wiki/Oblivion:Brindle_Home.


Off to bed in a few minutes...
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Charles Weber
 
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Post » Fri May 27, 2011 12:42 pm

Some quests overlap a little bit in that area (like the general collecting the seals quest vs the rainbow quest) so I have some unused journal entries here and there. But 1/3 is a bit much. Could you give a few examples of journal entries you didn't get?


If you're looking for the Brindle Home location, it's on the http://www.uesp.net/wiki/Oblivion:Brindle_Home.


Off to bed in a few minutes...


Hello! Again, this mod rocks, modulo a few tiny issues. In my case, the dialog gets shown, but it just isn't entered into the journal. A few that stick out:

For Ilpanderin's "Blue" quest, I was told to see Kantav Cheynoslin (60), but nothing else until I discovered that the secret is mystery (69, missing entries 61, 62, 64-6, and 68).

When questing for the Sunbird Feathers, I got the entry to see Countess Umbranox (15), but not about the Gottshaw Inn (17), A. Blakely (18), anything about the soup kitchen (19, 20, 21, 22, 25), or having shown the feather to Marana Rian (27).

Similarly, for the potion of Cure Drunkenness, I got the entry to go to the Five Claws (10) and the "murderous thugs" (22), but nothing about Juliette Capulette (11, 15), the wild goose chase (20); I got half the entries for Violetta Phillida -- nothing about going to Fort Coldcorn with her (24) or talking to Robin (26), but I did get the other two about her fate (28, 30).

I wonder if it's not just upgrading... ISTR upgrading from 1.04 to 1.04a around the time of the "Blue" quest, and to 1.05 for the final two ingredients, but many of the Snow White quest entries are unfamiliar. Ah well, plenty of fun anyway. ty
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Emmie Cate
 
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Post » Thu May 26, 2011 10:10 pm

Hello! Again, this mod rocks, modulo a few tiny issues. In my case, the dialog gets shown, but it just isn't entered into the journal. A few that stick out:

For Ilpanderin's "Blue" quest, I was told to see Kantav Cheynoslin (60), but nothing else until I discovered that the secret is mystery (69, missing entries 61, 62, 64-6, and 68).

When questing for the Sunbird Feathers, I got the entry to see Countess Umbranox (15), but not about the Gottshaw Inn (17), A. Blakely (18), anything about the soup kitchen (19, 20, 21, 22, 25), or having shown the feather to Marana Rian (27).

Similarly, for the potion of Cure Drunkenness, I got the entry to go to the Five Claws (10) and the "murderous thugs" (22), but nothing about Juliette Capulette (11, 15), the wild goose chase (20); I got half the entries for Violetta Phillida -- nothing about going to Fort Coldcorn with her (24) or talking to Robin (26), but I did get the other two about her fate (28, 30).

I wonder if it's not just upgrading... ISTR upgrading from 1.04 to 1.04a around the time of the "Blue" quest, and to 1.05 for the final two ingredients, but many of the Snow White quest entries are unfamiliar. Ah well, plenty of fun anyway. ty

That's very strange. All the setstage commands are where they are supposed to be, and the dialogue checks what stage it is many times, so if many stages didn't show up you should've been stuck long ago. If you really didn't get stage 21 and 22 for the Sunbird Feather quest Angelie wouldn't have given you the feather, because her greeting checks if those two stages have been triggered.

So somehow the stages are set as they should, but they don't appear on your journal? I can't say I've ever heard of this problem before.
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Reven Lord
 
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Post » Fri May 27, 2011 12:57 am

Spoiler
The Guide to Leyawiin: Rockmilk Cave (first level), somewhere in a room which is a dead end, on top of a crate which also has an open sack and a sack on it.

The Shovel: In front of a chest on the first level of Rockmilk Cave as well.

The Breeches: Next to a dead argonian on a bed with arrows sticking out of him, also on the first level.

The paintbrush: Also on the first level of Rockmilk Cave, at another dead end which is just behind a door (one that opens, not one that loads a new level).

The Skooma: On a bench close to the big tent on the second (second I think?) level of Rockmilk cave, next to a small fire with two cooking pots hanging above them.

The Robe: Same large cave area as the skooma, in front of a wooden table lying on its side. There's food, plates and cups around it lying on the floor as well.
The table is next to the small fire I mentioned before.

The Amulet: Inside the tent, on the table.



If you really can't find them with this, check the corpses of the bandits you've killed as well.

...snip...


I attempted "...Rubbish" yesterday and found everything mentioned above without assistance. However,
Spoiler
I never found the ring, which is not listed above. Any hints for that item
?

-Decrepit
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Janine Rose
 
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Post » Fri May 27, 2011 3:40 am

I attempted "...Rubbish" yesterday and found everything mentioned above without assistance. However,
Spoiler
I never found the ring, which is not listed above. Any hints for that item
?

-Decrepit

I forgot that one.

The Ring: On the first level, In the last room before reaching the door to the next level, in a corner on top of a crate.
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NAkeshIa BENNETT
 
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Post » Fri May 27, 2011 6:07 am

That's very strange... So somehow the stages are set as they should, but they don't appear on your journal? I can't say I've ever heard of this problem before.

Indeed, yes, and alas. lol Ah well, maybe it's time to reinstall!
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Ridhwan Hemsome
 
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Post » Fri May 27, 2011 1:09 pm

Is there any way to spawn a copy or place the ring at my position/in my inventory? I can't find the ring for Recycling the Rubbish, I've looked in all three levels, all corpses (to see if it was picked up) and used TCL to check every part of it. I am using 1.04, and I want to update after this quest, since I'm in the cave, is there any other way to get it?
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Hella Beast
 
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Post » Fri May 27, 2011 9:31 am

Is there any way to spawn a copy or place the ring at my position/in my inventory? I can't find the ring for Recycling the Rubbish, I've looked in all three levels, all corpses (to see if it was picked up) and used TCL to check every part of it. I am using 1.04, and I want to update after this quest, since I'm in the cave, is there any other way to get it?


player.additem ##08AB00 1.
## is Kragenir's Death Quest.esp's number in the load order.
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Adam Baumgartner
 
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Post » Fri May 27, 2011 11:20 am

In the main quest I can't find
Spoiler
docs mortel & pestle anywhere in the house. Thought it would be on the table close to the door. Does it work buying one? If it does there is something wrong with my ingredients and I need to check again. Using COBL but a minotaur horn is a minotaur horn I guess. And yup, got all the rest; both ingredients and water, empty vail etc. It's to make a potien to wake up sleepy so the door can be opened.
It's not much of a spoiler, but one doesn't want to upset anyone :P
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Kayleigh Mcneil
 
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Post » Fri May 27, 2011 8:37 am

In the main quest I can't find
Spoiler
docs mortel & pestle anywhere in the house. Thought it would be on the table close to the door. Does it work buying one? If it does there is something wrong with my ingredients and I need to check again. Using COBL but a minotaur horn is a minotaur horn I guess. And yup, got all the rest; both ingredients and water, empty vail etc. It's to make a potien to wake up sleepy so the door can be opened.
It's not much of a spoiler, but one doesn't want to upset anyone :P

No you need Doc's one specifically. Do you have V1.05 of the mod? It fixes a problem with the mortar and pestle not showing up.

You can fix it yourself with the console command 'setstage povssquestdwarven 82'. This is also neccesary if you updated from a previous version of the mod AFTER having been given Doc's note that tells you to use his mortar and pestle.
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XPidgex Jefferson
 
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Post » Fri May 27, 2011 5:18 am

So is this mod lore friendly?
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kelly thomson
 
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Post » Fri May 27, 2011 4:31 am

Hello Povuholo, I've been playing Kragenir's Death Quest for quite some time now, and I like it alot. But there's one minor thing that could maybe be improved. You guys don't use quest markers, and that's totally ok, but when you don't use quest markers, you should give directions to where you should go. Like I'm doing this quest now, called "Where did I put it?" and Coline Sedrine told me to go find mage Baeralorn in the castle. Maybe he could then give me the directions to where I can find him in the castle? Because I have no idea where he is. And there's alot more of these. A little bit more directions to where you should go next would be useful in the quests.

Great mod though, killer job. :thumbsup:
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TASTY TRACY
 
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Post » Fri May 27, 2011 12:04 pm

This is such a great mod, I am really enjoying it! That being said, I am a bit stuck in the Vampire rising quest. I have collected both of the items from the second set that I need (the scroll and the water) but I cant give them to the lady. My quest log just says that once i find both items I should go back to her, but she has no topic in her menu about them. Am I missing a step?
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Kelvin Diaz
 
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Post » Fri May 27, 2011 6:08 am

No you need Doc's one specifically. Do you have V1.05 of the mod? It fixes a problem with the mortar and pestle not showing up.

You can fix it yourself with the console command 'setstage povssquestdwarven 82'. This is also neccesary if you updated from a previous version of the mod AFTER having been given Doc's note that tells you to use his mortar and pestle.

Thanks. Will do the setstage. Was doing the Inflammatory letter quest - had to skip town, a guard caught me doing some unlawful entries and my bail was 4000+ gold (using RGO). But before that I think I had been looking through pretty much all sold books but I can't find The lusty maid, I hope it is not in Bruma! She said it was for bed time reading but.... no books up in the bedroom? But that quest is really nice; one gets a feel for the people living in the I.C. and get to know some people (and who they are married too).

Cheers!
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Avril Churchill
 
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Post » Fri May 27, 2011 12:40 pm

Thanks. Will do the setstage. Was doing the Inflammatory letter quest - had to skip town, a guard caught me doing some unlawful entries and my bail was 4000+ gold (using RGO). But before that I think I had been looking through pretty much all sold books but I can't find The lusty maid, I hope it is not in Bruma! She said it was for bed time reading but.... no books up in the bedroom? But that quest is really nice; one gets a feel for the people living in the I.C. and get to know some people (and who they are married too).

Cheers!

You only need to check for books that Helvo Atius read and returned. These are according to Phintias' List 1:
Books received from Helvo Atius last time and since sold


The Argonian Account Book 1

Dwemer History and Culture

Fall of the Snow Prince

The Old Ways

Tamrielic Lore

The Third Door

So you don't have to check any of the other books that people are reading, because the letter won't be in one of those.
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Heather Kush
 
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Post » Fri May 27, 2011 1:03 am

Ah well, maybe it's time to reinstall!


Yep, this resolved the journal issues. Thanks for abolishing my precious sleep! lol

Two more questions, though. Should there be quest target markers, btw? And how do I get the key from the phantom sheep to open the trap door to the witch's house?
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R.I.p MOmmy
 
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Post » Fri May 27, 2011 6:23 am

Yep, this resolved the journal issues. Thanks for abolishing my precious sleep! lol

Two more questions, though. Should there be quest target markers, btw? And how do I get the key from the phantom sheep to open the trap door to the witch's house?

1. Not always, but usually when you need to find vanilla NPCs that are difficult to track down there is a quest marker.
2. Uh... You kill and loot him? :P (Yeah, he does have quite a lot of health)
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Steve Bates
 
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Post » Fri May 27, 2011 9:37 am

1. Not always, but usually when you need to find vanilla NPCs that are difficult to track down there is a quest marker.
2. Uh... You kill and loot him? :P (Yeah, he does have quite a lot of health)


lol Nah, I mean that I've got the (presumably rather bloody) key, but can't get the tunnel door to recognize it. The sheep and the door both reference the same "Rosina Leckermaul's" key that my character carries, which didn't surprise me at all. I reassigned a few lockables to use said key, and they tested perfectly with my character, which also failed to surprise me. I finally used a console unlock and rescued the kid. (Yay!)

I know something weird is happening, because I later reassigned the trap door to use Thoronir's key, then console locked it to 100. I verified that I had both Thoronir's and Rosina's keys (just in case), but was told that I needed the key to open the door.

I did a little bleary-eyed research, and found that in the tunnel (internal cell povssgluttonyhouse, for anybody else who's reading this), the trap door to Tamriel (povssgluttonypassagedoor01ref) is grayed-out, needing povsswitchkey (itself used only in povssglottonypassagedoorref and the sheep). I also found that the trap door between the tunnel and the witch's house (povsswitchhouse4ref) needs an unassigned key -- yet I had no trouble passing through it. Wondering if both doors be somehow connected, I changed povsswitchhouse4ref to use povsswitchkey, but receiving the same message about needing a key, proved they weren't. I didn't think they were, but it was worth a try.

Sooo... I still have no clue what's going on, but at least I have data. lol
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Steve Smith
 
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Post » Thu May 26, 2011 10:15 pm

(Yeah, he does have quite a lot of health)


Heh, a good enchanted mace + high Strength, Blunt, and Armorer = fun!
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Emmi Coolahan
 
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