The chest fix worked - thanks! But I talked to Hassiri and he won't take the letter either. No topic appeared.
Damn. I see what went wrong. I replaced the letter in Andre's inventory with a copy of the original with a new ID. It's something I changed in one of the updates. Which was a good idea, but the dialogue topic still checks if the original letter is in the player's inventory rather than my copy, so if you bring my copy to Hassiri the topic won't appear.. I fixed it now. For now what you need is the original letter, which you can add with the following console command:
player.additem 000C56D9
Then the topic should appear.
So how close are we to the next version? It's Feb already!
I'm not sure. New things kept popping up (Like the quest breaking bug I just fixed above

), but I think that I'm now at the point that I'm not coming up with any new tweaks on the to-do list. But there's still quite a bit to do:
- I need to check if the tweaks that I've already done haven't broken the quests they were related to. EddyP was stuck with a quest because I broke it with a tweak in a previous update. That shouldn't happen.
- I still need to add scripted delays between the quests of Akaviri Obsession and Baby Sitting.
- There are a a couple of quests which still need better directions.
- I still need to tweak the Chest/Cards of Wonder quest.
- The Daedra Zoo is now always open, but now there are a few dialogue issues that need fixing.
- There are some more smaller things here and there...
- Also I still need to finish the Cluttermonkey faction and the new Skingrad quest.
And there's some other interesting stuff going on behind the scenes. Right now I can't promise any specific release date yet. I was already wrong about January. I currently have the feeling that there's still quite a lot I need to do when I look at the to-do list but those probably won't take a lot of time, when I finally get around to doing them properly. I'll keep the thread updated with my progress.
I could finish up the quests first, release the mod and add the other tweaks in an update. But I know that the 2.0 release is going to get more attention than the average bug fix update, and that many people who download V2 will miss the later updates. I feel sorry for everyone who is still running V1.0, and I'm sure there are still people who still are.

I'd like to have everything finished when I release 2.0.
Thanks to all the feedback I've learned a lot about seeing the mod from a player's perspective, rather than my own as the modder. When we released V1.0, we thought the main quest was just fine. But now I understand that many journal entries are very vague. Every time a dungeon is mentioned it is marked on your map, but the journal entry doesn't give a single clue of where in Cyrodiil the dungeon is. If you have explored a lot of Cyrodiil already it can be very frustrating to find the dungeon on your map. And some journal entries didn't quite say what the next step in a quest was, but I had no problem with that because how the quest should progress felt very logical to me. Because I made it! Version 2.0, in a perfect world, will be what Kragenir's Death Quest should have been from the start!
edit:
I missed your post. I'll get back to you about this tomorrow. Now I'm going to :snoring: