Heh, you fooled this player with the title Kragenir's Deat Quest. I don't usually follow Quest mod WIPs, to avoid being spoiled, but had I known that most of your mod was about fleshing out vanilla characters, then I would have been much more likely to give some input.
At first, I didn't know it was going to be about that either.

It wasn't until I was around halfway through modding the second seal part of the main quest that Malchik 'revealed' what he really wanted to do with the mod. Up to that point it was only the main quest that was planned.
A few more quests along with the main quest? Okay. No wait 2 quests for each city? That'll take a while but I like it. A quest for each village too? Sure. 7 cards of wonder and two armour sets in the wilderness? Alright. Lets add new stories to the market district quest! New books? Okay. Dialogue additions for all generic village NPCs? Alright. 100 new rumours? Why not. Okay, we're almost done now, just need to do some more test- What? Two more quests for after the main quest? Sounds good, but we need to release this at some point... :hehe:
Now V2.0 adds one more quest for each city, along with some others. With this the mod is really what we wanted it to be, having new quests for almost all the interesting things in the game that Bethesda didn't do much with.
Where can I find the 7th jewel for the Crown of Stars? So far I have the diamond, topaz, sapphire, ruby, and left and right pearls.
http://www.uesp.net/wiki/Oblivion:Sercen_Camp.

I hope it is ok to post som ideas regarding the mod.
Always, especially regarding improvements to the existing quests of the mod, but all ideas are welcome.

I have always thought the Blades faction was way to small and that it needed more quest. I would really like to see that!
So when the player joins the Blades, the player can chose to play the Main Quest or start gaining reputation by doing some Blade missions. Here I am thinking spy missions, missions for Agent-class players or something like that, where the player needs social skills (Speechcraft?). magic skills and stealth skills, cunning and wit, to be able to obtain the nessecary intelligence from the Empire's enemies, or maybe to be able to do an assasination on an important figure of the Necromancers or the Mythic Dawn?
Personally I think that would make a great supplement for this already epic mod

Side quests for the Blades sounds pretty good, but right now we're trying to finish up V2.0. I'm not sure if I'll continue to work on new quests after that, but we'll see. I'll keep this idea in mind.
There are still two quests that need to be finished, but I've made a lot of progress on one of them. A large number of tweaks to the V1 quests has been finished, but a couple still remain and a lot of quests still need to be re-played to make sure that the changes haven't broken anything. Malchik is currently testing the new quests that I've finished already. I still have no idea when I'll be able to release it because it's very different from week to week how much time I have available to work on the mod (and feel like doing it).