[Relz]Kragenir's Death Quest 1.06 (Thread 6)

Post » Fri Feb 18, 2011 10:21 pm

http://www.tesnexus.com/downloads/file.php?id=8763 enough speed?(+500 speed when worn, minor blindness when running)

Sold!

Holy crap, I just discovered that Matthias Draconis is still on the list of NPCs that are set essential, even though being a Dark Brotherhood target he should definitely not be set essential. I thought I fixed it in 1.04 but the bastard must've been on the list twice... :facepalm:

I'll make sure that 2.0 will fix that even for those already affected.
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gandalf
 
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Post » Sat Feb 19, 2011 5:25 am

http://www.tesnexus.com/downloads/file.php?id=8763 enough speed?(+500 speed when worn, minor blindness when running)

OOooohhh! :dance:

What a wonderful combination: speed and limited vision! :ahhh:

Say, do you think we could throw in a little spatial disorientation and temporal decompensation, too? :drool:
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Michael Korkia
 
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Post » Fri Feb 18, 2011 9:06 pm

I am in the 7th heaven right now...2.0 is virtually done, plus another of my all-time favorites, Clifford's Oblivifall is about to release LOSING MY RELIGION...and I was a Beta Tester for it!!!!!!!
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Barbequtie
 
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Post » Sat Feb 19, 2011 2:02 am

I'm really running out of stuff to do now, besides the small fixes and tweaks that Malchik suggests after playing through a quest. He will be posting his final comments next Monday, and hopefully we'll be able to release the mod later that week. :user:

And then it's finally KDQ as it should've been from the start! And it only took 43 months! :twirl:
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Liv Staff
 
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Post » Sat Feb 19, 2011 7:12 am

Cool, been looking forward to this. Good luck with the release.
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xemmybx
 
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Post » Sat Feb 19, 2011 7:53 am

I'm really running out of stuff to do now, besides the small fixes and tweaks that Malchik suggests after playing through a quest. He will be posting his final comments next Monday, and hopefully we'll be able to release the mod later that week. :user:

And then it's finally KDQ as it should've been from the start! And it only took 43 months! :twirl:

That's sweet! I will be home then, and I think I can even finish tweaking my PC and his companion's faces by that time.


Thanks for all of the work you have put into this!
- Tomlong75210
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Life long Observer
 
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Post » Sat Feb 19, 2011 7:47 am

I'm really running out of stuff to do now, besides the small fixes and tweaks that Malchik suggests after playing through a quest. He will be posting his final comments next Monday, and hopefully we'll be able to release the mod later that week. :user:

And then it's finally KDQ as it should've been from the start! And it only took 43 months! :twirl:

Pre-congratulations! :celebration: and thnaks for all your hard work :bowdown:

I have played through most of it but still have a few of the more nebulous side quests hanging...

I'm trying to make up my mind as to whether I will just install it over the current iteration or make a clean save and start again. I don't think I have anything from it that is indispensable—I certainly don't need the tower ( I have Raven's Pride Castle, Hoarfrost Castle, the Ayleid Crater home, the estate in Verona Bay the Arch Mage's quarters and all the guild halls, the house in Anvil, not to mention an island getaway in Cybiades.

I'm leaning towards just updating it and pursuing the new quests and cleaning up the remainders. Then If I start a new character, play it from scratch.
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Laura Mclean
 
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Post » Sat Feb 19, 2011 2:09 am

The advantage of updating, since you did the mod's main quest already, is that several miscellaneous quests (all from the original release) require that several quests of the mod's main quest have been finished, before they can start. So if you'd use a clean save you'd also lose the opportunity to do those quests, if you haven't done them already. These quests are 'An Only Child', its follow up quest 'Kicking the Habit', and also 'A Shortage of Sugar' and 'Tension in Town'.
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Pixie
 
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Post » Sat Feb 19, 2011 11:21 am

Hmm, my character is quickly leveling out of a good starting range for this mod. Would it be better to play 1.06 with her or just try 2.0 if I play another character after this one? She's level 8 even though I'm leveling 6 times slower than vanilla. I'd play the beta too, if you wanted to make it available to me....
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barbara belmonte
 
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Post » Fri Feb 18, 2011 9:20 pm

Excellent timing for the release! I am also just about done constructing a SHRINE TO POVUHOLO in my backyard. All I need to do is get some incense to burn, an it will be ready!
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Roisan Sweeney
 
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Post » Fri Feb 18, 2011 9:05 pm

The advantage of updating, since you did the mod's main quest already, is that several miscellaneous quests (all from the original release) require that several quests of the mod's main quest have been finished, before they can start. So if you'd use a clean save you'd also lose the opportunity to do those quests, if you haven't done them already. These quests are 'An Only Child', its follow up quest 'Kicking the Habit', and also 'A Shortage of Sugar' and 'Tension in Town'.

Thanks.

I don't think I started Kicking the Habit or Tension in town but Sugar is an ongoing quest and I decided I didn't want to be
Spoiler
a gang flunky.
It doesn't fit my PC's self image :hubbahubba:
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Steeeph
 
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Post » Sat Feb 19, 2011 5:56 am

Hmm, my character is quickly leveling out of a good starting range for this mod. Would it be better to play 1.06 with her or just try 2.0 if I play another character after this one? She's level 8 even though I'm leveling 6 times slower than vanilla. I'd play the beta too, if you wanted to make it available to me....

I don't know, do what you want to do. It's mostly the mod's main quest that is meant to be started early but that's only half of what the mod offers quest-wise.



There was a small compatibility issue with one of the new quests in V2.0 and Cliffworm's upcoming http://www.gamesas.com/index.php?/topic/1092445-relz-oblivifall-losing-my-religion/ 'Losing my Religion' mod (as part of his Oblivifall project), but this has already been resolved.

Once the update is done I'll be sure to finally get Shivering Isles. I'm currently downloading a ton of mods for my next playthrough. :P
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Ricky Meehan
 
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Post » Sat Feb 19, 2011 10:49 am

This coming out about the same time that LMR came out is just a total double whammy!
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Juliet
 
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Post » Sat Feb 19, 2011 7:06 am

I uploaded the http://ul.to/zoho5y.

I'd like the opinion of a few people about its layout and such. Is anything confusing or whatever?

Okay here goes:

The initial Spoiler for Larrian's Diary: Reword to "I can't find the diary."

Added help for finding Rainbow Slaughterfish: Use "Detect Life"

Gauntlets of Causistry: Problem with the html tag layout

I had a problem with the first diary page disappearing (in the game.) Could it be from picking them up out of order?

Querulus Mona's belongings: For consistency, put "(Ceyatatar)" in the first spoiler.

Greed: Summoning ghosts. I found positioning at the site to be finicky.You might want to add something like: "If it doesn't appear, move around and try again."

The Sword of the Jedd Eye: Okay this is a nit, but Charcoal is black and there is a cave called Grayrock (BTW 'gray' is the spelling used in the game) there is also Smoke Hole and, by a stretch, Underpall. Perhaps a different clue? "A cave you seek. Campfire is out and embers cold and dark."

In my page the links to The Tower and Sword of the Jedd Eye are improperly referenced and broken. With the exception of Tension in Town, Inflammatory Letter and Recycling, none of the other links have reference material.
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Svenja Hedrich
 
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Post » Fri Feb 18, 2011 10:23 pm

The Sword of the Jedd Eye: Okay this is a nit, but Charcoal is black and there is a cave called Grayrock (BTW 'gray' is the spelling used in the game) there is also Smoke Hole and, by a stretch, Underpall. Perhaps a different clue? "A cave you seek. Campfire is out and embers cold and dark."

"Charcoal gray" is a color. I know it's technically inaccurate, but there you have it. When reading that riddle, though, the first thing I thought of was Grayrock Cave, so some clarification might be in order.

Are you going to add information for all the other quests? If you're not, I'd suggest removing the links. I put them all in to save you time, but you can probably remove most of them.

Here's what I found:

You forgot to delete "Insert quests here (examples below)." under Quest Information. :)

All the "xxx quests" headers on the table should be "colspan = 5" not "4". (Yeah, that's my fault.)

The info on Heinz Bluebeard isn't spoilered.

Tension in Town says "I just started this quest and I need to talk to a large number of people. talk to a number of people."

For Kicking the Habit, on the table, "An Only Child" isn't noted as being a KDQ quest.

Seven Pillars of Wisdom has a specific questgiver, doesn't it?

Does the Heavenly Armor quest conflict with OOO's Path of Iron quest (which also places pieces of the Heaven's Fury armor around)?

Under the Inflammatory Letter spoilers, "sintav" needs to be capitalized: "After having checked all the books from the sintav family...."

Likewise, the Paintbrush under Recycling the Rubbish needs to be capitalized.
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Jacob Phillips
 
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Post » Fri Feb 18, 2011 8:40 pm

The initial Spoiler for Larrian's Diary: Reword to "I can't find the diary."

Added help for finding Rainbow Slaughterfish: Use "Detect Life"

Dealt with these already.
Gauntlets of Causistry: Problem with the html tag layout

The link to the video is visible right away I see, but otherwise it's fine. I don't know if anything can be done about the link but just the word 'video' won't spoil anything so I'll just leave it like that.
I had a problem with the first diary page disappearing (in the game.) Could it be from picking them up out of order?

Good theory, I'll investigate.
Greed: Summoning ghosts. I found positioning at the site to be finicky.You might want to add something like: "If it doesn't appear, move around and try again."

It should be easier as of V2.0 but maybe I'll add that.

The Sword of the Jedd Eye: Okay this is a nit, but Charcoal is black and there is a cave called Grayrock (BTW 'gray' is the spelling used in the game) there is also Smoke Hole and, by a stretch, Underpall. Perhaps a different clue? "A cave you seek. Campfire is out and embers cold and dark."

Well the riddle in the spoiler file is a shortened version of the full riddle (It just says 'A cave you seek, its colour grey') but the full riddle is:

A cave you seek, its colour grey
Wood burned without air goes this way
Two cities it lies in between
Along the road that rhymes with 'mean'.

So I think that with the full riddle it should be clear enough.



Querulus Mona's belongings: For consistency, put "(Ceyatatar)" in the first spoiler.

In my page the links to The Tower and Sword of the Jedd Eye are improperly referenced and broken.


Thanks, fixed.
Are you going to add information for all the other quests? If you're not, I'd suggest removing the links. I put them all in to save you time, but you can probably remove most of them.

I'm not adding info for all quests so yeah I'll remove them.

You forgot to delete "Insert quests here (examples below)." under Quest Information. :)

All the "xxx quests" headers on the table should be "colspan = 5" not "4". (Yeah, that's my fault.)

What exactly does this do? Maybe I overlooked it but I didn't see much of a difference.

The info on Heinz Bluebeard isn't spoilered.

Tension in Town says "I just started this quest and I need to talk to a large number of people. talk to a number of people."

Found those already, thanks.
For Kicking the Habit, on the table, "An Only Child" isn't noted as being a KDQ quest.

Fixed.



Ah too many quotes! :P
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Project
 
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Post » Sat Feb 19, 2011 5:36 am

Seven Pillars of Wisdom has a specific questgiver, doesn't it?

Sort of. There's the Blankenmarch quest where the inhabitants are arguing whether these pillars exist, which has Philip Franc as the quest giver. The actual finding of the pillars is listed as a separate quests under the (not very accurately named) 'easter eggs' section, and that doesn't really have a quest giver.

I've changed it a bit so it makes more sense.
Does the Heavenly Armor quest conflict with OOO's Path of Iron quest (which also places pieces of the Heaven's Fury armor around)?

No. KDQ adds 2 armor sets to the game, but these have nothing to do with any existing or modded armor sets. The name is just a coincidence.

Under the Inflammatory Letter spoilers, "sintav" needs to be capitalized: "After having checked all the books from the sintav family...."

Likewise, the Paintbrush under Recycling the Rubbish needs to be capitalized.

Got it! :)

Thanks guys.



Malchik is discovering some odds bugs in quests he shouldn't even be testing anymore in the first place. Great. :P

A release at the end of the week would be nice, I hope we can make it. Otherwise it's going to be next week. And if it's not next week, well... That would be just embarrasing. :P
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Crystal Birch
 
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Post » Sat Feb 19, 2011 3:50 am

Thanks guys.

You're certainly welcome, and thanks right back atcha!
A release at the end of the week would be nice, I hope we can make it. Otherwise it's going to be next week. And if it's not next week, well... That would be just embarrasing. :P

Shouldn't be :spotted owl:

As the Gallo Bros. said through the mellifluous mouth of the great Orson Wells (and I paraphrase,) "We will serve no mod before its time."
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Sylvia Luciani
 
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Post » Sat Feb 19, 2011 11:39 am

Malchik mentioned there being a problem in the Pass the Bottle quest, and he was right. There are some serious bugs in there. It has one fixed quest to begin with, after which there are a number of 'random' deliveries that can be done in any order. But right now it's possible to obtain such a delivery quest before finishing the first one, which leads to some serious issues. The last 3 of the random quests (out of the 9 available) are also bugged in a similar way. If I see this right this makes it impossible to even finish that task.

So you can break the quest in the beginning, and if you don't then there's a 33% chance that it will break anyway every time you offer to make another delivery.

Somehow this bug has been in the mod for 9 months and I haven't heard a single thing. :confused:

I fixed it now. Bah. I don't like it when big issues like that pop up only after such a long time, makes you wonder what else might be in there. :shakehead:

Another one for the changelog then. I'm separating it from the regular readme because it's getting too long. :P
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Love iz not
 
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Post » Sat Feb 19, 2011 7:44 am

The link to the video is visible right away I see, but otherwise it's fine. I don't know if anything can be done about the link but just the word 'video' won't spoil anything so I'll just leave it like that.

No, not that... there's a

tag right after the bold part, then the spoiler starts on the same line - it looks like it should be

, which will put the spoiler down on its own line.

What exactly does this do? Maybe I overlooked it but I didn't see much of a difference.

The "colspan" function makes the cell in question span the number of columns you tell it to. Look closely at the ends of those rows - you should notice that the cell at the end of the row is open.

Somehow this bug has been in the mod for 9 months and I haven't heard a single thing. :confused:

I didn't know there were a limited number of deliveries. Probably no one else did either, so they did the same as I did: perform a few deliveries, get the secondary quest, maybe do 1-2 more, and then quit. There are far easier ways to make money for less work, IMO.
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Kelli Wolfe
 
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Post » Fri Feb 18, 2011 7:42 pm

I didn't know there were a limited number of deliveries. Probably no one else did either, so they did the same as I did: perform a few deliveries, get the secondary quest, maybe do 1-2 more, and then quit. There are far easier ways to make money for less work, IMO.

Well the number isn't limited, but there are 9 different possible delivery addresses, of which one is selected randomly every time, and those can be repeated infinitely.

But yeah there's the money thing. I've considered increasing it but I don't want to increase it too much either, so people just fast travel all over the place for some quick cash. Any thoughts?

Right now it's more of a regular job or something for roleplaying an ordinary guy who isn't out there to save the world.
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Saul C
 
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Post » Sat Feb 19, 2011 4:13 am

But yeah there's the money thing. I've considered increasing it but I don't want to increase it too much either, so people just fast travel all over the place for some quick cash. Any thoughts?

Right now it's more of a regular job or something for roleplaying an ordinary guy who isn't out there to save the world.


Well until someone can make a "No Cheating" plugin you'll have to find the right balance in anything like this. Plus I doubt the cheaters would even use the no cheat plugin anyway. I think it would be neat if the reward increases with each succesful run, just doing a few won't make you filthy rich but a few dozen will allow you to live comfortably for a while. I don't know if fast travel is a detectable event but having the fast traveller always get the minimum payment might be an idea.
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Big mike
 
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Post » Sat Feb 19, 2011 3:35 am

A role model? No. But I do consider myself somebody that everyone should look up to.

Because you're tall?

I would be satisfied if I was just someone everyone would look up.
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willow
 
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Post » Sat Feb 19, 2011 5:46 am

Well the number isn't limited, but there are 9 different possible delivery addresses, of which one is selected randomly every time, and those can be repeated infinitely.

But yeah there's the money thing. I've considered increasing it but I don't want to increase it too much either, so people just fast travel all over the place for some quick cash. Any thoughts?

Right now it's more of a regular job or something for roleplaying an ordinary guy who isn't out there to save the world.

Yeah, it's good for people like that - a small but steady source of income. Fast travel makes it very easy to make quick cash. Since all the deliveries originate from the same place, you could make the reward relative to how far the player is going; Gottshaw Inn, for example, is fairly close, and thus shouldn't pay more than 40 gp, while Cheydinhal is about as far away as you can get - that should be around 100. The random element ensures that even fast travelers can't make huge amounts of money without a good deal of luck. Course, I think if you're actually doing the quests for RP reasons, you won't be fast traveling much.
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Daramis McGee
 
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Post » Fri Feb 18, 2011 9:47 pm

Because you're tall?

I would be satisfied if I was just someone everyone would look up.


:rofl:
I wish I was tall, I come from a long line of short people. I've "accidently" broken or lost all of my wifes' high heeled shoes. She's taller than me anyway but with heels it's just absurd.


Also, for RP reasons I never fast travel and would love odd delivery type jobs. WalkerInShadows idea of distance/risk vs reward seems like a reasonable solution.
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Katie Pollard
 
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