[Relz]Kragenir's Death Quest 1.06 (Thread 6)

Post » Sat Feb 19, 2011 6:27 am

Still, using the placeatme command seems to solve the problem. At least it has worked for me, not braking the related quest...
User avatar
Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Post » Fri Feb 18, 2011 11:07 pm

haven't played this mod yet. but definitely sounds amazing. can't wait to download & play it when 2.0 is out! =D
User avatar
JLG
 
Posts: 3364
Joined: Fri Oct 19, 2007 7:42 pm

Post » Sat Feb 19, 2011 3:59 am

As the days go by, I am getting ever more excited about this update!
User avatar
Chantel Hopkin
 
Posts: 3533
Joined: Sun Dec 03, 2006 9:41 am

Post » Sat Feb 19, 2011 8:02 am

povuholo is still around!
Sometime ago I was meant to test this mod, sadly my oblivion decided not to work. anyways, it is great to still see this mod expanding, sadly I cannot say what I am glad to see what it is expanding with because I cannot get through it. Though it is nice it doesn't "hold my hand" I think it is necessary sometimes because I am completely stumped right near the very beginning of the quest.

You should post a guide on it, for those less capable (me) at figuring things out without a hand there.
User avatar
Alex Vincent
 
Posts: 3514
Joined: Thu Jun 28, 2007 9:31 pm

Post » Sat Feb 19, 2011 6:35 am

povuholo is still around!
Sometime ago I was meant to test this mod, sadly my oblivion decided not to work. anyways, it is great to still see this mod expanding, sadly I cannot say what I am glad to see what it is expanding with because I cannot get through it. Though it is nice it doesn't "hold my hand" I think it is necessary sometimes because I am completely stumped right near the very beginning of the quest.

You should post a guide on it, for those less capable (me) at figuring things out without a hand there.

V2.0 is really going to improve the directions a lot, so it should be a bit easier (but without completely "holding your hand") and there'll also be a http://s18.photobucket.com/albums/b120/iamerik/?action=view¤t=SpoilerPreview2.jpg with solutions for the more difficult quests and frequently asked questions.
User avatar
joseluis perez
 
Posts: 3507
Joined: Thu Nov 22, 2007 7:51 am

Post » Sat Feb 19, 2011 3:16 am

V2.0 is really going to improve the directions a lot, so it should be a bit easier (but without completely "holding your hand") and there'll also be a http://s18.photobucket.com/albums/b120/iamerik/?action=view¤t=SpoilerPreview2.jpg with solutions for the more difficult quests and frequently asked questions.

good! guess I will wait to do the quest until V2.0 comes out then. besides I think OOO just screwed me over on completing it at my level, so waiting for V2.0 will give me time to level so I can actually do the quest without dieing against normal enemies in 2 hits.
User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Sat Feb 19, 2011 10:05 am

good! guess I will wait to do the quest until V2.0 comes out then. besides I think OOO just screwed me over on completing it at my level, so waiting for V2.0 will give me time to level so I can actually do the quest without dieing against normal enemies in 2 hits.

Yeah I've heard Fingerbowl Cave is pretty dangerous with OOO. :P
User avatar
Leah
 
Posts: 3358
Joined: Wed Nov 01, 2006 3:11 pm

Post » Fri Feb 18, 2011 9:21 pm

povuholo is still around!
Sometime ago I was meant to test this mod, sadly my oblivion decided not to work. anyways, it is great to still see this mod expanding, sadly I cannot say what I am glad to see what it is expanding with because I cannot get through it. Though it is nice it doesn't "hold my hand" I think it is necessary sometimes because I am completely stumped right near the very beginning of the quest.

You should post a guide on it, for those less capable (me) at figuring things out without a hand there.

Seconded. Well put.
User avatar
Cheryl Rice
 
Posts: 3412
Joined: Sat Aug 11, 2007 7:44 am

Post » Sat Feb 19, 2011 10:21 am

Just a reminder that now is the perfect time to report any bugs anyone may have noticed! :)

I'd also like to know if anyone found any quests difficult to follow because they couldn't find whatever they had to find, or they didn't understand what they were supposed to do. I already know about the beginning of the main quest, but I'd like to know if there are any other confusing moments.
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Sat Feb 19, 2011 2:45 am

Just a reminder that now is the perfect time to report any bugs anyone may have noticed! :)

I'd also like to know if anyone found any quests difficult to follow because they couldn't find whatever they had to find, or they didn't understand what they were supposed to do. I already know about the beginning of the main quest, but I'd like to know if there are any other confusing moments.


well I don't know much, since OOO has messed me up a bit, but I did play in Fingerbowl before I installed OOO and I wasn't able to find anything, really...ofcourse The fact that I was absolutely stumped as to where to go might have diluted my train of thought.

But I believe you should give a better, or another hint as to what cave to go to, because in all honesty, I didn't know it was fingerbowl until you said:
Yeah I've heard Fingerbowl Cave is pretty dangerous with OOO.


to the north of Aleswell are 2 different caves, I didn't find whatever it was I was looking for on my first run through through Fingerbowl, so I checked the second cave further north, and didn't get results either...ofcourse, it was after searching the further north cave twice and Fingerbowl 3 times (each time was just a quick scan, not really checkign every nook and cranny) that I finally installed OOO, and since learned it WAS fingerbowl...and now I cannot go in there without dieing. (ofcourse, last I tried I was level 1 and I am now level 6)

EDIT:
I don't feel I established my point quite well enough...basically, all you need to fix for all this that I just described is adding either a better hint, or adding a second hint. I easily figured out the town was supposed to be Aleswell, but after that, I had no idea what to do.
User avatar
Mrs Pooh
 
Posts: 3340
Joined: Wed Oct 24, 2007 7:30 pm

Post » Sat Feb 19, 2011 3:11 am

This is what currently happens in V2.0:

If you go too far to the north to the wrong cave, Unmarked Cave, a message pops up, showing the player thinking out loud that the cave (s)he's looking for can't be this far to the north. If you enter Fingerbowl Cave, you'll get a confirming message that you're in the right place.

I could add another pointer to Fingerbowl Cave though, maybe a confirming message with the conclusion that Fingerbowl Cave is the nearest cave to the north when you arrive at Aleswell.
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Fri Feb 18, 2011 10:38 pm

I must have mentioned the ones below but I cannot recall since some time has already passed povu:

-A child's cutlass
-chest of wonders
-stones around Cyrodiil (I have found 3 of them but the fact they are scattered around the whole province makes this one a tough nut :).
Still I have no idea how to make it a bit more specific without ruining the quest by making it very easy...)

Looking forward to v.2 :celebration:
User avatar
Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Sat Feb 19, 2011 1:06 am

I must have mentioned the ones below but I cannot recall since some time has already passed povu:

-A child's cutlass

There's a pointer towards the guy if you already have the cutlass, but there's no pointer the other way around (if you need to find it). There's not really a believable way to do this. Perhaps I could block the quest alltogether until the cutlass is found.
-chest of wonders

I've made a lot of improvements here.
-stones around Cyrodiil

They're meant to be difficult to find, and as there's not an actual quest staying open in your log until you find them all, I'm keeping it that way. I think I've added a new rumour pointing at one of them though.
Looking forward to v.2 :celebration:

I'm looking forward to getting it done too! I still hope to release it at the end of the month! :foodndrink:
User avatar
Kirsty Collins
 
Posts: 3441
Joined: Tue Sep 19, 2006 11:54 pm

Post » Fri Feb 18, 2011 9:32 pm

Hi povuhulo, I'm rignt in the middle of the main quest (third seal), and I want to express my admiration for what you've achieved. This mod is exactly what i'd been wishing for: it fills all the gaps left by the vanilla game. I have to say I was a little puzzled by the beginning of the main quest, as i'm not too fond of obvious imports from other tales/films/books, but once I started getting in deeper with the sidequests, I realized the impressive scope of this mod. The lack of directions, which you've been working on, was sometimes difficult, but I have run into just two known problems so far: the stable boy in Bruma who wasn't there (I resurrected him), and the book Mysticism which you have to get at the end of Seal 2: it turns out that another mod (book jackets? Cobl? OOO?) has been adding a "mysticism" book with a different ID, so Ilpanderin wouldn't recognize it, and I had to add the right one through console. Obviously not a bug, and I don't know if you can do anything about it, but i thought I'd mention it since other people might run into the same problem.

I also had the problem of the dwarven house being half buried if I put the Whites of the Knight Stallion esp before kdq.esp, as the readme and BOSS suggest. Reversing the order fixed the problem for me.

On a sidenote, I'm doing the "just desserts" quest right now, and I can't find Salomon Geonette's wife, neither in the IC, nor in Anvil. Is she likely to die also?
User avatar
Dona BlackHeart
 
Posts: 3405
Joined: Fri Dec 22, 2006 4:05 pm

Post » Fri Feb 18, 2011 11:55 pm

Just a reminder that now is the perfect time to report any bugs anyone may have noticed! :)

I'd also like to know if anyone found any quests difficult to follow because they couldn't find whatever they had to find, or they didn't understand what they were supposed to do. I already know about the beginning of the main quest, but I'd like to know if there are any other confusing moments.


You know now that you mention it, i do remember one time i had to go into the CS and manually uncheck the spectral slaughterfish's 'initially disabled' marker ( i also placed a second one since i couldn't find the first).... i thought i had followed all the instructions, and i had all the items required (also worn where required and whatnot)... the quest was updated to the right point ( i think ), but i just couldn't find him..... it might have been because i was using 1.5 (im not sure exactly what version it was then though)...
BUT i did notice that, at the time at least, it was underneath the landscape in the CS if you also had UL beaches of cyrodiil running. Just pointin that out.
User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

Post » Sat Feb 19, 2011 11:55 am

the book Mysticism which you have to get at the end of Seal 2: it turns out that another mod (book jackets? Cobl? OOO?) has been adding a "mysticism" book with a different ID, so Ilpanderin wouldn't recognize it, and I had to add the right one through console. Obviously not a bug, and I don't know if you can do anything about it, but i thought I'd mention it since other people might run into the same problem.

That one is news to me. I'll see if I can do anything about it.
On a sidenote, I'm doing the "just desserts" quest right now, and I can't find Salomon Geonette's wife, neither in the IC, nor in Anvil. Is she likely to die also?

Wow, now that's a quest that hasn't been on my mind for ages. I actually don't remember if I improved it in any way since 1.06... It does seem to have a whole lot of quest markers but I don't know if those are new.

Travelling between the IC and Anvil isn't exactly safe, so there's a chance Renee Geonette was killed. I checked my script that sets a number of NPCs essential and Renee Geonette does not seem to be one of them, so she could be dead. I'll make sure she's essential after the update.
You know now that you mention it, i do remember one time i had to go into the CS and manually uncheck the spectral slaughterfish's 'initially disabled' marker ( i also placed a second one since i couldn't find the first).... i thought i had followed all the instructions, and i had all the items required (also worn where required and whatnot)... the quest was updated to the right point ( i think ), but i just couldn't find him..... it might have been because i was using 1.5 (im not sure exactly what version it was then though)...

There's now a quest marker pointing at the slaughterfish is so you know where to drop the ring. I think there's also a confirming message if you dropped it at the right place.
BUT i did notice that, at the time at least, it was underneath the landscape in the CS if you also had UL beaches of cyrodiil running. Just pointin that out.

I noticed, that's what the compatibility patch is for. :)




I just fixed the problem with the rumor topic of M'aiq and Lucien Lachance. That was easier than I thought! :D
User avatar
Chantel Hopkin
 
Posts: 3533
Joined: Sun Dec 03, 2006 9:41 am

Post » Fri Feb 18, 2011 7:29 pm

I noticed, that's what the compatibility patch is for. :)

Oh, really? Thats not included with Kerghan's Unique Landscapes Compilation OMOD on nexus, is it?
If so its certainly not giving me the patch when i unpack it.... :stare: :bolt:
User avatar
Albert Wesker
 
Posts: 3499
Joined: Fri May 11, 2007 11:17 pm

Post » Sat Feb 19, 2011 4:17 am

Oh, really? Thats not included with Kerghan's Unique Landscapes Compilation OMOD on nexus, is it?
If so its certainly not giving me the patch when i unpack it.... :stare: :bolt:

I don't know if it's in the compilation, I never checked. It's currently available in the main KDQ download but this compilation sounds handy so it would be good if it adds the 3 KDQ patches, if it really doesn't have those yet. I'll check.
User avatar
Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

Post » Sat Feb 19, 2011 12:18 am

And just found a minor error now if you didn't know of it already.....
In off the record, im not getting a quest update (or even the first entry for that matter) OR the map marker for nonungalo when talking to the FG porter....
Maybe its intentional? or a conflict with another mod im using?
User avatar
CRuzIta LUVz grlz
 
Posts: 3388
Joined: Fri Aug 24, 2007 11:44 am

Post » Sat Feb 19, 2011 3:50 am

Off the Record is one of the first quests for V2.0 that I started working on after the 1.06 release. When I released the 1.06 hotfix I had just started it. I thought I properly disabled it when I uploaded the hotfix so you wouldn't be able to start it but it seems this is not the case.
User avatar
Emilie Joseph
 
Posts: 3387
Joined: Thu Mar 15, 2007 6:28 am

Post » Sat Feb 19, 2011 10:12 am

Ohhhh ok. That makes sense then.
User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Sat Feb 19, 2011 6:22 am

I had advanced pretty far in the game but then I had to purge my computer so
I decided to start from fresh with a new install thus removing some mods, not this
that is for certain, and a lvl 1 caracter, however I am doing the quest "Lee lines" at
the moment and I cannot find the damn treasure, I had no problem last time so it
is very annoying some help please. I think it is close to the inn but I am not certain.
User avatar
Leanne Molloy
 
Posts: 3342
Joined: Sat Sep 02, 2006 1:09 am

Post » Sat Feb 19, 2011 4:20 am

I had advanced pretty far in the game but then I had to purge my computer so
I decided to start from fresh with a new install thus removing some mods, not this
that is for certain, and a lvl 1 caracter, however I am doing the quest "Lee lines" at
the moment and I cannot find the damn treasure, I had no problem last time so it
is very annoying some help please. I think it is close to the inn but I am not certain.

There's a note in the
Spoiler
Inn of Ill Omen
which you have to read. It leads to a key on top of a barrel in the basemant. This key unlocks a chest in
Spoiler
http://www.uesp.net/maps/obmap/obmap.shtml?centeron=Mingo+Cave


V2.0 when released improves both the directions and the reward of this quest.
User avatar
Steve Fallon
 
Posts: 3503
Joined: Thu Aug 23, 2007 12:29 am

Post » Sat Feb 19, 2011 7:44 am

That is interesting, when I did it last time it was out in the nature so to speak, but it was version 1.03
have you changed it or do I remember wrong?
User avatar
josh evans
 
Posts: 3471
Joined: Mon Jun 04, 2007 1:37 am

Post » Sat Feb 19, 2011 11:53 am

That is interesting, when I did it last time it was out in the nature so to speak, but it was version 1.03
have you changed it or do I remember wrong?

No, this one has always been in that cave as far as I can remember.


edit: I added a poll inspired by the quest mod delayers Aellis has been making. The mod's main quest is meant to be started early, but do you think it should start the first time you sleep or a little later? :)

I'm currently considering a level 2 requirement.
User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

PreviousNext

Return to IV - Oblivion