[Relz]Kragenir's Death Quest 1.06 (Thread 7)

Post » Sat Feb 19, 2011 1:32 am

Scary as it might seem, I just had a thought. If you Oblivionized the names in the first part of the main quest (e.g. Dopey --> d'Opae, Sleepy --> Sli Pae) the reference would still be there, but players would get to feel really intelligent that they had figured it out. The lore purists would probably feel slightly happier about immersion as well. Anyhow, not a big deal, just a passing thought.

You know...I second that thought!
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Sophh
 
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Post » Sat Feb 19, 2011 9:02 am

Scary as it might seem, I just had a thought. If you Oblivionized the names in the first part of the main quest (e.g. Dopey --> d'Opae, Sleepy --> Sli Pae) the reference would still be there, but players would get to feel really intelligent that they had figured it out. The lore purists would probably feel slightly happier about immersion as well. Anyhow, not a big deal, just a passing thought.

You know...I second that thought!

It has a few advantages yes but I'm not quite convinced that this is the way to go yet... I think the names would just be confusing. I'll see what Malchik thinks.
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Emerald Dreams
 
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Post » Fri Feb 18, 2011 11:35 pm

Wow. I tried this mod before, but after getting past the first little part and finding out I had to collect a bunch of flowers, I blew it off because I HATE HATE HATE HATE collection missions. I just redownloaded and grinded through the first part, and the quest everything is awesome :celebration:
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Laurenn Doylee
 
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Post » Sat Feb 19, 2011 10:09 am

I have found a card of wonder with a picture of the lighthouse in Anvil on it
is that significant, are there supposed to be a chest somewhere there?
I have looked and I cannot find it.
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Kat Stewart
 
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Post » Sat Feb 19, 2011 2:42 am

I've got a question about a certain part of the main quest...
Spoiler
There didn't seem to have been anything to trigger the setstage update if you chose to take Georgius to Bobby Shaftoe. Georgius followed me all the way to the island, but neither he or Bobby had anything to say, there were no message boxes. Looking at things in the CS, it lloks like we were expected to have Georgius 'fixed'.

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james tait
 
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Post » Sat Feb 19, 2011 2:14 pm

Wow. I tried this mod before, but after getting past the first little part and finding out I had to collect a bunch of flowers, I blew it off because I HATE HATE HATE HATE collection missions. I just redownloaded and grinded through the first part, and the quest everything is awesome :celebration:

Yeah the first part of the main quest gives a rather bad impression of the mod as a whole. Shame, really.
I have found a card of wonder with a picture of the lighthouse in Anvil on it
is that significant, are there supposed to be a chest somewhere there?
I have looked and I cannot find it.

There are more cards of wonder to be found. It's a rather directionless and confusing quest at the moment, but it is very much improved in 2.0.
I've got a question about a certain part of the main quest...
Spoiler
There didn't seem to have been anything to trigger the setstage update if you chose to take Georgius to Bobby Shaftoe. Georgius followed me all the way to the island, but neither he or Bobby had anything to say, there were no message boxes. Looking at things in the CS, it lloks like we were expected to have Georgius 'fixed'.


This could be one of the things I fixed for the update, I'm not sure... It looks fine in the CS to me but I don't remember if this is a recent fix. That's what you get for working on one update for so long. :P

Make sure you're as close to Bobby as possible when you speak to Georgius.


Malchik is making good progress with the testing and isn't finding many bugs anymore so that's good.
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Alkira rose Nankivell
 
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Post » Sat Feb 19, 2011 6:44 am

There are more cards of wonder to be found. It's a rather directionless and confusing quest at the moment, but it is very much improved in 2.0.

Yes I know that, the reason I am asking is that the mod Hillsborough estate which I am going to activate change the terrain around the
lighthouse dramatically, so if there is a chest or something i want to pick it up before activation of said mod, what can I say
I have always wanted to be a gentlemanfarmer.
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Tyrel
 
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Post » Sat Feb 19, 2011 12:30 am

There are more cards of wonder to be found. It's a rather directionless and confusing quest at the moment, but it is very much improved in 2.0.
Yes I know that, the reason I am asking is that the mod Hillsborough estate which I am going to activate change the terrain around the
lighthouse dramatically, so if there is a chest or something i want to pick it up before activation of said mod, what can I say
I have always wanted to be a gentlemanfarmer.

No there isn't a chest there. The cards of wonder refer to the seven wonders of the world, and uses places in Cyrodiil that are similar to those. The cards don't actually hint towards the location of a chest.
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Jessie
 
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Post » Sat Feb 19, 2011 7:31 am

thanks a lot! Some hints at last.
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Nice one
 
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Post » Fri Feb 18, 2011 10:05 pm

Still at the cards of wonder, I visited Roland Jenseric in his cabin and found this letter and a key
I had to steal it which was annoying, anyway I am seraching for this Karon, he was writing about
clearing out some camps along the panther I have serached all four camps, nothing, I went to Cheydinal
nothing, I am at a loss here some hints please!
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Da Missz
 
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Post » Sat Feb 19, 2011 12:52 am

Still at the cards of wonder, I visited Roland Jenseric in his cabin and found this letter and a key
I had to steal it which was annoying, anyway I am seraching for this Karon, he was writing about
clearing out some camps along the panther I have serached all four camps, nothing, I went to Cheydinal
nothing, I am at a loss here some hints please!

Which camps did you check? The key you found in the cabin unlocks a chest in Garnet Camp. I suppose it's easy to miss, it's a jewelry box next to the bedroll under one of the tents.
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Alexander Horton
 
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Post » Sat Feb 19, 2011 2:50 am

Which camps did you check? The key you found in the cabin unlocks a chest in Garnet Camp. I suppose it's easy to miss, it's a jewelry box next to the bedroll under one of the tents.

garnet camp huh? well I suppose that I missed that jewelrybox, thanks
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Cash n Class
 
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Post » Fri Feb 18, 2011 11:18 pm

I have discovered a mod collision, if you have this mod and the Hillsborough estate mod
you have to wait to activate Hillsborough until you have found the bow of envy because
the modder have moved Atrenecamp and the glass is not at the new location.
It is not a big thing really but you can put it in your update if you wish.
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Sarah Unwin
 
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Post » Sat Feb 19, 2011 10:35 am

I have discovered a mod collision, if you have this mod and the Hillsborough estate mod
you have to wait to activate Hillsborough until you have found the bow of envy because
the modder have moved Atrenecamp and the glass is not at the new location.
It is not a big thing really but you can put it in your update if you wish.



pls bear in mind that removing whole locations (like the camp you mention) is quite likely to cause conflicts with other mods. Cyrodiil is already overcrowded...
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Cagla Cali
 
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Post » Fri Feb 18, 2011 10:39 pm

Yeah I don't think moving a vanilla location is ever a good idea. I can mention the incompatibility in the readme but I won't be fixing it.


The testing is still on schedule! :)
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Kelly Upshall
 
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Post » Sat Feb 19, 2011 12:29 am

The testing is still on schedule! :)

Nice to hear!
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Roy Harris
 
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Post » Sat Feb 19, 2011 11:24 am

The testing is still on schedule! :)


My new game is awaiting for this to get to v.2. Holding with baited breath :)
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Laura-Jayne Lee
 
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Post » Sat Feb 19, 2011 1:43 am

My new game is awaiting for this to get to v.2. Holding with baited breath :)

Bated...
The word is bated. Baited breath would be awfully stinky :cryvaultboy:

From the word abate, meaning to lessen, diminish or put an end to; viz. holding one's breath. Accepted in the vernacular that the action is taken in great anticipation, along with the wish not to disturb, the onset of some great event.

I sit here with bated breath hoping you will accept this in the friendly and lighthearted vein in which it was intended :icecream:
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Adriana Lenzo
 
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Post » Sat Feb 19, 2011 12:04 am

Not many bug reports coming in anymore from Malchik, just progress reports. And most of the stuff I get from e-mails and on the TesNexus comments section are bugs I've already dealt with. So that's good. For once I can do nothing and not feel guilty about it. :P
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XPidgex Jefferson
 
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Post » Sat Feb 19, 2011 10:07 am

I hope it gets done before June 7th...that is the day that I am supposed to die...if I listen to muslims who threaten me on Facebook!
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Marine Arrègle
 
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Post » Sat Feb 19, 2011 10:29 am

Bated...
The word is bated. Baited breath would be awfully stinky :cryvaultboy:

From the word abate, meaning to lessen, diminish or put an end to; viz. holding one's breath. Accepted in the vernacular that the action is taken in great anticipation, along with the wish not to disturb, the onset of some great event.

I sit here with bated breath hoping you will accept this in the friendly and lighthearted vein in which it was intended :icecream:


Thanks for the correction - it is nice to learn something new. :) Some more research on the internetz yielded that "baited" is soon becoming the de-facto substitution, much to the chagrin of grammarians everywhere. Well, I, for one, stand corrected.
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Maddy Paul
 
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Post » Sat Feb 19, 2011 4:50 am

Thanks for the correction - it is nice to learn something new. :) Some more research on the internetz yielded that "baited" is soon becoming the de-facto substitution, much to the chagrin of grammarians everywhere. Well, I, for one, stand corrected.

Yes. There's a lot of that going around. Been happening since before Chaucer.

Now that we are all connected by the Great and Powerful InterWeb and everybody is twittering with their thumbs instead of their brains, it all seems accelerated.

Fortunately I am old enough to be a curmudgeon (I was a Trekkie long before, and will be long after, Trekker upbubbled into the small minds of the Great Unwashed; and a Michigander despite some nattering nabob politician enshrining the banol Michiganian into the law books) and therefor have the age-granted gravitas to cling stubbornly to convention as well as the comfort that comes from knowing that I will long be gone when language and thereby civilization succumbs to the common denominator.

As for you: you may remain seated :wavey:
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Ella Loapaga
 
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Post » Sat Feb 19, 2011 5:09 am

i've been roaming the dwarves house for over an hour looking for the "empty vial" that is required for the awakening potion for sleepy

i have everything else but i cant interact with sleepy again to get the 2nd note and i can't find the empty vial

also the map marker isn't disappearing once i interact with the oompa loompa tree

i'd really like if someone could help with this

p.s. how am i supposed to slow down the dialogue????
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Chris Guerin
 
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Post » Fri Feb 18, 2011 10:23 pm

i've been roaming the dwarves house for over an hour looking for the "empty vial" that is required for the awakening potion for sleepy i have everything else but i cant interact with sleepy again to get the 2nd note and i can't find the empty vial also the map marker isn't disappearing once i interact with the oompa loompa tree i'd really like if someone could help with this p.s. how am i supposed to slow down the dialogue????

As I remember there is a bug with that quest. Download a fix from here: http://www.tesnexus.com/downloads/file.php?id=26219

As for the dialog you need to install a plugin that inserts a blank mp3 file where there is no spoken dialog. I believe the installation instructions for this mod cover that. Off hand I can't remember where I got it because so many MODs use it.
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Assumptah George
 
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Post » Sat Feb 19, 2011 1:13 pm

i've been roaming the dwarves house for over an hour looking for the "empty vial" that is required for the awakening potion for sleepy

It's in the room behind Bashful, next to a chest that is next to a table.

i have everything else but i cant interact with sleepy again to get the 2nd note and i can't find the empty vial

You'll be able to continue once you have the vial.
also the map marker isn't disappearing once i interact with the oompa loompa tree

Fixed in the upcoming version.
p.s. how am i supposed to slow down the dialogue????

It is a mystery to me how people still miss the 'Dialogue Slowing (IMPORTANT).txt' file in the download. :P
It's all in there.
As I remember there is a bug with that quest. Download a fix from here: http://www.tesnexus.com/downloads/file.php?id=26219

Yes you should download this if you haven't already. The problem wasn't with the vial though, but with the mortar and pestle.
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neen
 
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