[Relz] Kragenir's Death Quest 2.01 (Thread 9)

Post » Wed Apr 27, 2011 10:50 pm

Thanks, so I will redo the silent voice regenerating (will take some time).
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Hairul Hafis
 
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Post » Thu Apr 28, 2011 3:47 am

Thanks for the update! :thumbsup:

By the way, something I noticed last night...I'd just done the "Clothes Make the Man" quest ( :lmao: ), and was going to hand the quest reward (the "Limited Edition Toy Sabre") off to Vilja to keep my inventory uncluttered. Except that I couldn't, as it'd been flagged as a quest item. Is it safe to assume that that's not a mistake, and that item's going to be needed in another quest at some point?
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Charity Hughes
 
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Post » Wed Apr 27, 2011 10:46 pm

This mod sounds AWESOME! I downloaded it. But what I'm curious is if its compatible with Integration: Stranded Light that also adds a lot of quests, and the Enhanced Economy quests that place items in many dungeons?
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Shiarra Curtis
 
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Post » Wed Apr 27, 2011 11:53 pm

This mod sounds AWESOME! I downloaded it. But what I'm curious is if its compatible with Integration: Stranded Light that also adds a lot of quests, and the Enhanced Economy quests that place items in many dungeons?

I'm using Enhanced Economy myself, it's definitely compatible with that. I'm pretty sure it's compatible with Integration too.
Thanks for the update! :thumbsup:

By the way, something I noticed last night...I'd just done the "Clothes Make the Man" quest ( :lmao: ), and was going to hand the quest reward (the "Limited Edition Toy Sabre") off to Vilja to keep my inventory uncluttered. Except that I couldn't, as it'd been flagged as a quest item. Is it safe to assume that that's not a mistake, and that item's going to be needed in another quest at some point?

Once you have the sabre a topic should show up for people in the Imperial City. Also, after a week or so
Spoiler

Numei will return to Leyawiin and if you speak to him again he'll have a small reward for you. As compensation for having to give this one away! :P


Which for some reason reminds me that once again I forgot fix a little problem with the Border Watch quest reward. D'oh!
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Gavin boyce
 
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Post » Wed Apr 27, 2011 10:26 pm

I'm using Enhanced Economy myself, it's definitely compatible with that. I'm pretty sure it's compatible with Integration too.

Great! Thank you for the reply and the mod :)
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asako
 
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Post » Wed Apr 27, 2011 5:40 pm

Thanks for the new version! Downloaded!
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Lauren Graves
 
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Post » Wed Apr 27, 2011 5:36 pm

I did screw something up in the end. I accidentally opened the file in Word and even though I didn't save it it did do some funny things to the HTML code that I've been unable to reverse. And I didn't have a recent backup so I left it as it was. Still, I didn't have any issues in Firefox so I assumed it still worked.

I just tested it in Chrome and it looks like only the 'Seal 1: The Seven Dwarves' and 'Seven Brides for Seven Brothers' links aren't working. Still If you scroll down the Seal 1 part should start just below the table.


I just went through the whole thing again and double checked each of the spoiler links a second time. Not one single one of the "spoiler" links work in the version I downloaded. What is the point of putting spoiler links in a walkthrough?

I think the document would be much cleaner and easier to read if you just put the information in the walkthrough instead of using spoiler links. At the moment, that document is completely useless for me because I cannot see any helpful information. Fortunately I haven't really needed it yet.
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Elle H
 
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Post » Wed Apr 27, 2011 9:39 pm

I'm going through the Daedric Shrine quests, just to have done them all in one game. I noticed that R'ibassa in Border Watch has his name listed twice in the conversation topics. One is silent and the other is voiced. I assume the silent one is yours, which is more interesting by the way, and the voiced is from vanilla. Is this one of the things you want reported to you?
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Tanya
 
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Post » Wed Apr 27, 2011 9:00 pm

So, what's the deal with the Cluttermonkey stuff? I see the notes on the doors, and they say to talk to the merchants, but the merchants have nothing to say about it.
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Jimmie Allen
 
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Post » Thu Apr 28, 2011 7:45 am

The merchants (Haven't checked them all, but definitely Jensine) should have a new topic. The merchants will point you towards the waterfront lighthouse.

I'm going through the Daedric Shrine quests, just to have done them all in one game. I noticed that R'ibassa in Border Watch has his name listed twice in the conversation topics. One is silent and the other is voiced. I assume the silent one is yours, which is more interesting by the way, and the voiced is from vanilla. Is this one of the things you want reported to you?

Yes, thanks. I'll change the name of the topic so that it's not the same one twice. In the last update I fixed this for one guy at Cloud Ruler Temple too.
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Trish
 
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Post » Thu Apr 28, 2011 4:26 am

Version 2.02a is now available !

http://www.tesnexus.com/downloads/file.php?id=26219
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5784

Changelog:

2.02a 22/08/2010:
-It is no longer possible to encounter Indigo Jones at bramblepoint cave during the Indigo quest, BEFORE all the ingredients have been collected.
Speaking to him before finding the spectral slaughterfish ink would make it impossible to get that ink.
-The Border Watch quest reward now also works on the rats from a quest in Leyawiin.
-Small tweak to the Rural Line Additions.
-Improvements to the KDQ Quest Information.html file. Thanks WalkerInShadows!



That's enough releases from me this week...
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Nicola
 
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Post » Thu Apr 28, 2011 3:08 am

The merchants (Haven't checked them all, but definitely Jensine) should have a new topic. The merchants will point you towards the waterfront lighthouse.


I never got the topic, but found the Argonian now, so I'm happy.
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Tessa Mullins
 
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Post » Wed Apr 27, 2011 7:05 pm

How many of the files on Nexus am I suppose to download? I mean they are only 7 mb in size... so am I suppose to download all of them and then install one after another?
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Steven Nicholson
 
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Post » Wed Apr 27, 2011 8:21 pm

How many of the files on Nexus am I suppose to download? I mean they are only 7 mb in size... so am I suppose to download all of them and then install one after another?

You only need to download the one titled main files and install the quest esp and the rural lines esp. As far as the silent voicing goes, I found using Elys silent voices with OBSE works best for me.
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Adriana Lenzo
 
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Post » Wed Apr 27, 2011 10:12 pm

Version 2.02a is now available !

http://www.tesnexus.com/downloads/file.php?id=26219
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5784

Changelog:




That's enough releases from me this week...


While the walkthrough does look much better, the spoilers links still do not work.
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Lyndsey Bird
 
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Post » Thu Apr 28, 2011 12:05 am

I have no idea why they're not working. Most of the non main quest ones don't have a full walkthrough written for them yet so clicking on those does nothing, but all the main quest ones listed above the reference table do work and should make you jump to the right spot on the page. So nothing happens when you click those?
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Stay-C
 
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Post » Thu Apr 28, 2011 9:42 am

You only need to download the one titled main files and install the quest esp and the rural lines esp. As far as the silent voicing goes, I found using Elys silent voices with OBSE works best for me.


Seriously? So this mod isn't bigger than 1,887 KB ?
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Terry
 
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Post » Thu Apr 28, 2011 9:53 am

I have no idea why they're not working. Most of the non main quest ones don't have a full walkthrough written for them yet so clicking on those does nothing, but all the main quest ones listed above the reference table do work and should make you jump to the right spot on the page. So nothing happens when you click those?


The links go to the right spot on the page.

Ok, I figured out what I'm doing wrong. I need to highlight the area to see the spoilers. DOH! Never thought of trying that until I just started to copy/paste that part into this post.
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Lizzie
 
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Post » Thu Apr 28, 2011 8:24 am

Seriously? So this mod isn't bigger than 1,887 KB ?


Exactly. And the main quest for this mod takes longer than the Vanilla main quest. Lots of puzzle solving. Takes you to many parts of Tamriel you might not visit if you weren't doing this quest. I think it makes the game much more interesting.
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Alycia Leann grace
 
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Post » Thu Apr 28, 2011 4:51 am

Seriously? So this mod isn't bigger than 1,887 KB ?

When compressed into a rar archive, yes. It has only a few custom quest icons and just one custom (quest related) weapon, so those don't take up much space. Besides that there are the esp files. The mod makes heavy use of vanilla NPCs and locations, so there isn't anything like a large landmass filled with buildings, interiors, NPCs, etc. that could make the esp very large. What it does have a lot of is dialogue, which takes up 1.2 MB of the 3.50 MB esp.

As the download is less than 2 MB you don't even need to log in on Nexus to download it. :P
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jodie
 
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Post » Thu Apr 28, 2011 7:08 am

When compressed into a rar archive, yes. It has only a few custom quest icons and just one custom (quest related) weapon, so those don't take up much space. Besides that there are the esp files. The mod makes heavy use of vanilla NPCs and locations, so there isn't anything like a large landmass filled with buildings, interiors, NPCs, etc. that could make the esp very large. What it does have a lot of is dialogue, which takes up 1.2 MB of the 3.50 MB esp.

As the download is less than 2 MB you don't even need to log in on Nexus to download it. :P


Now this... this is called "ze smartness"

Now this... is called downloading.
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Trista Jim
 
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Post » Wed Apr 27, 2011 9:50 pm

"Quest Quick Reference Table" in KDQ Quest Information.html is incomplete (is it a WIP?).
Imperial City, Cities and Villages quests are not all covered in the walkthrough.
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Cedric Pearson
 
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Post » Thu Apr 28, 2011 1:32 am

"Quest Quick Reference Table" in KDQ Quest Information.html is incomplete (is it a WIP?).
Imperial City, Cities and Villages quests are not all covered in the walkthrough.

Yes I decided to release it now with the main quest walkthrough finished, and a few other things, but a walkthrough of all the other quests is going to take a while.
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liz barnes
 
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Post » Thu Apr 28, 2011 12:55 am

I ran into something odd... maybe a bug, maybe something else. When I was doing the Pass the Bottle quest to find Im-Kur, I got locked into the cutscene after finding him. He gives me his spiel about the bandits, then the cutscene starts and the bandits appear... then nothing happens - they just stand there and I'm still locked in place. I tried killing the bandits and unlocking the cage via the console, which advanced the quest stage, but it didn't enable me to move. I can just complete the quest via the console, but I thought it was worth mentioning.
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Cool Man Sam
 
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Post » Thu Apr 28, 2011 4:03 am

Recycling the Rubbish -- I was unable to find the paint brush. I suspect it got kicked aside somewhere while the marauders and the bandits were having their little disagreement and landed somewhere that I just cannot see it.
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Marcia Renton
 
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