[Relz] Kragenir's Death Quest 2.03 (Thread 10)

Post » Wed Mar 30, 2011 12:09 pm

Due to circumstances which I'd rather not go into (but which involve my C: drive - which had my Oblivion saves - getting wiped), I'll have to start a new game. Again. Which means I won't be doing any more KDQ quests for awhile. So, I've uploaded the latest version of the spoiler file, which I should've done sooner, but I just didn't realize that Death and the Maiden was so freaking LONG. http://project-phoenix.wikidot.com/local--files/files/KDQ%20Spoilers.zip; enjoy.
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Robert Bindley
 
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Post » Wed Mar 30, 2011 2:51 am

Due to circumstances which I'd rather not go into (but which involve my C: drive - which had my Oblivion saves - getting wiped), I'll have to start a new game. Again. Which means I won't be doing any more KDQ quests for awhile. So, I've uploaded the latest version of the spoiler file, which I should've done sooner, but I just didn't realize that Death and the Maiden was so freaking LONG. http://project-phoenix.wikidot.com/local--files/files/KDQ%20Spoilers.zip; enjoy.

Thanks for all your work WiS. I feel sorry for losing your Oblivion saves. God knows how many hours might have been spent in getting to where you were. It almost feels like the loss of a lovede one when you lose your long-standing player character.
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Kevin Jay
 
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Post » Wed Mar 30, 2011 9:47 am

Thanks for all your work WiS. I feel sorry for losing your Oblivion saves. God knows how many hours might have been spent in getting to where you were. It almost feels like the loss of a lovede one when you lose your long-standing player character.

It's not as bad as all that - it was only 100 hours. But thanks for the support anyway. :)
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amhain
 
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Post » Wed Mar 30, 2011 1:12 am

That spoilers faq is really starting to fill out Walker. Looks like you have been working pretty hard at it.

I did notice one problem though. Chorral is listed in the table of contents but seems to be missing from the faq itself.
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Leilene Nessel
 
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Post » Wed Mar 30, 2011 3:39 am

There is a conflict between this mod and Servant of the Dawn in Shade Rest Cavern which is just northeast of Chorral.

SotD puts a tunnel where KDQ puts a huge rock on the second level.
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Josh Lozier
 
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Post » Wed Mar 30, 2011 2:02 am

That spoilers faq is really starting to fill out Walker. Looks like you have been working pretty hard at it.

Thanks. :)

I did notice one problem though. Chorral is listed in the table of contents but seems to be missing from the faq itself.

Oh, yeah. I haven't completed Give a Dog a Bone yet (can't find the bone), and I haven't done Rich Pickings at all (I don't think I've ever seen the NPC who gives that quest, despite everyone talking about her). Next time I'm in Chorrol, I'll have to see about the second one.

I've gotten partway through Somewhere Some Plates, BTW... but I still have to find some of the plates.
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Nathan Risch
 
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Post » Wed Mar 30, 2011 6:14 am

Thanks. :)


Oh, yeah. I haven't completed Give a Dog a Bone yet (can't find the bone), and I haven't done Rich Pickings at all (I don't think I've ever seen the NPC who gives that quest, despite everyone talking about her). Next time I'm in Chorrol, I'll have to see about the second one.

I've gotten partway through Somewhere Some Plates, BTW... but I still have to find some of the plates.


I completed the give a dog a bone quest once.
Spoiler
There are two or three caves and more than one bone. I think two. Just have to look carefully in the caves.

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katsomaya Sanchez
 
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Post » Wed Mar 30, 2011 1:10 am

Version 2.1 is available no...t yet!

http://www.youtube.com/watch?v=aURThUaRjCc


There is a conflict between this mod and Servant of the Dawn in Shade Rest Cavern which is just northeast of Chorral.

SotD puts a tunnel where KDQ puts a huge rock on the second level.

I can have a look (I think both SotD and KDQ place a tunnel at the same spot, only I blocked it until it was needed for the KDQ main quest), but this isn't the first conflict with Servant of the Dawn (since it destroys Blankenmarch), so maybe it should just be listed as incompatible.
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JERMAINE VIDAURRI
 
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Post » Wed Mar 30, 2011 1:23 pm

Version 2.1 is available no...t yet!

http://www.youtube.com/watch?v=aURThUaRjCc



I can have a look (I think both SotD and KDQ place a tunnel at the same spot, only I blocked it until it was needed for the KDQ main quest), but this isn't the first conflict with Servant of the Dawn (since it destroys Blankenmarch), so maybe it should just be listed as incompatible.


I haven't gotten that far in the main quest, so I wasn't sure which part of KDQ was affected. I think you are probably right about just listing SotD as incompatible.
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~Sylvia~
 
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Post » Wed Mar 30, 2011 11:06 am

Some random thoughts to myself.

There are currently 2 quests that are bugging me. First one is Just Desserts. As mentioned before, it could really use a way to keep track of who you've talked to and who you still need to talk to. I may be able to do this.

The other one is Party Time. I already had my doubts when Malchik first wrote the quest. I mean, it's a fetch quest that so obviously presents itself as a fetch quest, annoyingly so, and the reward is mediocre. It's just not a good quest IMO. I'm half tempted to just disable the whole quest, but that would be a waste of the time put into it.

On a more positive note, I've figured out the problem with the pop up near the end of Death and the Maiden, which wouldn't trigger the right journal entry, so the quest wouldn't continue. Quite the anti climix!
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Carlos Rojas
 
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Post » Wed Mar 30, 2011 4:14 am

The other one is Party Time. I already had my doubts when Malchik first wrote the quest. I mean, it's a fetch quest that so obviously presents itself as a fetch quest, annoyingly so, and the reward is mediocre. It's just not a good quest IMO. I'm half tempted to just disable the whole quest, but that would be a waste of the time put into it.


My thoughts on that quest as well, i never thought that running around organizing a party for Orcs was fun so to speak. But that is just one quest i could do with out, the rest of KDQ is always great fun to play. :)
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Jerry Jr. Ortiz
 
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Post » Wed Mar 30, 2011 11:01 am

My thoughts on that quest as well, i never thought that running around organizing a party for Orcs was fun so to speak. But that is just one quest i could do with out, the rest of KDQ is always great fun to play. :)

The original design suggested collecting 30 onions so I already turned it down a notch, but yeah. It's not a good idea to make q uests intentionally annoying. :P

And now that quest markers issue... Just disabling the quest would really make things easier. :P

I'm doing some improvements on the Baby Sitting quest. And during testing I found out that he doesn't show up at Fort Sejanus, the fourth adventure or so. Strange how things can suddenly stop working when there's no indication of me having done anything that could cause this.

Edit: All fixed and improved. I've lost track of how many times I've tweaked this quest, but now it's perfect. :D

Edit 2:

Time to be productive. I've lost part of my changelog, so I'm going to have to check for some things that I might already have done. What's left to do:

All of these (except for the quest improvements) have been dealt with.
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M!KkI
 
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Post » Wed Mar 30, 2011 8:00 am

The other one is Party Time. I already had my doubts when Malchik first wrote the quest. I mean, it's a fetch quest that so obviously presents itself as a fetch quest, annoyingly so, and the reward is mediocre. It's just not a good quest IMO. I'm half tempted to just disable the whole quest, but that would be a waste of the time put into it.

As someone who's currently in the middle of the quest, I'd hate to see it disabled, although I can understand the temptation. At first I took it as a parody of fetch quests, although I do also think it's a useful quest in the way it makes the player see that "Orcs are people, too." That said, I don't know what the reward is, haven't gotten it yet. But maybe you could add some small intermediary rewards, to add incentive to continue and to make the overall reward less mediocre--like, after you get Salmo the ingredients, he learns some special Orcish recipes and starts making special pies that restore health, or something like that. And after you complete the quest, if the party goes well, you get some small mercantile boost either across all Orcish merchants, or across all the merchants in Skingrad, as thanks for your community-building work. (Just brainstorming aloud here....)
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emma sweeney
 
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Post » Wed Mar 30, 2011 1:24 pm

Well at the end, besides gold, you do get (not a real spoiler)

Spoiler
An 'orc social club' topic that shows up for all Orcs once, which boosts their disposition towards you.



But some rewards in between could be good too.
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Patrick Gordon
 
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Post » Wed Mar 30, 2011 3:49 am

Well at the end, besides gold, you do get (not a real spoiler)

Spoiler
An 'orc social club' topic that shows up for all Orcs once, which boosts their disposition towards you.



But some rewards in between could be good too.

Mine will likely be an unpopular stance, but not recalling what the monetary reward is I'd say leave well enough alone. Not all quests need have uber rewards. In fact I'm growing more and more dissatisfied with mods that give rewards far in excess of services rendered, and had contemplated a thread on that very subject. One quest I did just yesterday asked me to provide five mudcrab meats for use in a local tavern. The reward? 500 gold. 500 gold! There is no way those things are worth that. The poor tavern keeper (who did not assign the quest) is either an idiot or being badly deceived by his procurement agent. In any case the reward should have been no more than half what the Tavern Keeper would sell those same meats for. Another quest, different mod, called for me to find some misplaced knitting materials for an old and not-overly-well-off lady. I had to find four or five ideas scattered throughout the nearby area. No danger was involved. Took me all of five-ten real-life minutes total. I don't recall the exact monetary reward, but it was far in excess of what those misplaced items would have cost to replace at a shoppe. Heck, the lady could have used my reward money to instead replace much of her wardrobe with better quality apparel and still come out ahead.

These are of course extreme examples (neither are from KDQ), but the gist of it is that I feel the reward should be proportionate to service rendered. And as stated earlier, nothing says any one quest must have an uber reward even should it qualify for one. Nothing wrong with performing a service simply because you're a good guy (or gal) and want to help someone(s) in need.

This is not to say you shouldn't alter the reward for this or any quest. Just keep it realistic.

-Decrepit-
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Ross
 
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Post » Wed Mar 30, 2011 2:06 pm

Well I'm definitely not a fan of inappropriate/overpowered rewards, but the thing with Party Time is that the quest is just not very interesting to do, and at the end all you get is a boring gold reward and a disposition boost for Orcs. Quests like Baby Sitting on the other hand don't have a great reward either, but it's fun to play and the story is interesting.

Also did you manage to find the vampire blood? I'm adding an extra hint for non DB members to the game. There's a vial in

Spoiler
Fort Farragut


And in some houses owned by DB members.
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Alexxxxxx
 
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Post » Wed Mar 30, 2011 4:11 am

All of these (except for the quest improvements) have been dealt with.

Since you're tweaking quests, I've got a suggestion regarding Happy Birthday:

Spoiler
Can you change jewelled amulet to jade amulet? Jewelled amulets are worth 400 gold and are very rare - one merchant in the IC sells them (for ~1000 gold); otherwise they can only be found as loot. Jade amulets, OTOH, are much more common and much cheaper - around 40 gold. That would be more appropriate as a birthday gift for the people in question, also.


These are of course extreme examples (neither are from KDQ), but the gist of it is that I feel the reward should be proportionate to service rendered. And as stated earlier, nothing says any one quest must have an uber reward even should it qualify for one. Nothing wrong with performing a service simply because you're a good guy (or gal) and want to help someone(s) in need.

Don't forget, you're also being rewarded for your time and effort, but I agree - there's a fine line between too little and too much. 500 gold for some crab meat is way too much, but 5 gold (about half the total worth) is far too little. I'd put the reward around 50 - after all, those mud crabs are vicious! :D

On the subject of Party Time, I have agree: tedious. The Better Cities version of Skingrad is very hard on FPS, and since several parts require running around outside of Skingrad, I was having a hell of a time doing anything. I actually gave up on that one around the 4th or 5th "go get this" quest because there was no end in sight. If you're going to alter the quest, I'd say just trim it down a bit, and/or add some smaller rewards along the way to give the player a sense of accomplishment and keep him going. It works well for Babysitting, after all.
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Laura-Lee Gerwing
 
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Post » Wed Mar 30, 2011 8:56 am

Since you're tweaking quests, I've got a suggestion regarding Happy Birthday:

Makes sense, I'll do that.

On the subject of Party Time, I have agree: tedious.

Tedious, exactly. That's the word I was looking.
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Caroline flitcroft
 
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Post » Wed Mar 30, 2011 4:56 am

Well I'm definitely not a fan of inappropriate/overpowered rewards, but the thing with Party Time is that the quest is just not very interesting to do, and at the end all you get is a boring gold reward and a disposition boost for Orcs.

I got the first donation and decided that was as much reward and as far into the quest as I was interested in going.
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Nathan Risch
 
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Post » Wed Mar 30, 2011 10:25 am

Oh yeah, if there are any other quests that could be improved in a (simple!) way, now's the time to mention it. The next update may be the final one.
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kasia
 
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Post » Wed Mar 30, 2011 1:56 am

Since you asked... I've long thought the first Babysitting location could be changed: bears are just a bit much to handle at L1 (I realize you don't *have* to do it at L1, but still...). How about someplace with, say, goblins?

Oh, and I'm sure you've seen that this mod is marked as "needs TES4Edit cleaning", too. :)
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Suzy Santana
 
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Post » Wed Mar 30, 2011 2:22 pm

I've mostly been doing the small quests, just started the main quest. Few notes:

Spoiler

Main quest - I'd already explored Fingerbowl Cave long before and found the note, didn't know what it was for so I just kept it and went off. The quest update for the first seal popped up while I was far away doing some other quest, not certain what triggers it but it's definitely not intended right? Perhaps have the note only appear when the quest is actually started will be better.

Vampire Rising - Found the garlic, but got stuck with the evil object which is suppose to be in a village, the description is too vague. More hints will be nice.

Pillars of Wisdom - Got the quest but I never went to talk to the quest giver. Found a couple of pillars after that, didn't write down where so I forgot the locations. >_< Hope it doesn't break the quest later on.

A Gift From the Gods - Completed the quest and received the mace. Can the quest item flag be removed from the armours? I'd like to keep them somewhere else instead of lugging them around.


Still so many quests to do, enjoying it so far. Can't wait for the next update. ^_^
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He got the
 
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Post » Wed Mar 30, 2011 7:38 am

Re: The Pillars of Wisdom: I think he set it so that any pillars you find before getting the actual quest still count toward your total. I know I suggested it at some point. Either way, it won't break the quest.

A minor bug I found: During Off the Record, when you escort Manus to his destination, he says "I know you're going to get paid, but here's a ring as a bonus." He doesn't give me the ring, though.
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Max Van Morrison
 
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Post » Tue Mar 29, 2011 11:58 pm

Main quest - I'd already explored Fingerbowl Cave long before and found the note, didn't know what it was for so I just kept it and went off. The quest update for the first seal popped up while I was far away doing some other quest, not certain what triggers it but it's definitely not intended right? Perhaps have the note only appear when the quest is actually started will be better.

I'll do that, you're definitely not supposed to be able to find that before the quest points you there. This is not the case with the Pillars of Wisdom quest however, you don't need to find the quest first before you can activate the pillars. In fact, the only thing that tiny quest is for is to make you aware of the existence of the pillars, you don't need to find them for the quest giver.

A Gift From the Gods - Completed the quest and received the mace. Can the quest item flag be removed from the armours? I'd like to keep them somewhere else instead of lugging them around.

That was the original plan, not sure what happened to it. I'll have a look. :P
A minor bug I found: During Off the Record, when you escort Manus to his destination, he says "I know you're going to get paid, but here's a ring as a bonus." He doesn't give me the ring, though.

Thanks, I'll fix it. Either I forgot about it or the script lines on that piece of dialogue disappeared. It happens. Really annoying. In fact, when I was improving all sorts of quests for the V2.0 release, multiple script entries on dialogue randomly vanished, breaking the quests. Luckily it was all sorted out before the release.

Since you asked... I've long thought the first Babysitting location could be changed: bears are just a bit much to handle at L1 (I realize you don't *have* to do it at L1, but still...). How about someplace with, say, goblins?

Maybe. I finally got the quest working exactly as I want to and I'm a bit hesitant about changing much more about it.
Oh, and I'm sure you've seen that this mod is marked as "needs TES4Edit cleaning", too.

Yeah. I cleaned the mod before, but some minor things were left after one of the updates. It'll be cleaned again for the next update.
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james kite
 
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Post » Wed Mar 30, 2011 1:14 am

Thanks, I'll fix it. Either I forgot about it or the script lines on that piece of dialogue disappeared. It happens. Really annoying. In fact, when I was improving all sorts of quests for the V2.0 release, multiple script entries on dialogue randomly vanished, breaking the quests. Luckily it was all sorted out before the release.

Looks like the script got erased - I checked in the CS last night, and there are no scripts for that quest stage. Gotta love the CS. :P

Maybe. I finally got the quest working exactly as I want to and I'm a bit hesitant about changing much more about it.

In that case, never mind. :) I don't want to be the cause of a broken quest; players can just be smart enough to wait a few levels.

Yeah. I cleaned the mod before, but some minor things were left after one of the updates. It'll be cleaned again for the next update.

It's only a couple ITM records anyway - the folks on the TES4Edit thread are going crazy. :)
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Peter lopez
 
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