So I get this quest a while back called baby sitting - to baby sit a Knight of the Thorn in Cheydinhal on a raid (suddenly I'm talking to a denizen of WoW). I'm supposed to meet Jhared Strongblade at the lodge and protect him while he ventures.
I put it off for weeks in real life (days in game) in order to complete the main quest of Oblivion.
I go there tonight to find two Jhared's there. http://www.uesp.net/wiki/Oblivion:Jhared_Strongblade and the other has the FormID of ##092e65 from this mod. Only the one from this mod has the quest. They did like talking to each other.
Now I don't want to do the quest.
There is a point where the original Jhared is disabled/enabled during the main quest, I thought I got it figured out so only the modded one would show up during the quests but I guess something went wrong. I will look into it. For now you can safely disable the vanilla one.
Come on guys, use spoiler tags!
In other news, I got permission to host the spoiler file, which you can find http://project-phoenix.wikidot.com/local--files/files/KDQ%20spoilers.zip. I'll keep it updated as I complete more quests.
Thanks, it looks good!
must one go through all the supsects?
Yes.
I am at the last leg of the vampire rising quest, howver I cannot complete it because
Thamriel says that I have to get more experience
It means you have to level up. I think it's either level 18 or 20 that you need to be, I can't remember right now.
About Killing the queen quest, I have been to 4 places and exterminated those including the queen
but when I return for the money he is pleased but only give me 230 gold and a bottle of cure disease
no mention about the special reward for killing the queen, what have I missed?
I'm not sure, I'll check this weekend.
Time to be productive. I've lost part of my changelog, so I'm going to have to check for some things that I might already have done.
What's left to do:Fixes
-Change the Party Time quest a bit, tracking all the Orcs in Cyrodiil with quest markers all at once seems to cause performance issues.
-Alter the script on The One Ring to work correctly when death circumventing mods are used.
-In Yellow, 'perfect topaz' should be 'flawless topaz'.
-Check on Killing the Queen
-Check if there are still problems with Doc at Bawn.
-Check what might make people hostile to Snowwhite, and Rollo
-Check if the final pop up in Death and the Maiden is working correctly.
-Check on some dude in Fort Chalman causing problems or something.
-Check for some potential dialogue issues with Ocato in Death and the Maiden and Lucky Sleepers.
-Is one of the quests labelled Red Queen still? Should be A Dyeing Wish.
-The chest with the reward gloves for the Arena quest in it might be unlocked when it shouldn't be.
-Check on these:
- Some items items should not appear in the world before the related quest stage is started; examples:
One chest in Veyond Ruin
One small chest near Nocturnal Shrine
I remember another placed item in the entrance of an Ayleid Ruin located in the north
- The key "povsspellsgatekey" placed on the top of a barrel in a Inn is very hard to take!!! collision problem, I had to use TCL and several attempts to get it. (important)
Improvements
-Just Desserts (and Plates): Could really use a way to keep track of the people you've talked to, and still need to talk to.
-Happy Birthday: Have a look at the amulet that is required. Maybe change it to something else to avoid confusion with similarly named necklaces.
-The Serpent Project: Alter Spoon Script to take in account chapters that you've already found before getting the spoon.
-A Dyeing Wish: An option to refuse continuing quest once you hear the dye is illegal.
-Rainbow quest: Add a pop up for the stat bonus for escorting Cantor Excrusius.
-Dwarves: Add a subtle glow to the first note about Dopey, many people seem to be unable to find it. It is indeed pretty hard to see, the colour of the note blends in with the ground too well.
I'm aiming for a release by the end of the month.