Kvatch Rebuilt: Underground BETA

Post » Wed Mar 30, 2011 6:33 am

I tried cleaning the master first - didn't find anything. Did you?


I admit I haven't done it with the latest beta. I did with beta 2 and got lots of stuff. Perhaps that's what zaldir meant when he talked about fixing the Worldspace bug, but a lot of the stuff I found previously didn't seem to be related to that. Perhaps zaldir just didn't mention ALL the fixes he made :D
User avatar
Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Wed Mar 30, 2011 2:03 am

The mod does have a lot of identical to master, but those are needed for the mod to work...
Kvatch Rebuilt changes a lot of vanilla stuff to rebuild Kvatch.

The Master should be clean now, yes.
User avatar
Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Wed Mar 30, 2011 11:27 am

Umm - correct me if I'm wrong but identical to master records would mean then that the records are exactly the same as in the Oblivion.esm ... that would mean that you are not changing Kvatch as those records are the same as the Oblivion.esm ...that is destroyed.

I don't believe that any duplicate records were required of the v1 edition of the mod to work.

Again I could be wrong but my understanding is that identical to master records (ITM) are not necessary unless there is another mod that loads earlier that changes these records to other than vanilla content and your mod needs to change them back. In such cases then the esp that would change content back to vanilla is often made dependent on the esp that alters vanilla.

So is this not the case with this mod? - that is a lot of records being duplicated.
User avatar
Marnesia Steele
 
Posts: 3398
Joined: Thu Aug 09, 2007 10:11 pm

Post » Tue Mar 29, 2011 10:48 pm

I was under the impression that if you moved a reference (like, move a rock our of the way), it would be identical to master still?
But I am not good with these things at all, so you are probably right.. :P
User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Wed Mar 30, 2011 3:11 am

You know I was going to look up what I was trying to convey, but really I should just ask Arthmoor or Vorians - they would explain it much better than I could. I'm no expert on the difference between an object and the reference to it - especially in light of this topic. As I understand it if the entry truly is the same as the original then no need for duplicating it. If you moved the rock then the placement may change but no need to have a copy of the rock and its new placement - just the new placement. But again I could be explaining this all wrong.

It is doubtful that any mod in most peoples load order would edit the same areas and load prior to this (or after) that would result in conflicts.

The automated process of Tes4edit is generally considered to be pretty safe bet for cleaning mods with these kinds of edits. The original Kvatch Rebuilt is a mod that is on the http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide#List_of_Mods_Needing_Cleaning with this method.

As I understand it things should work even with them cleaned, but I've not got a game set up to test that right this second.
User avatar
NIloufar Emporio
 
Posts: 3366
Joined: Tue Dec 19, 2006 6:18 pm

Post » Wed Mar 30, 2011 5:19 am

Okay, I've removed ITM's in the esp, and it seems to be working. (Using Remove Identical to Master only removed 36 records though.)
Now I'm just fixing Ignar's AI so he will return.
User avatar
Cheryl Rice
 
Posts: 3412
Joined: Sat Aug 11, 2007 7:44 am

Post » Wed Mar 30, 2011 10:57 am

Well at the risk of overkill here is what tes4edit cleaned when I ran it with only the esm loaded as well:
Identical
Processed Records: 8228 Removed Records: 894 Elapsed Time: 00:00
Deletions
Spoiler
Undeleting: [REFR:0018B276] (places LL1WildernessPlains [LVLC:000343DC] in GRUP Cell Temporary Children of [CELL:0000AB6B] (in Tamriel [WRLD:0000003C] at -44,-3))
Undeleting: [REFR:000C9472] (places RockGreatForest050Lichen [STAT:0003CFDF] in GRUP Cell Temporary Children of [CELL:0000AB4B] (in Tamriel [WRLD:0000003C] at -44,-2))
Undeleting: [REFR:0018B29F] (places LL1WildernessPlains [LVLC:000343DC] in GRUP Cell Temporary Children of KRMain02LaughingStandCamp [CELL:0000AB4C] (in Tamriel [WRLD:0000003C] at -43,-2))
Undeleting: [REFR:0010333E] (places RockGreatForest1500GC [STAT:0003D035] in GRUP Cell Temporary Children of KRMain04SaltMarshCaveWaterfall [CELL:000033CA] (in Tamriel [WRLD:0000003C] at 32,20))
Undeleting: [REFR:001340F3] (places JMRockSnow01 [STAT:0003CCF0] in GRUP Cell Temporary Children of KRUWethylFamilyFortress2 [CELL:0000453A] (in Tamriel [WRLD:0000003C] at 20,35))
Undeleting: [REFR:0102F7F3] (places CollisionBox01 [STAT:000852A4] in GRUP Cell Temporary Children of KRStage5CastleDungeon "Kvatch Castle Dungeon" [CELL:01018B4D])
[Undeleting and Disabling References done] Processed Records: 7334 Undeleted Records: 6 Elapsed Time: 00:00
User avatar
Sammie LM
 
Posts: 3424
Joined: Thu Nov 30, 2006 1:59 pm

Post » Wed Mar 30, 2011 12:47 am

Psymon asked me to drop by... so....

Ran the master for beta 3 through tes4edit, comes up with 0 ITM records.
It does however throw this when doing the deletions check:

Error getting position for "[REFR:01018BA4] (places MiddleTable01 [STAT:000008EC] in GRUP Cell Temporary Children of KRStage5CastleDungeon "Kvatch Castle Dungeon" [CELL:01018B4D])": Could not convert variant of type (Null) into type (Double)

The reference when viewed has corrupted coordinate data. It should be removed from the file and if the table it references goes missing, that table should obviously be replaced. I don't know if this is going to cause anything more than this error report. It probably won't bother the game, but the table is probably not where you expect.

The ESP from beta 3 reports:
[Removing "Identical to Master" records done] Processed Records: 8228 Removed Records: 894 Elapsed Time: 00:00

All of which are definitely identical to what's in the KR master. This behaves the same way as identical records from Oblivion.esm. They are exactly the same in every way, and serve no real purpose. Unlikely they'd cause compatibility issues but they should still be removed to reduce resource usage tracking record modifications that aren't necessary.

And of course:
[Undeleting and Disabling References done] Processed Records: 7334 Undeleted Records: 6 Elapsed Time: 00:00

Those should be dealt with to for the usual reasons.

It's generally a good idea to run things through tes4edit before each release. The CS is awful about this stuff.
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Tue Mar 29, 2011 9:13 pm

Oh yeah that is what I was missing - identical to master in Kvatch esm not just Oblivion esm - what I get for trying to explain myself at 4 in the morning.

thanks Arthmoor
User avatar
Mylizards Dot com
 
Posts: 3379
Joined: Fri May 04, 2007 1:59 pm

Post » Tue Mar 29, 2011 9:40 pm

This is what I get when removing ITMs:
[Removing "Identical to Master" records done] Processed Records: 8195 Removed Records: 0 Elapsed Time: 00:00

And when Undeleting:
[Undeleting and Disabling References done] Processed Records: 8195 Undeleted Records: 0 Elapsed Time: 00:00
User avatar
Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

Post » Wed Mar 30, 2011 7:51 am

This is what I get when removing ITMs:
[Removing "Identical to Master" records done] Processed Records: 8195 Removed Records: 0 Elapsed Time: 00:00

And when Undeleting:
[Undeleting and Disabling References done] Processed Records: 8195 Undeleted Records: 0 Elapsed Time: 00:00

That is what I got with the master - I was referring to the esp.

if it is the esp - perhaps you already cleaned and forgot.
User avatar
Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am

Post » Wed Mar 30, 2011 8:29 am

The ESM has 16000+ records, so that 8195 can't be for that.

Also, 8195 doesn't match the record count on a cleaned copy of the ESP we got with the beta 3 download.

It looks like you've got a different version of the file to work from Zaldir. The cleaned ESP shows this when reprocessed:
[Removing "Identical to Master" records done] Processed Records: 7334 Removed Records: 0 Elapsed Time: 00:00
User avatar
Jeff Tingler
 
Posts: 3609
Joined: Sat Oct 13, 2007 7:55 pm

Post » Wed Mar 30, 2011 5:19 am

Okay, I don't know why, but when I removed the "TES4Edit.modgroups" file from the TES4Edit folder, it all worked... :)
(May also have been something else I did, as I've done a lot when trying to fix this^^)
User avatar
Robert Jackson
 
Posts: 3385
Joined: Tue Nov 20, 2007 12:39 am

Post » Wed Mar 30, 2011 12:24 pm

Yeah, you definitely do NOT want to select any modgroups when doing cleaning. You need to be careful about selecting them. Sometimes they are handy because they filter out conflicts between certain groups of mods, so you can focus on other things. However sometimes you need to see those conflicts... Personally I never use them because I use TES4Edit for a lot of editing and I don't want it filtering stuff out for me. Warrudar has a pretty good explanation of what they do and how they can be used in the TES4Edit thread.

I'll send some instructions along in a pm.
User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Wed Mar 30, 2011 2:08 am

It's been so long since I've even seen a prompt for modgroups I forgot they exist.
User avatar
Kat Stewart
 
Posts: 3355
Joined: Sun Feb 04, 2007 12:30 am

Post » Wed Mar 30, 2011 5:15 am

Okay, http://www.zaldir.net/Download/Kvatch%20Rebuilt%202.0%20B4.7z
This, as always requires the resources from http://www.zaldir.net/Download/Kvatch%20Rebuilt.7z

This cleans the mod, making it less buggy, laggy, and more "compatible-safe" (New word?)
Ingar should also go back to Kvatch once he has delivered his note. (And he shouldn't appear until the Kvatch Rebuilt Quests are done.)

Probably more minor changes, but this is all I can remember^^
User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Wed Mar 30, 2011 10:49 am

Zaldir: I've recently finished a tiny project aimed a fixing a flaw in using Kvatch Rebuilt alongside TES4LODGen. http://www.gamesas.com/index.php?/topic/1175119-quick-question/

My question to you is, are you okay with those files existing? Do you have a fix planned for Kvatch Rebuilt down the road that will eliminate the problem that the above mod works around?
User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Tue Mar 29, 2011 11:32 pm

Hate to be the bearer of bad news, but your ESM is editing vanilla Oblivion interior cells which is something it can't be doing.

KvatchTent02, KvatchTentSavlianMatius, and KvatchTent01 are adding reference info to doors. Those edits need to be handled by the ESP or the cells you're touching will have no objects or interior meshes.

That's in the beta 4 download btw.
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Wed Mar 30, 2011 10:30 am

Thanks to Arthmoor for correcting the errors in the BETA that made it unplayable.

BETA 5 has now been released, which fixes the errors that made it unplayable. :)
User avatar
Claire Vaux
 
Posts: 3485
Joined: Sun Aug 06, 2006 6:56 am

Post » Wed Mar 30, 2011 7:45 am

Timing! Just sent you a PM on one I missed which still renders it unplayable unfortunately. Guess there'll be a beta 6 soon? :P
User avatar
Andrea Pratt
 
Posts: 3396
Joined: Mon Jul 31, 2006 4:49 am

Post » Tue Mar 29, 2011 9:02 pm

haha, I'll upload it right away, thanks! ;)
User avatar
Rodney C
 
Posts: 3520
Joined: Sat Aug 18, 2007 12:54 am

Post » Wed Mar 30, 2011 9:04 am

Arthmoor's fix is now up!
Both files are required unless you already have a previous BETA, then only the hotfix is required.

Download:
The mod requires Shivering Isles.

Both files are required to run, unless you have a previous BETA. If you do, only the Hot-fix is required!!

http://www.zaldir.net/Download/KRU%20BETA%205%20FULL.7z
http://www.zaldir.net/Download/KRU%20BETA%205%20Hot-Fix%201.7z

User avatar
Kayleigh Williams
 
Posts: 3397
Joined: Wed Aug 23, 2006 10:41 am

Post » Tue Mar 29, 2011 11:35 pm

Thanks a lot, Zaldir! :)
User avatar
Elizabeth Falvey
 
Posts: 3347
Joined: Fri Oct 26, 2007 1:37 am

Post » Tue Mar 29, 2011 11:19 pm

Thanks Zaldir!
User avatar
Ann Church
 
Posts: 3450
Joined: Sat Jul 29, 2006 7:41 pm

Post » Tue Mar 29, 2011 9:19 pm

I hope it works for everyone now, and that everyone that tests it send me some feedback. :)
You'll find the mail in the readme or in my profile. ;)
User avatar
RObert loVes MOmmy
 
Posts: 3432
Joined: Fri Dec 08, 2006 10:12 am

Previous

Return to IV - Oblivion